Judo777
Smash Master
- Joined
- Sep 9, 2008
- Messages
- 3,627
Hey guys i made this thread so i could post some of my findings about the stage Norfair. It is probably my favorite stage and i know a lot of people don't like it because they say it is too random and too interfering. I would just like to give a couple off thing that i have found concerning this stage to maybe try and remove some of Norfair's bad rep.
Ok first and foremost Norfair is NOT very random i don't believe. I have sat down and watched this stage for 8 minutes on several occasions to see what i could learn and this is what i found.
There appears to be only 1 thing about Norfair that appears to be completely random. It may not be after all but i can't figure it out anyway. That is the giant lava wave that envelopes the entire stage. This is the wave where the little shelter pops up and most people just block the wave cause it only has 1 hitbox. However i believe this can only occur when another hazard is not present (not counting the lava floor as a hazard.) The good news is that this is generally the least dangerous of the 3 main hazards.
I have recently learned that while the lava wave's appearance is completely random i do believe there are also a few rules that have to be in place for the wave to appear (this is all based on about 7 recent time watching 8 min matches on Norfair). Number 1 and this is pretty important is that the wave cannot appear in the middle of another hazard (ie plume or lava wall) it can appear very shortly after but not during (this because of the short duration of plumes it may appear to be the same but its hard to draw the line there as there is no way the wave would hit at the same time as a plume). Also I am under the impression that the wave can only appear if the lavais below the lower platform or rather the lava on the floor cannot be touching the stage. However it can appear right as the lava touching the ground is leaving. So if the lava is below the stage or just dropping and there are no hazards (i dont think it can interupt the lava wall, or rather if the screen has panned to left to indicate the lava wall i dont think a wave can come) on the screen then be aware that a lava wave could arise (as if its that big of a deal in the first place).
Now for the not so random things. Firstly is the rising and lowering lava that envelopes the floor during the match. I believe that this lava has a completely set pattern i believe it always rises at time X and always lowers at time Y and that all its movements are always the same every game.
Actually upon further research i learned that the movements are not completely set. I'm not entirely sure but I'm under the impression when first testing i just wrote down at x time lava raises and at y time lava lowers which may be true however the amount by which they raise does not appear to have a pattern. It may but i haven't figured it out yet. At time X it might raise a little or cover the bottom and middle platform but i don't think that is set.
The next 2 i will put in the same category for a good reason. These are the hazards that most people have a very large problem with. These are the giant lava wall that covers 1 side and the lava plumes that hit in random spots. Now there are some random elements to these hazards but there are also some non-random elements that i think aid it alot. These 2 hazards work in 30 second intervals. This does NOT mean that they happen every 30 seconds. But it is based around a 30 second clock and i will better explain what i mean.
On Norfair every 30 seconds the stage will tell u whats about to happen. At about 7:30 (sec)
into the match 1 of 3 things will happen. Either the screen will pan out to 1 side which will indicate that the lava wall will appear on that side in about 10 seconds or you will see the screen start to shake letting u know that lava plumes will be coming in about a second. However the last option is that nothing can happen at 7:30 (sec) however if nothing happens at that time then nothing will continue to happen until 7:00 (sec).
Let me expound on each of these further. The lava plumes actually hit generally 5 seconds after the 30 second mark so actually at 35 seconds. However the screen should shake around the 30 second mark letting you know they are coming. The screen can however shake without sending lava plumes however its still a good heads up. However where the lava plumes hit and how many show up are infact random
The only thing that appears to mess this up a little is that when the giant lava wave comes up because (like i said earlier) that is completely random it appears that the second clock can be shifted by about 10 seconds. however all i ever noticed was a shift of no greater than 10 seconds from where it last was in reference to the 30 second interval.
So let me give u a walk through of the stage for clarification (this is just an account of what could happen). I'm playing and all of a sudden the 30 second mark hits i look at the screen and i see it start to shake. I just watch the screen for about a second more and prepare for the lava plumes if they come. They don't come so now im good for another 30 seconds. The 1 minute mark comes and i look at the screen and see that it pans out to the right side. In about 10 seconds the stage should be mostly covered by the lava wall. The lava wall goes away and the 1:30 second mark arrives and i see the screen start to shake at the 1:35 second mark lava plumes hit the stage. Then all of a sudden the shelter pops up and the giant lava wave proceeds to cover the stage. Once it is gone u wait for the next 30 second interval. However you keep in mind that the next hazard interval could be shifted by 10 seconds so either at the 1:50,2:00,or 2:10 mark. the next hazard happens at 2:10 and after another lava wave comes and envelopes the whole stage. Now the clock could be shifted again to where the next hazard might appear at 2:30,2:40 or 2:50 and so on.
However the shifts should not be too great and many times the lava wave wont even effect the clock but also the lava waves shouldn't happen more than 3 times in an 8 minute match (at least i have never seen that many).
That's all i have found so far i might update later but i just wanted to throw some light on the randomness (or not so) of Norfair. Its an awesome stage it has 6 ledges and the platform arrangement is awesome how can u not like this stage?
Ok first and foremost Norfair is NOT very random i don't believe. I have sat down and watched this stage for 8 minutes on several occasions to see what i could learn and this is what i found.
There appears to be only 1 thing about Norfair that appears to be completely random. It may not be after all but i can't figure it out anyway. That is the giant lava wave that envelopes the entire stage. This is the wave where the little shelter pops up and most people just block the wave cause it only has 1 hitbox. However i believe this can only occur when another hazard is not present (not counting the lava floor as a hazard.) The good news is that this is generally the least dangerous of the 3 main hazards.
I have recently learned that while the lava wave's appearance is completely random i do believe there are also a few rules that have to be in place for the wave to appear (this is all based on about 7 recent time watching 8 min matches on Norfair). Number 1 and this is pretty important is that the wave cannot appear in the middle of another hazard (ie plume or lava wall) it can appear very shortly after but not during (this because of the short duration of plumes it may appear to be the same but its hard to draw the line there as there is no way the wave would hit at the same time as a plume). Also I am under the impression that the wave can only appear if the lavais below the lower platform or rather the lava on the floor cannot be touching the stage. However it can appear right as the lava touching the ground is leaving. So if the lava is below the stage or just dropping and there are no hazards (i dont think it can interupt the lava wall, or rather if the screen has panned to left to indicate the lava wall i dont think a wave can come) on the screen then be aware that a lava wave could arise (as if its that big of a deal in the first place).
Now for the not so random things. Firstly is the rising and lowering lava that envelopes the floor during the match. I believe that this lava has a completely set pattern i believe it always rises at time X and always lowers at time Y and that all its movements are always the same every game.
Actually upon further research i learned that the movements are not completely set. I'm not entirely sure but I'm under the impression when first testing i just wrote down at x time lava raises and at y time lava lowers which may be true however the amount by which they raise does not appear to have a pattern. It may but i haven't figured it out yet. At time X it might raise a little or cover the bottom and middle platform but i don't think that is set.
The next 2 i will put in the same category for a good reason. These are the hazards that most people have a very large problem with. These are the giant lava wall that covers 1 side and the lava plumes that hit in random spots. Now there are some random elements to these hazards but there are also some non-random elements that i think aid it alot. These 2 hazards work in 30 second intervals. This does NOT mean that they happen every 30 seconds. But it is based around a 30 second clock and i will better explain what i mean.
On Norfair every 30 seconds the stage will tell u whats about to happen. At about 7:30 (sec)
into the match 1 of 3 things will happen. Either the screen will pan out to 1 side which will indicate that the lava wall will appear on that side in about 10 seconds or you will see the screen start to shake letting u know that lava plumes will be coming in about a second. However the last option is that nothing can happen at 7:30 (sec) however if nothing happens at that time then nothing will continue to happen until 7:00 (sec).
Let me expound on each of these further. The lava plumes actually hit generally 5 seconds after the 30 second mark so actually at 35 seconds. However the screen should shake around the 30 second mark letting you know they are coming. The screen can however shake without sending lava plumes however its still a good heads up. However where the lava plumes hit and how many show up are infact random
The only thing that appears to mess this up a little is that when the giant lava wave comes up because (like i said earlier) that is completely random it appears that the second clock can be shifted by about 10 seconds. however all i ever noticed was a shift of no greater than 10 seconds from where it last was in reference to the 30 second interval.
So let me give u a walk through of the stage for clarification (this is just an account of what could happen). I'm playing and all of a sudden the 30 second mark hits i look at the screen and i see it start to shake. I just watch the screen for about a second more and prepare for the lava plumes if they come. They don't come so now im good for another 30 seconds. The 1 minute mark comes and i look at the screen and see that it pans out to the right side. In about 10 seconds the stage should be mostly covered by the lava wall. The lava wall goes away and the 1:30 second mark arrives and i see the screen start to shake at the 1:35 second mark lava plumes hit the stage. Then all of a sudden the shelter pops up and the giant lava wave proceeds to cover the stage. Once it is gone u wait for the next 30 second interval. However you keep in mind that the next hazard interval could be shifted by 10 seconds so either at the 1:50,2:00,or 2:10 mark. the next hazard happens at 2:10 and after another lava wave comes and envelopes the whole stage. Now the clock could be shifted again to where the next hazard might appear at 2:30,2:40 or 2:50 and so on.
However the shifts should not be too great and many times the lava wave wont even effect the clock but also the lava waves shouldn't happen more than 3 times in an 8 minute match (at least i have never seen that many).
That's all i have found so far i might update later but i just wanted to throw some light on the randomness (or not so) of Norfair. Its an awesome stage it has 6 ledges and the platform arrangement is awesome how can u not like this stage?