Sage JoWii
Smash Champion
Overview:
Oh snap it's WiiGii. Luigi is back from Melee with even less traction than before! His epic poses and shoyruken ability are sure to make this match-up exciting but you can't let that get to you too; just stay frosty and calm to have this match-up in the bag.
Kirby’s Pros and Cons:
+ Great gimper.
+ Solid defensive options
+ Strong kill moves
- Light = lower % kills
- Lack of useful projectile
Luigi's Pros and Cons:
+ Lightness helps avoid chaingrabs
+ Spammable projectile
+ Useful repertoire of moves
- Crappy recovery
- Predictable approach
- One/Two kill options
- Lightness = early kills as well
Watch out for:
Angled Up FSmash – It's his kill move, incredibly predictable but fast and deadly. Once you reach that 80% range, make sure to limit aerial approaches to insure a longer life.
NAir – Out of inhale, or even as an approach; it's fast and combos into itself easily. Kirby's Ftilt is useful to counter this attack.
'Nado – No, not MK's. 'Nado helps in recovery and as an approach, and has a surprisingly long duration. Kirby AAA jab combo beats/ clashes.
Fireballs – Don't eat damage unnecessarily.
UpB – Shoyruken!! Get *****. Or once you get to 80% avoid the aerial approach when possible.
How to win:
Gimp. – Do it. Luigi gets beat by Dair spike, or rock, or hammer. Use Dair spike though to avoid any chance of possible recovery.
Grab and jab – Grabs is a easy way to rack damage especially with a pummel thrown in for lulz. Dont bother chaingrabbing as Nair comes out extremely fast and with Luigi's general lightness you won't get the second grab.
Tilts and jab combo – Both are solid Kirby defensive options and will either clash or beat out Luigi's approaches (Nairs and 'Nado).
DSmash and FSmash – Fsmash is always our kill move, but with Luigi's horrible traction, Dsmash will send him flying @ higher percents for an easy kill or gimp set-up.
Bair – Bair the mess out of Luigi. What can Luigi do to a Bair you may ask? Not too much. But don't let it get predictable or they'll read and **** with UpB, Nair, of Up Angled Fsmash.
Spit out or Swallow?
It's your choice. Spit for the added damage or gimp set-up off stage, or swallow and have an effective approach/ defensive option. Watch out for the Nair that follows a copy of Luigi's power.
What NOT to do:
Approach aggressively – Luigi eats aggressive approaches for breakfast, lunch AND dinner. His fireballs rack damage and his Angled Up Fsmash will destroy you; also watch out for an UpB if your approach gets read.
Get in the air @ high percents– You're literally asking to get killed.
Forget to gimp – It's the easiest way to get a stock lead. If you don't attack his predictable recovery, you lose that stock lead opportunity. Watch out for misfire though.
Stages (in order of priority):
Jungle Japes – Worried about UpB? High ceiling. Can Lugi swim? Not really. Platforms? Yes, please.
Rainbow Cruise – Take Luigi's terrible recovery to RC and watch him die.
Frigate – Great against his bad recovery. Nice blastzone distance overhead.
Close blastzones? – Low ceiling means death as does horizontal blastzones being close.
Synopsis:
Patient 1,2 hits is what's going to win it. Don't try and land a string because you're too aggressive otherwise you'll eat a Nair in the face for no reason. Just a poke and a pop here and there will suffice to beat Luigi. Stay out of the air in your approach and remember to gimp that green machine if he's off the edge. It's a simple match up; so keep it that way.
Oh snap it's WiiGii. Luigi is back from Melee with even less traction than before! His epic poses and shoyruken ability are sure to make this match-up exciting but you can't let that get to you too; just stay frosty and calm to have this match-up in the bag.
Kirby’s Pros and Cons:
+ Great gimper.
+ Solid defensive options
+ Strong kill moves
- Light = lower % kills
- Lack of useful projectile
Luigi's Pros and Cons:
+ Lightness helps avoid chaingrabs
+ Spammable projectile
+ Useful repertoire of moves
- Crappy recovery
- Predictable approach
- One/Two kill options
- Lightness = early kills as well
Watch out for:
Angled Up FSmash – It's his kill move, incredibly predictable but fast and deadly. Once you reach that 80% range, make sure to limit aerial approaches to insure a longer life.
NAir – Out of inhale, or even as an approach; it's fast and combos into itself easily. Kirby's Ftilt is useful to counter this attack.
'Nado – No, not MK's. 'Nado helps in recovery and as an approach, and has a surprisingly long duration. Kirby AAA jab combo beats/ clashes.
Fireballs – Don't eat damage unnecessarily.
UpB – Shoyruken!! Get *****. Or once you get to 80% avoid the aerial approach when possible.
How to win:
Gimp. – Do it. Luigi gets beat by Dair spike, or rock, or hammer. Use Dair spike though to avoid any chance of possible recovery.
Grab and jab – Grabs is a easy way to rack damage especially with a pummel thrown in for lulz. Dont bother chaingrabbing as Nair comes out extremely fast and with Luigi's general lightness you won't get the second grab.
Tilts and jab combo – Both are solid Kirby defensive options and will either clash or beat out Luigi's approaches (Nairs and 'Nado).
DSmash and FSmash – Fsmash is always our kill move, but with Luigi's horrible traction, Dsmash will send him flying @ higher percents for an easy kill or gimp set-up.
Bair – Bair the mess out of Luigi. What can Luigi do to a Bair you may ask? Not too much. But don't let it get predictable or they'll read and **** with UpB, Nair, of Up Angled Fsmash.
Spit out or Swallow?
It's your choice. Spit for the added damage or gimp set-up off stage, or swallow and have an effective approach/ defensive option. Watch out for the Nair that follows a copy of Luigi's power.
What NOT to do:
Approach aggressively – Luigi eats aggressive approaches for breakfast, lunch AND dinner. His fireballs rack damage and his Angled Up Fsmash will destroy you; also watch out for an UpB if your approach gets read.
Get in the air @ high percents– You're literally asking to get killed.
Forget to gimp – It's the easiest way to get a stock lead. If you don't attack his predictable recovery, you lose that stock lead opportunity. Watch out for misfire though.
Stages (in order of priority):
Jungle Japes – Worried about UpB? High ceiling. Can Lugi swim? Not really. Platforms? Yes, please.
Rainbow Cruise – Take Luigi's terrible recovery to RC and watch him die.
Frigate – Great against his bad recovery. Nice blastzone distance overhead.
Close blastzones? – Low ceiling means death as does horizontal blastzones being close.
Neutrals: Ranked and Explained
Key: Good, Bad.
YI – Easy killing as far as gimping goes. The small indent helps to avoid fireballs while the platform gives you a way to approach without eating too much damage.
PS1 – The terrain will stop fireballs and 'nado for you. Just get him off the edge as soon as possible.
FD – Flat and open is never fun. It's not really bad though since it limits Luigi's approach as much as it hinders Kirby's.
Key: Good, Bad.
YI – Easy killing as far as gimping goes. The small indent helps to avoid fireballs while the platform gives you a way to approach without eating too much damage.
PS1 – The terrain will stop fireballs and 'nado for you. Just get him off the edge as soon as possible.
FD – Flat and open is never fun. It's not really bad though since it limits Luigi's approach as much as it hinders Kirby's.
Synopsis:
Patient 1,2 hits is what's going to win it. Don't try and land a string because you're too aggressive otherwise you'll eat a Nair in the face for no reason. Just a poke and a pop here and there will suffice to beat Luigi. Stay out of the air in your approach and remember to gimp that green machine if he's off the edge. It's a simple match up; so keep it that way.