Cubone
Smash Lord
Welcome, Smashers, to the second of two tournaments I plan to host, entitled “Smash through the Ages.” The theme is solid, the name is not. This tournament will play out just like a regular tournament. However, the characters that can be chosen and the stages allowed are specific.
To start off, the regular rules still apply:
This will be a 16-man tournament, 32 if I can get enough people. Double elimination. Randomly seeded brackets.
3 stocks
8 minutes
If a match ends with both players with the same amount of stocks, the winner is decided by percent. If that is equal as well, the winner will be decided by coin flip.
If matches are unplayable due to lag, that match shall be decided by coin flip as well. However, make an attempt and see if you have another person join your match, and have him SD at the beginning of the match. Having a third person can sometimes bridge the two connections together, providing a cleaner match.
Matches will be played best 3 out of 5, Loser’s, Winner’s, and Grand’s Finals 3/5 as well.
Loser’s Pick stage selection (aka, CPs)
No Items
All stalling related techniques are banned, as is stalling in general.
Edge Grab Cap: 15 at a time and/or 90 total (15 x 6 = 90). If you grab the ledge 15 times in a row, the player MUST get back onto the stage (get-up attack, jump back onto the stage, etc.), and as such, make himself vulnerable to the opponent for a brief period. I do not think this will be a problem, but if the case does arise and someone does not adhere to this guideline, it is up to the players to call the other person on it, and provide evidence if they can.
If a match ends through the use of a sacrificial move/tactic (Dededecide, Bowsercide, Kirbycide, DK’s Cargo Hold (lol)), then the one who initiated said tactic is declared the victor.
Characters
As the name implies, this tournament will be a reflection of a timeline – as this is the second tournament, the second 18 characters of Brawl(and by characters, I mean that their character models had appeared and were recognized) that appeared in video gaming's history are the only ones allowed. The 18 characters are as follows, along with the year they debuted.
1) - 1992
2) - 1993
3) - 1993
4) - 1993
5) - 1994
6) - 1994
7) - 1996
8) - 1996
9) - 1996
10) - 1997
11) :shiek: - 1998
12) - 1998
13) - 2001
14) - 2003
15) - 2004
16) - 2005
17) - 2005
18) - 2006
Stages
Starter
Final Destination
Battlefield
Smashville
Yoshi’s Island (Brawl)
Halberd
Lylat Cruise
Pokemon Stadium 1
Counterpicks
Rumble Falls
Norfair
Pictochat
Castle Siege
Jungle Japes
Rainbow Cruise
Green Greens
Pirate Ship
Brinstar
Yoshi’s Island (Pipes)
Frigate Orpheon
Corneria
Distant Planet
Bonus Stages
Onett
Pokemon Stadium 2
WarioWare Inc.
Spear Pillar
New Pork City
Hanenbow
*Remember each player may only cp 1 bonus stage.*
Registration
I am requiring you to proclaim your characters (3 at the maximum) when you sign up, so it will be easier to Counterpick stages. The format is as follows:
SWF username/Tags/Brawl Friend Code/characters
So, for example:
Cubone/Qbone/4983-4608-3365/
This will begin shortly after I get 16 entrants.
To start off, the regular rules still apply:
This will be a 16-man tournament, 32 if I can get enough people. Double elimination. Randomly seeded brackets.
3 stocks
8 minutes
If a match ends with both players with the same amount of stocks, the winner is decided by percent. If that is equal as well, the winner will be decided by coin flip.
If matches are unplayable due to lag, that match shall be decided by coin flip as well. However, make an attempt and see if you have another person join your match, and have him SD at the beginning of the match. Having a third person can sometimes bridge the two connections together, providing a cleaner match.
Matches will be played best 3 out of 5, Loser’s, Winner’s, and Grand’s Finals 3/5 as well.
Loser’s Pick stage selection (aka, CPs)
No Items
All stalling related techniques are banned, as is stalling in general.
Edge Grab Cap: 15 at a time and/or 90 total (15 x 6 = 90). If you grab the ledge 15 times in a row, the player MUST get back onto the stage (get-up attack, jump back onto the stage, etc.), and as such, make himself vulnerable to the opponent for a brief period. I do not think this will be a problem, but if the case does arise and someone does not adhere to this guideline, it is up to the players to call the other person on it, and provide evidence if they can.
If a match ends through the use of a sacrificial move/tactic (Dededecide, Bowsercide, Kirbycide, DK’s Cargo Hold (lol)), then the one who initiated said tactic is declared the victor.
Characters
As the name implies, this tournament will be a reflection of a timeline – as this is the second tournament, the second 18 characters of Brawl(and by characters, I mean that their character models had appeared and were recognized) that appeared in video gaming's history are the only ones allowed. The 18 characters are as follows, along with the year they debuted.
1) - 1992
2) - 1993
3) - 1993
4) - 1993
5) - 1994
6) - 1994
7) - 1996
8) - 1996
9) - 1996
10) - 1997
11) :shiek: - 1998
12) - 1998
13) - 2001
14) - 2003
15) - 2004
16) - 2005
17) - 2005
18) - 2006
Stages
subject to change
Starter
Final Destination
Battlefield
Smashville
Yoshi’s Island (Brawl)
Halberd
Lylat Cruise
Pokemon Stadium 1
Counterpicks
Rumble Falls
Norfair
Pictochat
Castle Siege
Jungle Japes
Rainbow Cruise
Green Greens
Pirate Ship
Brinstar
Yoshi’s Island (Pipes)
Frigate Orpheon
Corneria
Distant Planet
Bonus Stages
Onett
Pokemon Stadium 2
WarioWare Inc.
Spear Pillar
New Pork City
Hanenbow
*Remember each player may only cp 1 bonus stage.*
Registration
I am requiring you to proclaim your characters (3 at the maximum) when you sign up, so it will be easier to Counterpick stages. The format is as follows:
SWF username/Tags/Brawl Friend Code/characters
So, for example:
Cubone/Qbone/4983-4608-3365/
This will begin shortly after I get 16 entrants.