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#1 |
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Balanced Brawl Designer
Join Date: Jan 2008
Location: Kansas City, MO
Posts: 2,336
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Balanced Brawl Version 2 Release
Balanced Brawl Version 3 Release Candidate Details Balanced Brawl Version 2 ![]() DIRECT DOWNLOAD LINK Designed by Amazing Ampharos and Thinkaman Welcome to Balanced Brawl Version 2! This has been months in the making, but the final result is worth it. We now stand with absolute confidence that our game rises to the challenge we set for ourselves; this is the same Brawl you know and love, but where every character is viable at a competitive standard. To step back a moment, we should explain. Balanced Brawl is a modification of Brawl that seeks to improve the game in several key ways. The foundation of this project is that Brawl is a fun game that we enjoy playing. As such, we will deliberately not change any core elements that make Brawl... Brawl. The core Brawl engine remains completely in-tact, and each character was only tweaked for balance with a strong effort to ensure playstyle remains as faithful as possible to the standard Brawl counterpart. Balanced Brawl has three main goals: 1. Increase Overall Character Balance 2. Remove Infinites and Inescapable Lockdowns 3. Increase Stage Viability Balanced Brawl now has a website which contains much more information, including a detailed change list, a live chat, and step by step download instructions in both textual and video form. Balanced Brawl Official Website <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/Mi9y1k8l6hY&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Mi9y1k8l6hY&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object> In order to allow the metagame to mature, we have decided that this standard version of Balanced Brawl will remain unedited for the next 4-6 months. We are very confident in the quality of Balanced Brawl, and we hope the stability this choice provides will allow players to explore the depths of the metagame. We do reserve the right to reverse this position if an extreme flaw in Balanced Brawl is found or if an extreme development in Brawl hacking comes along, but we hope to not have to exercise this right. We will still be here delivering high quality content and support for Balanced Brawl, and we welcome all community input to allow us to make the eventual next version even better! We hope you enjoy Balanced Brawl! ***************** Last edited by Amazing Ampharos; 02-08-2011 at 04:51 AM. |
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#2 |
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Smash Champion
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For (extremely) detailed Changelists, including video, check out www.balancedbrawl.net.
__________________We are eager to answer any questions or concerns! This has been a long time coming (again!) and I'd like to thank everyone who helped contribute in testing. It's also my pleasure to announce that the Midwest's very own Renegade will be hosting a Major Balanced Brawl tourney on July 31st, with a guaranteed prize pot! More details will come with Ren's official announcement. Also, definitely check out the BBrawl v2 launch video, Breakout! You can find it on the site..... or apparently the original post! Last edited by Thinkaman; 04-18-2010 at 01:07 AM. |
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#3 |
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Smash Cadet
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Get raped, world.
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#4 |
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Smash Lord
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hey, so if I wanna bring over my costumes, music, etc. over to BB2, how do I go about doing that?
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#5 | |
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Smash Champion
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Quote:
If you edited textures that are a part of the character's main file, like projectiles, rocketPSI made a great video tutorial on how to import them into BBrawl files. You can find it linked on the setup page of the site. Thanks rPSI! |
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#6 |
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Balanced Brawl Designer
Join Date: Jan 2008
Location: Kansas City, MO
Posts: 2,336
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Just take your SD card that has all that stuff (assuming none of it is gameplay related) and merge it with Balanced Brawl, overwriting any overlaps. If you had Zelda, Sheik, Squirtle, Ivysaur, Charizard, or Castle Siege textures, be sure to keep them separate and re-implement them afterward (they work fine and have no gameplay effect in Balanced Brawl, unlike in standard Brawl). Do note that texture hacks to Mushroomy Kingdom 1-1, Corneria, and Spear Pillar [Dialga] are not supported by Balanced Brawl (all the other stages are fine though).
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#7 |
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Smash Hero
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Who's the artist behind "Breakout"?
Also, congratulations on another release guys. Taking a step back, this is an amazing project that I'm incredibly proud to be a supporter of. Keep it up. |
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#8 |
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Smash Champion
Join Date: Feb 2007
Posts: 2,060
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It's been so long since the standard release that I forgot that there were eventually going to be more versions. I'll be sure to read up on this and try it out.
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#9 |
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Smash Lord
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Hmm I think I'll try this!
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#10 | ||
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Smash Champion
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Heh, I managed not to almost killing myself with 300 replays this time!
__________________Quote:
Quote:
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#11 |
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Smash Master
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Congratulations on the 2nd relase!!
I'll test it by monday (though, most likely alone by the moment...) By now, I'll start translations and the update on the Mexican forum! EDIT: and (late) Happy Birthday, Amazing Ampharos! ^^ Last edited by kyokoro_pamuyo; 04-18-2010 at 02:13 AM. |
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#12 |
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Smash Ace
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hype
__________________Thank you so much for getting that in first post in this thread too. Anyhow, my question from the last thread: Which stages does the stage-speed reduction code affect still? Right now I thought some of the stages had their speeds changed through their .pacs, but maybe I'm wrong. Again, just concerned for textures' sake. and Are the following files necessary for those of us playing with Homebrew channel: pf/system/common5.pac wii/app/title/everything inside of here. Random data.bin files. I'm scared I'm going to miss the planking fix :P How is that implemented exactly? Through character .pacs? A code? |
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#13 |
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Smash Champion
Join Date: Feb 2007
Posts: 2,060
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Can I have a changelist on mu_menumain.pac and common5.pac? I mean, just in case I want to merge my current modified ones with these ones.
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#14 |
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Smash Champion
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All system files have non-gameplay-related changes, except for the general ability to select Wi-Fi Waiting Room as a stage. Planking and jab lock fixes are in code, in the .gct.
On request: http://balancedbrawl.net/download/BBrawl2.txt |
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#15 |
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Smash Developer
Join Date: Jan 2008
Location: Pennsylvania
Posts: 1,704
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This is a thing of beauty -- I can't wait to play it!
Excellent job, guys! EDIT: Happy Birthday AA! Last edited by Eldiran; 04-18-2010 at 03:37 AM. |
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