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Toon Link Matchup Discussion: Ness

MaskedAvnger

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Personally I don't like this matchup. I think it's slightly Tink's favor though.

- PK thunder is easy to gimp due to projectiles and quick aerials.
- PK Fire gets eaten by boomerang (maybe arrows? I don't recall if arrows do)
- Zair outranges any of his physical attacks
- Nothing we do gets eaten by Ness' Down-B for recovery


Ness advantages
- Fsmash reflects arrows and boomerang
- Fsmash is powerful
- Very good aerial game, (don't know how it stacks up vs. our aerial game, seems like it would be equal or superior)
- Kill throw, Tink is light


I'm sure there's more to it than what I just brought up, but that's all I can think of at the moment.

I'd say 55/45 or 60/40 Toon's favor.
 

Yink

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Hi there.~

So, it's definitely around 60:40, but I don't like to focus on ratios so use whatever you want, that's just an approximation.

You need to force Ness to approach no matter what. Fsmash is not a good call for Ness because while it does reflect, it's slow. If I remember this right, Ness' jab can stop arrows, and he can pick up bombs with Nair pretty easily.

Don't let Fair walls happen, at all and don't try to hang on hookshot for very long, PK Fire is a great move to use against it.

Watch out for PK Thunder mindgames, if you get caught in the tail it's not easy to get out. If you want to gimp Ness, honestly, I'd either use an arrow if you have good timing, or just jump in the way of the tail haha. If Ness has been doing PK Thunder for more than half a second don't even try to touch him, you'll get hit and the knockback is tough to deal with. If you're risky and he's kind of far away, you can probably let yourself hit him (if you're at a LOW percent) and that will shorten the range, and he'll die. I don't really suggest that though...

Don't let Ness grab. He's got good grabs. Fthrow does 11%, Uthrow's 10%, Dthrow sucks but is good with a PK Fire combo and then you've got Bthrow which kills everything in sight.

I guess that's all I've got. Watch out for fast aerials, throws and the dair spikes. Your best option is to just camp and spam like crazy.
 

napZzz

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near is bad and loses to a ness that doesn't play this game dont listen to him
 
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Thanks for the help, Yink.

This is my least favorite matchup along with Lucas, so I'm just gonna spectate with a pen and paper.

Actually, I have a few questions.
1)What's the best way around a PK fire and Fair?
 
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Lets just get this discussion completed and out of the way before we decide what to do with it.
 

Yink

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Thanks for the help, Yink.

This is my least favorite matchup along with Lucas, so I'm just gonna spectate with a pen and paper.

Actually, I have a few questions.
1)What's the best way around a PK fire and Fair?
PK Fire is slow as heck, so punish it with boomerang or a bomb or something fast, maybe zair?

Fair...well if you throw a bomb at it I think it just explodes on contact. I know that if Snake throws a Nade at Ness while he's Fairing it'll explode (what I mean is, he won't catch it to my knowledge). Once Ness gets close though, I'd probably use a tilt or something, otherwise you'll have to try to get some distance again. Ness Fair walls rack up damage pretty fast.
 

MaskedAvnger

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Sorry shiekant, i started work on a personal MU guide and I don't know any Ness mains, it slipped my mind to ask anyone before I did this.

I was just trying to get discussions going because we've been on snake and Mk for almost a month.

I apologize, I won't make any more threads without running it by you guys first.
 

Thebest1pj

Pinnacle of Projectile Placement.
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Sorry shiekant, i started work on a personal MU guide and I don't know any Ness mains, it slipped my mind to ask anyone before I did this.

I was just trying to get discussions going because we've been on snake and Mk for almost a month.

I apologize, I won't make any more threads without running it by you guys first.
if you dont i will lol we've on snake and mk for a year now
 

TLMSheikant

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Sorry shiekant, i started work on a personal MU guide and I don't know any Ness mains, it slipped my mind to ask anyone before I did this.

I was just trying to get discussions going because we've been on snake and Mk for almost a month.

I apologize, I won't make any more threads without running it by you guys first.
Oh no no. Dont get me wrong. U can do it. But u shouldve asked first :p.
 

Iofsauron

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Thunder Bluff, or Franklin NC
Honestly this match-up is pretty easy because:

1) E-Z gimp
2) No one ever plays these characters, so most of the time you dont have to worry about it cause they are easy gimps (lol)
3) More priority most of the time close up and a better projectile spammer
 
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My frustration comes from the fact that it just feels really awkward fighting Ness.

All I do is get caught up in his aerials.
 

MaskedAvnger

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As far as stages go, I'm assuming most of the flatter stages that are projectile friendly are good, what stages is Ness particularly good on?

Seems like Pictochat would be good for him, with his awesome throws, getting you into obstacles would be easier, and the small horizontal blastzones would prove to use helpful to him too. I'm not sure if that would be his best though.
 
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I would CP him to Lylat.

I'd imagine that the tilting ledge could possibly screw slightly with his recovery. PK Thunders would be difficult with 3 platforms covering the floor, and PK Fire would just hit the floor. The level is also wide, which gives us a lot of room to run away.
 

TLMSheikant

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I like delfino plaza...anyways, use arrows, rang, bombs, ibombs, zair and bair a lot. Just stay away from the fair.
 

MJG

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You guys are over complicating this >_>

Just play keep away. Ness' CQC is better than ours but...our disjointed hitbox beats ness out. Make sure to space aerials probably and to just stay alert...

Ban Brinstar.

MU is 70:30 Ness' Favor
 

demonictoonlink

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This MU is Tink's favor, but Ness does alright.

Spam him, grab him, yeah.

I think we have Grab Release to Dsmash. Always works for me at least.

Gimp Ness. Bair him offstage usually works.

Space Zair and Nair. And Bair.

Yup.
 

Yink

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^ I don't think the dsmash always works. ^

Gimping isn't always easy either, but if I were you I'd just...throw bombs and lots of arrows.

As for stages, ban Brinstar OR DELFINO. I don't know why Ness mains don't use this stage, it's a perfect stage for him, he can move through any of the platforms while the stage is moving, he can spike a lot, etc.

CP Yoshi's because it's not flat (so it sucks for PKF), Shy Guys have the chance to mess up recovery and the platform in the middle of the stage does more hurt than help. Maybe Lylat for the same reasons minus the stage being able to stop the recovery altogether.

Hope that was helpful. Just don't let Ness get close enough to do some combos or throw you. Bthrow kills surprisingly early and from what I know it's not that easy to DI.
 

Thebest1pj

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^ I don't think the dsmash always works. ^

Gimping isn't always easy either, but if I were you I'd just...throw bombs and lots of arrows.

As for stages, ban Brinstar OR DELFINO. I don't know why Ness mains don't use this stage, it's a perfect stage for him, he can move through any of the platforms while the stage is moving, he can spike a lot, etc.

CP Yoshi's because it's not flat (so it sucks for PKF), Shy Guys have the chance to mess up recovery and the platform in the middle of the stage does more hurt than help. Maybe Lylat for the same reasons minus the stage being able to stop the recovery altogether.

Hope that was helpful. Just don't let Ness get close enough to do some combos or throw you. Bthrow kills surprisingly early and from what I know it's not that easy to DI.
you dont what your talking about
 

Bartolon

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Ok lets start.

Ness can break arrows and boomerang with a nair, and with the right timing catch a bomb.
Zair hurts ness alot, so try to abuse it when your close to ness.
Don't try obvious stuff when ness is above you, just keep it plain and simple and throw a boomerang,throw a bomb etc.
Gimping ness isn't that easy as everyone thinks, a good ness always keeps his 2nd jump and he can change the way he recovers (rising fair,recover higher, etc.)
It's in tl's favor but I didn't have alot of problems against Tink for getting grabs in... so don't try to approach ness when your at high percents.

Meh, this is all I have right now.
 

Kole

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It's embarassing when an arrow cancels PKT when we're offstage. >.>
 

MaskedAvnger

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I'd ban Brinstar instead.

While Delfino does present the threat of water, the lava on Brinstar helps Ness have a more safe recovery for a bigger portion of the time on the map, plus the stage is so small that it makes projectile camping a lot harder.

Delfino's one of my favorite stages though, so I might be a little biased... But it would definitely be my ban if Brinstar were not included on a stage list at any given tourney.

I'd say either is a good ban, but I would ban Brinstar before Delfino.
 

Thebest1pj

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I'd ban Brinstar instead.

While Delfino does present the threat of water, the lava on Brinstar helps Ness have a more safe recovery for a bigger portion of the time on the map, plus the stage is so small that it makes projectile camping a lot harder.

Delfino's one of my favorite stages though, so I might be a little biased... But it would definitely be my ban if Brinstar were not included on a stage list at any given tourney.

I'd say either is a good ban, but I would ban Brinstar before Delfino.
"lava helps him" the stage transformation of delfino helps him to and it does it more frequently
 
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