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All of Diddy's Hitbubbles : All Hitbubbles and .pac File Uploaded!

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-= MAJOR UPDATE AS OF 5-9-10 =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



ALL of Diddy's hitbubbles are now available in the following video:

ALL of Diddy's Hitbubbles

http://www.youtube.com/watch?v=pDE9kKzj9F8




-=-=-=-=-=-=-=-=-=-=-=-
-= UPDATE AS OF 9-29-10 =-
-=-=-=-=-=-=-=-=-=-=-=-


The Diddy Kong .pac file for all the hitbubbles can be downloaded from the following link:

Diddy Hitbubble .pac

http://www.mediafire.com/?xdrv6y7a34blm8i





The following is the old post:

I say almost because I couldn't figure out how to make hitbubbles appear for the following:

Grabs
Ledge Get-Up Attacks
Monkey Flip Kick

What IS shown in the first video:
Jab
Second Jab
AAA Combo
F-Tilt
F-Tilt angled up
F-Tilt angled down
D-Tilt
U-Tilt
N-Air
F-Air
B-Air
D-Air
Dash Attack
They're all shown in this video, both at normal and 1/4 speed:
http://www.youtube.com/watch?v=4RpA0qIbNkg

UPDATE: Special Moves!
What is shown in the second video:
Side-B's Latch Hitbubble
Monkey Flip Kick
Grounded Up-B
Aerial Up-B
These are shown in this video, again at both normal and 1/4 speed:
http://www.youtube.com/watch?v=YmwNEq6xeGI


I'll have the .pac file uploaded in a bit.


Something that caught my eye was that F-Air is actually a two-hit move. Both of the hits do the same damage and knockback, but the second hit is "bigger."

Also, check out those crazy disjoints on N-Air >.>
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
this is great. I always wanted to see what dash attack looked like. Also this might sound crazy but I think that the first hit of the fair might have invincibility frames
 

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
Psa are the hitbubbles.
To be more specific, it's the program that let me make the hitbubbles appear. It's "Project Smash Attack," and usually it is used to create custom characters. It has details about every move, be it the knockback a move gives or the angle it sends them. I didn't see anything about invincibility frames in PSA for F-Air :(
 

DFEAR

Smash Hero
Joined
Jul 10, 2008
Messages
5,582
Location
:190:
LOVE how diddy kicks in his 3rd jab xD didnt expect that to be a hitbox lol
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
well this is weird because if you go to practice mode, pull out a gooey bomb and fast fall fair it, diddy will not be harmed. but if you dont ff he will get hurt
 

CHOMPY

Sinbad: King of Sindria
Joined
Dec 13, 2007
Messages
1,320
Location
Chicago Illinois
NNID
Chompy621
Very useful video, imo. Diddy Kong looks like he has life pads all over his body when he's doing the neutral air move xD.

By the way, how did you change the color of the bubble shield?
 

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
well this is weird because if you go to practice mode, pull out a gooey bomb and fast fall fair it, diddy will not be harmed. but if you dont ff he will get hurt
I can't reproduce that at all. I'm not sure what you're doing :x

EDIT: The different colored shields are thanks to a code:
Code:
Colored shields [Phantom wings] (20 lines)
* 4A000000 80F59A60
* 14000088 FF3AB700
* 14000090 FF000000
* 140000A0 FF000000
* 140000A8 00000000
* 4A000000 80F59ED4
* 14000088 00FFFF00
* 14000090 0000FF00
* 140000A0 0080FF00
* 140000A8 00000000
* 4A000000 80F5A348
* 14000088 FAF9E100
* 14000090 FFFF0000
* 140000A0 FFFF8000
* 140000A8 00000000
* 4A000000 80F5A7BC
* 14000088 88FCAE00
* 14000090 00FF0000
* 140000A0 00C00000
* 140000A8 00000000
EDIT 2: I added a video showing the hitbubbles of Diddy's special moves.
 

sai_:)

Smash Ace
Joined
Dec 22, 2005
Messages
826
Zomg were like totally one of the last characters to get this **** done...

Thank you ingulit for being much less lazy than the rest of us

Also...god D@MN The U-smash is waay disjointed...*contemplates anti-peach ideas*
 

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
Actually it's finals week next week and I wanted to do anything but study for the final I have later today xD

And yeah, this was way overdue (and easy to do tbh).
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
I think I now know why fair is a 2 hit move. I think that only the first part of the fair is disjointed, which is why I could only kick the gooey bomb and not get hurt when I fast fall fair. It also means no invincibility frames
 

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
I totally failed the final that I was supposed to be studying for, but whatevs. Like DFEAR, I have my priorities straight.

I'll work on the get-up attacks later this weekend, those are easier than I thought.
 

Luigi player

Smash Master
Joined
Jul 29, 2004
Messages
4,106
Location
Austria
Finally! Thanks :)

I knew nair is really good. I'm sure it's the best move (besides bananas) to hit MK out of his tornado if you're falling from above... (unless of course he's hitting you with the sides of the tornado.. <_<)
 

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
Diddy's N-Air has more range than Kirby's...

And is simultaneously less disjointed. O.o

Another thing I noticed (which I think we all know, but I remember this being said when Brawl was young) is that you can cancel your Monkey Flip into a Kick well after the hitbubble for latching on disappears. I remember someone saying you have to cancel it during that time, which again, I think we all now know is false.
 

PortCity

Smash Ace
Joined
Jun 22, 2008
Messages
881
Good job man! I learned a few things. Dair can hit slightly above Diddy...so we can be sneaky and do it even while under a person...nice. FSmash has anti-air properties on its first hit. Like everyone, I was shocked by the fair having 2 hits. Umm, I think my game is about to revolve around Up-tilt :-\
 

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
Oshi- a sticky! I'll have the rest of the hitbubbles up ASAP (I already packed up my Wii to go home from college, so it'll be sometime around Mon/Tue next week before I get my recording setup hooked up at home). I think all I have left to do is the various get-up attacks, unless it is discovered how to show the hitboxes of items/projectiles. If anyone can think of anything I missed, PLEASE tell me.

EDIT: 850!

EDIT 2: Oh yeah, Grabs too >< That's kinda important
 

ElChubaNebre

Smash Apprentice
Joined
Apr 10, 2008
Messages
95
over 100 is good after all o.o but dunno im always hesitant to use any getup attack over 100 for safety purposes :\. btw ingulit good **** man.
 

Grizzer

Smash Journeyman
Joined
Jul 22, 2009
Messages
378
Location
The Netherlands
nice work, grab doesnt have as much range as i thought

also, the introduction to nair's hitbox should say: Nair (lol)
 
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