Austins Last Smash
Twitter!:
http://twitter.com/HOBO_Series
Preface: I've been a part of the Texas smash scene for a long time. I've had the pleasure of hanging out with and playing against all the awesome Texas smashers over the years, and I love you guys. So many great memories, especially with those I've traveled with <3. My time here is coming to an end however. At the end of august Jowii and I are moving to Stl Missouri. I thought of no better way to pay back the Texas smash scene than by throwing an amazing tournament for you guys! I WANT TO SEE EVERYONE HERE! Come hang out with the Austin crowd one last time, this tournament is going to fun as hell!
Contact Information:
Hylian: 314-435-7487
Location:
1308 E. 4th Street
Austin, TX 78702
It's called Scoots Inn and is a bar.
Date:
July 24th, 2010
Events/Fees:
Brawl Singles - $10
Brawl Doubles - $20 per team
Venue fee - $5
Schedule:
Registration: 11:00am
Doubles Start: 12:30. Registration will end at 12.
Singles will start shortly after.
Payouts:
1st: 55%
2nd: 25%
3rd: 10%
4th: 5%
5th: 2.5%
5th: 2.5%
Rules:
General rules:
- 3 Stock
- 8 minute timer
- Items are set to "off" and "none"
- All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches. If players meet twice in brackets they will play a 3/5 set the second time.
- In the event of a dispute, controller ports will be selected by the TX GW system. Both player choose Game&Watch and press side B(hammer). The player with the higher number gets to choose port.
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- In team matches, the ports will be determined in a 1221 fashion; whoever wins the GW number battle will choose first, then the opposing team will get their ports, and then the teammate of the winner will get the last port.
- If the timer runs out, the victor is determined first by stock and then by percentage.
- Metaknight's Infinite Cape glitch is banned.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. This also applies to Ganons Side B. All other suicide moves the game choses who wins.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- There will be a ledge grab limit of 35 for all characters. If the timer runs out and you have above 35 ledgegrabs, you lose the match. This only applies if the timer runs out.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Stalling is banned. Scrooging is considered stalling.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Additional Rules:
- Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overtime.
- Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
- Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental interference and delay for tournament matches.
- Mikehaze rule: No yelling at your opponents or physically distracting them.
Stages:
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Pokémon Stadium 1
Counter
Castle Siege
Halberd
Lylat Cruise
Brinstar
Delfino
Frigate Orpheon
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Banned
Pirate Ship
Jungle Japes
75m
Big Blue
Bridge of Eldin
Corneria
Flat Zone 2
Green Greens
Green Hill Zone
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett
Rumble Falls
Shadow Moses
Skyworld
Spear Pillar
The Summit
Wario Ware
Norfair
Setups:
WE NEED SET-UPS! Venue fee will be waved!
Hope to see everyone! More information coming soon.