RichBrown
Smash Master
This is a facet of my gameplay that I'd really, really like to develop. Right now I kinda subconsciously condition. I just kinda know what moves I've been using and take an educated guess on how they are gonna react. But I really wanna start getting some good conditioning tricks.
So just go ahead and post the conditioning tricks you know, I think this will be super helpful for everyone.
Here are mine:
-At mid %, Dthrow-upB. I just came up with this one about 30 minutes ago. Basically, just Dthrow then grounded upB when they are at mid%. Once they learn, they will either airdodge right away or DI down and away. If you think they will airdodge, then just jump and hit them. If you think they will DI down and away, run forward and get them. This would probably be **** near the edge because DIing down and away at the ledge is generally a bad idea, so you can probably charge a usmash at this point, once you have them conditioned.
- At mid %, Dthrow-pivotgrab dthrow-fair. Speed conditioning at it's finest. You throw them and land the pivot grab, they probably think you will go for another pivot grab, so they DI all weird, and you can fair them. Works on EVERYONE.
That's really all I can think of right now. I almost made the topic "conditioning/baiting," but as I started to list stuff, I realized I was just posting **** from my "random ideas" topic. So for now lets just discuss conditioning tools, and if the conversation gets a little thin, we can get into baiting/mindgames.
This could be huge for Oli's metagame honestly. It feels sooooo good when you condition/bait them into a situation where they get hit by a charged purple usmash =^.^=
So just go ahead and post the conditioning tricks you know, I think this will be super helpful for everyone.
Here are mine:
-At mid %, Dthrow-upB. I just came up with this one about 30 minutes ago. Basically, just Dthrow then grounded upB when they are at mid%. Once they learn, they will either airdodge right away or DI down and away. If you think they will airdodge, then just jump and hit them. If you think they will DI down and away, run forward and get them. This would probably be **** near the edge because DIing down and away at the ledge is generally a bad idea, so you can probably charge a usmash at this point, once you have them conditioned.
- At mid %, Dthrow-pivotgrab dthrow-fair. Speed conditioning at it's finest. You throw them and land the pivot grab, they probably think you will go for another pivot grab, so they DI all weird, and you can fair them. Works on EVERYONE.
That's really all I can think of right now. I almost made the topic "conditioning/baiting," but as I started to list stuff, I realized I was just posting **** from my "random ideas" topic. So for now lets just discuss conditioning tools, and if the conversation gets a little thin, we can get into baiting/mindgames.
This could be huge for Oli's metagame honestly. It feels sooooo good when you condition/bait them into a situation where they get hit by a charged purple usmash =^.^=