Sage JoWii
Smash Champion
Overview: Yay!!! T-jolt = annoying.
I caught him and I left him in a pokeball in my 20th box on Bill's PC; SUCK IT PIKA.
Kirby’s Pros and Cons:
+ Great aerial game
+ Strong kill move
+ Better w/ t-jolt
- Lightweight
- Slow aerial movement
Pkiachu's Pros and Cons:
+ Spammable projectiles
+ Good recovery
+ Fast all around (jab, rolls, aerial speed, etc.)
- Lightweight for early kills
- Predictable projectile patterns with startup lag (T-jolt and Thunder)
- Lacks good kill move
Watch out for:
T-jolts – It should go without saying you wanna avoid any and all t-jolts. Small damage racks fast is Pikachu's mindset. Avoid being on the ground too long and utilize all of Kirby's jumps to aircamp.
Thunder – Understandably this is one of Pikachu's most annoying and destructive kill moves. ALERT! PAY ATTENTION TO WHAT I'M ABOUT TO WRITE: DO NOT ****ING AIRDODGE DIRECTLY AFTER A DSMASH OR USMASH. If you get knocked up into a position to get thundered don't airdodge; DI instead and wait for them to Thunder. I realize this sounds crazy and Kirby should be worried about dying but if you airdodge, you'll eat a Thunder.
Edgegaurd Jab Combo (AAA)– Pikachu will space the edge and speed-jab while you recover. What happens then is you're jumping to stay near the edge and when you still haven't grabbed the ledge and are outta jumps you'll FC and get punished. Either recover over the edge or sweetspot from underneath. If neither option looks good then FAir or BAir Pika away before recovering.
DSmash – Annoying and leads into other attacks. DI both stick UP and out.
How to win:
Stay off the ground – You have a lot of jumps so use them to avoid the t-jolts.
Get Pika's t-jolt ability – Don't eat damage like crazy to get it but it's foolish to fight this whole match-up without it. Aircamp once you have t-jolt capability and force an approach.
Get in close – Until Kirby has T-jolt the action has to stay close quarters. Jab, tilts and grab to rack damage and stay on Pikachu. Pikachu is a light character so the grab combo that is best suited would be FThrow>Utilt>reverseUTilt>BAir for quick damage racking.
Get in the right mindset – If Kirby wins, this is going to be a long-ish match since Kirby has to get in close. But w/ the right mindset it's easier to feel comfortable against Pikachu. Honestly, start off by choosing YELLOW Kirby. If you get the power the similarity in color can throw off Pika during clashes and such.
Spit out or Swallow?
Swallow. With Kirby's multi-jump aircamp and the annoying spammability of T-jolt a camp power to rival Snake-Kirby is born. Stay in the air and alternate jump and landing to create a wall of projectile with off-timing.
Stages (in order of priority):
Brinstar – Janky stage, close quarters, platforms, early side kills, etc.; good stuff for Kirby
Pictochat – Terrain changes, rock-glitch on the slant of the right side edge, side blastzones are slightly close.
Battlefield – Platforms null thunder and the platforms help to avoid t-jolt spam.
Castle Siege – We don't ban this one often but this stage for this MU deserves it. platform and slants help t-jolt camping in the first area. In the second area Pikachu thrives when percent/stock lead is in Pika favor because of the large area that can be used to camp. In the third section though, hope for a gimp by the tilting of the stage.
FD – It's pretty massive and flat. It's never a good Kirby stage unless it's MK lol.
Smashville – Same as FD basically.
Synopsis:
This matchup is one about working a powershield approach to get in and rack damage until you have the t-jolt; then it's in the bag. Remember not to airdodge because you're afraid of the 'thunder'; DI it, wait for the 'thunder' AND THEN airdodge it. It's small weird tactics employed by Pika that will get you killed so stay on your toes.....or off them in the air!
I caught him and I left him in a pokeball in my 20th box on Bill's PC; SUCK IT PIKA.
Kirby’s Pros and Cons:
+ Great aerial game
+ Strong kill move
+ Better w/ t-jolt
- Lightweight
- Slow aerial movement
Pkiachu's Pros and Cons:
+ Spammable projectiles
+ Good recovery
+ Fast all around (jab, rolls, aerial speed, etc.)
- Lightweight for early kills
- Predictable projectile patterns with startup lag (T-jolt and Thunder)
- Lacks good kill move
Watch out for:
T-jolts – It should go without saying you wanna avoid any and all t-jolts. Small damage racks fast is Pikachu's mindset. Avoid being on the ground too long and utilize all of Kirby's jumps to aircamp.
Thunder – Understandably this is one of Pikachu's most annoying and destructive kill moves. ALERT! PAY ATTENTION TO WHAT I'M ABOUT TO WRITE: DO NOT ****ING AIRDODGE DIRECTLY AFTER A DSMASH OR USMASH. If you get knocked up into a position to get thundered don't airdodge; DI instead and wait for them to Thunder. I realize this sounds crazy and Kirby should be worried about dying but if you airdodge, you'll eat a Thunder.
Edgegaurd Jab Combo (AAA)– Pikachu will space the edge and speed-jab while you recover. What happens then is you're jumping to stay near the edge and when you still haven't grabbed the ledge and are outta jumps you'll FC and get punished. Either recover over the edge or sweetspot from underneath. If neither option looks good then FAir or BAir Pika away before recovering.
DSmash – Annoying and leads into other attacks. DI both stick UP and out.
How to win:
Stay off the ground – You have a lot of jumps so use them to avoid the t-jolts.
Get Pika's t-jolt ability – Don't eat damage like crazy to get it but it's foolish to fight this whole match-up without it. Aircamp once you have t-jolt capability and force an approach.
Get in close – Until Kirby has T-jolt the action has to stay close quarters. Jab, tilts and grab to rack damage and stay on Pikachu. Pikachu is a light character so the grab combo that is best suited would be FThrow>Utilt>reverseUTilt>BAir for quick damage racking.
Get in the right mindset – If Kirby wins, this is going to be a long-ish match since Kirby has to get in close. But w/ the right mindset it's easier to feel comfortable against Pikachu. Honestly, start off by choosing YELLOW Kirby. If you get the power the similarity in color can throw off Pika during clashes and such.
Spit out or Swallow?
Swallow. With Kirby's multi-jump aircamp and the annoying spammability of T-jolt a camp power to rival Snake-Kirby is born. Stay in the air and alternate jump and landing to create a wall of projectile with off-timing.
Stages (in order of priority):
Brinstar – Janky stage, close quarters, platforms, early side kills, etc.; good stuff for Kirby
Pictochat – Terrain changes, rock-glitch on the slant of the right side edge, side blastzones are slightly close.
Battlefield – Platforms null thunder and the platforms help to avoid t-jolt spam.
Castle Siege – We don't ban this one often but this stage for this MU deserves it. platform and slants help t-jolt camping in the first area. In the second area Pikachu thrives when percent/stock lead is in Pika favor because of the large area that can be used to camp. In the third section though, hope for a gimp by the tilting of the stage.
FD – It's pretty massive and flat. It's never a good Kirby stage unless it's MK lol.
Smashville – Same as FD basically.
Neutrals: Ranked and Explained
Key: Good, Bad.
Battlefield – Reasons stated above.
Ps1 – Always a good Kirby stage; terrain to block t-jolts (and the terrain in general like the windmill) and platforms. Oh and the gimpy ledge.
CS – Reasons stated earlier.
FD – Same as above.
Key: Good, Bad.
Battlefield – Reasons stated above.
Ps1 – Always a good Kirby stage; terrain to block t-jolts (and the terrain in general like the windmill) and platforms. Oh and the gimpy ledge.
CS – Reasons stated earlier.
FD – Same as above.
Synopsis:
This matchup is one about working a powershield approach to get in and rack damage until you have the t-jolt; then it's in the bag. Remember not to airdodge because you're afraid of the 'thunder'; DI it, wait for the 'thunder' AND THEN airdodge it. It's small weird tactics employed by Pika that will get you killed so stay on your toes.....or off them in the air!