NeonTogepi
Smash Journeyman
- Joined
- Apr 5, 2009
- Messages
- 309
Found out this about structure of SSE pacs.
ARC 1 Structure
----This loops for every kind of enemy----
Enm (Moveset)
EnmBrres (Model, textures, animations)
---This loops for every unique enemy (i.e. it loops twice if there are two bombheads)---
MiscData[N]
MiscData[N+1]
(N's number is unique for each enemy)
---This loops for every unique enemy---
----This loops for every kind of enemy----
Can't extract the misc datas with brawlbox. Someone want to help me and extract 'em for me?
Specific .pac I had in mind: 400001.pac (I'll want every misc data 54 and 55 from it. Just name them 54a, 55a, 54b, 55b, ect. )
All adventure mode .pacs are in Stage-Adventure btw.
(On completely unrelated topic, if someone with wiiscrubber can succesfully play smg2 back ups....message me. I have a hack. )
Skype if you want to send me stuff over that or want to add me for any reason: NeonTogepi
ARC 1 Structure
----This loops for every kind of enemy----
Enm (Moveset)
EnmBrres (Model, textures, animations)
---This loops for every unique enemy (i.e. it loops twice if there are two bombheads)---
MiscData[N]
MiscData[N+1]
(N's number is unique for each enemy)
---This loops for every unique enemy---
----This loops for every kind of enemy----
Can't extract the misc datas with brawlbox. Someone want to help me and extract 'em for me?
Specific .pac I had in mind: 400001.pac (I'll want every misc data 54 and 55 from it. Just name them 54a, 55a, 54b, 55b, ect. )
All adventure mode .pacs are in Stage-Adventure btw.
(On completely unrelated topic, if someone with wiiscrubber can succesfully play smg2 back ups....message me. I have a hack. )
Skype if you want to send me stuff over that or want to add me for any reason: NeonTogepi