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Halp with Enemy Spawn Points (Slight idea on it, need small bit of help)

NeonTogepi

Smash Journeyman
Joined
Apr 5, 2009
Messages
309
Found out this about structure of SSE pacs.
ARC 1 Structure
----This loops for every kind of enemy----
Enm (Moveset)
EnmBrres (Model, textures, animations)
---This loops for every unique enemy (i.e. it loops twice if there are two bombheads)---
MiscData[N]
MiscData[N+1]
(N's number is unique for each enemy)
---This loops for every unique enemy---
----This loops for every kind of enemy----
Can't extract the misc datas with brawlbox. Someone want to help me and extract 'em for me?
Specific .pac I had in mind: 400001.pac (I'll want every misc data 54 and 55 from it. Just name them 54a, 55a, 54b, 55b, ect. :p)
All adventure mode .pacs are in Stage-Adventure btw.

(On completely unrelated topic, if someone with wiiscrubber can succesfully play smg2 back ups....message me. I have a hack. :p)

Skype if you want to send me stuff over that or want to add me for any reason: NeonTogepi
 
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