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PSI Magnet - What Can it Absorb? %s

Yink

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PSI Magnet: Absorb Stuff





Really now...Eagle has done lots of work with PSI Magnet, and I looked around and noticed we don't have a thread here for absorbable projectiles. While some of these will be "no duh", some of them even I didn't know.

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>>>>> This is the original link. MOST the statistics on damage and heal are taken from this link, credit to them: http://allisbrawl.com/forum/topic.aspx?id=4134

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Bowser:
Fire Breath: YES ~ 1-8% dmg - 13% heal (note: this is from one button tap of fire breath, can fluctuate)

Captain Falcon:
n/a, no projectiles

Diddy Kong:
Bananas: NO
Peanuts: NO


Donkey Kong:
n/a, no projectiles

Falco:
Blaster: YES ~ 3% dmg - 5% heal

Fox:
Blaster: YES ~ 2% dmg - 5% heal

Mr. Game and Watch:
Chef: NO
Bucket: NO
Any Judgment Hammers: NO


Ganondorf:
n/a, no projectiles

Ice Climbers:
Blizzard: YES ~ 1-18% dmg - 2-68% heal
Ice Block: NO


Ike:
n/a, no projectiles

Jigglypuff:
n/a, no projectiles

King Dedede:
Super Dedede Jump: YES ~ 11% dmg - 8% heal (from the stars only)
Waddle Dees: NO
Waddle Doos: YES ~ 3-21% dmg - ?-39% heal


Kirby:
Final Cutter: YES ~ 6% dmg - 10% heal
Inhale: YES ~ depends on what you inhale, it will apply to any character with a NORMAL B MOVE absorbable projectile
GaW Hat Bacon: YES ~ 3-5% dmg - 3-5% heal (thanks NessLuigi)
Inhale Star: NO (thanks NessLuigi)


Link:
Arrows: NO
Bombs: NO
Gale Boomerang: NO


Lucario:
Aura Sphere: YES ~ 5-26% dmg - 1-30% heal
Force Palm: YES ~ 6-12% dmg - 11-22% heal


Lucas:
PK Fire: YES ~ 8% dmg - 5% heal
PK Freeze: YES ~ 10-18% dmg - 16-38% heal
PK Thunder: YES ~ 8% dmg - 13% heal (the tail, is ???)


Luigi:
Fireballs: YES ~ 6% dmg - 10% heal

Marth:
n/a, no projectiles

Mario:
Fireballs: YES ~ 5% dmg - 8% heal
FLUDD: NO


Meta Knight:
n/a, no projectiles

Ness:
PK Fire: YES ~ 1-22% dmg - 7% heal
PK Flash: YES ~ 10-37% dmg - 15-30% heal
PK Thunder: YES ~ 10% dmg - 13% heal (the tail, is ???)


Peach:
Toad Spores: YES ~ 1-2% dmg - 5-45% heal
Vegetables: NO


Pikachu:
Thunder: YES ~ 10-17% dmg - 16% heal
Thunder Jolt: YES ~ 6% dmg - 10% heal


Pikmin and Olimar:
Pikmin: NO

Pit:
Arrows: YES ~ 5-11% dmg - 8-18% heal

Pokemon Trainer:
  • Charizard: Flamethrower: YES ~ 1-22% dmg - 1-infinity% heal (note: this was done holding down the B button until Ness was knocked back too far or his PSI Magnet stopped)
  • Ivysaur: Bullet Seed: NO
    Razor Leaf: NO
  • Squirtle: Water Gun: NO

R.O.B.:
Gyro: NO
Lasers: YES ~ 5-9% dmg - 8-25% heal


Samus:
Bombs: NO
Charge Shot: YES ~ 3-25% dmg - 5-30% heal
Missles: NO


Sheik:
Needles: NO

Snake:
C4: NO
Claymores: NO
Grenades: NO
Mortar: NO
Nikita: NO


Sonic:
n/a, no projectiles

Toon Link:
Arrows: NO
Boomerang: NO
Bombs: NO


Wario:
Bike Tires: NO
Waft: NO


Wolf:
Blaster: YES ~ 6% dmg - 10% heal

Yoshi:
Eggs: NO
Yoshi Bomb Stars: YES ~ 3% dmg - 6% heal (thanks NessLuigi)


Zelda:
Din's Fire: YES ~ 8-16% dmg - 13-25% heal

Zero Suit Samus:
D-Smash: YES ~ 11-15% dmg - 18-25% heal
Paralyzer: YES ~ 4-6% dmg - 6-9% heal
Suit Pieces: NO


---

There are a couple things the original guide didn't state that I'll look into later. Those are marked with "???".
 

Eagleye893

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As far as I can remember, that's all of em... Is it okay if I copy this (quoted of course) into my psi magnet guide?

GJ otherwise... Tailwhip should be 1% each hit for absorbing, but most of the time it goes 1/2 to 3/4 percent absorption per hit for me...
 

Yink

The Robo-PSIentist
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Go ahead Eagle. :)

Oh and I'll add the tailwhip stuff in a bit...I'm exhausted from that. @_@
 

Eagleye893

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oh yeah, toads would be a better option to just bat them, because the psi magnet most likely wouldn't have enough starting time to react and absorb the spit-type stuff in time.... bat reflects that stuff back! hit the toad and you win!
 

Neon Ness

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Coooool.

Might be nice to also add stage hazards that can be absorbed like Arwing lasers, although to be honest I can't think of any others at the moment. Maybe something to be researched on tournament legal stages if there are any other hazards to consider.

I also can't help but wonder if some of G&W's Judgment numbers can be absorbed. I highly doubt it, but some of them have elemental damage, so couldn't hurt to check I guess. Whenever someone has the time, that is. I don't think a fully loaded bucket can be absorbed either...
 

Yink

The Robo-PSIentist
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It can't. Which sucks :laugh:

I can do some stage hazards sure...I can't think of any that are legal though.

As for Judgment hammer, maybe electricity I don't think so. You'd have to get hit with a fair number of them before they activate. I'll just have to look into it more.
 

Eagleye893

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oh yeah, apparently kirby's GnW copy ability is able to be absorbed (the bacon), but you can't absorb GnW's bacon.... you might have to test that though.... it's just what i've heard...
 

Meccs

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I just tested Yoshi Bomb Stars and Ness absorbs the stars for 6%, they deal 3% damage.
ad he can absorb Kirby's G&W ability. does 3-5% and revives 3-5%. depends on which item is fried.
EDIT: he can't absorb G&W's stuff. and he can't absorb exhaled Kirby Stars, since those are characters...
EDIT2: He can't absorb any of G&W's Judges.
hope that helped.
 

Xebenkeck

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Wow i did not know you could absorb Waddle Doo's attack. Guess i won't foward smash them away anymore.
 

HailCrest

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Wow i did not know you could absorb Waddle Doo's attack. Guess i won't foward smash them away anymore.
you forward smash waddle doos? o_o

lucas' magnet has a large absorb range because he holds it out
his magnet has an attack
his magnet heals more
lucas' magnet is also put away faster

only thing ness' has is wind

why sakurai hatin' on ness' magnet
 

Eagleye893

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^ yes, its true... I heard it once from the kirby boards. YAY KIRBY BOARDS!!! (I only rarely look there, even though I second kirby)
 
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