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Ness Hitbubbles Thread *video now available*

xoxokev

Smash Lord
Joined
Sep 8, 2008
Messages
1,431
Location
California, baby
Ness Hitbubbles
Credit: AMKalmar
Click on thumbnail to enlarge
*Notes are labeled in cyan

Vid: http://www.youtube.com/watch?v=5eTHzbe-HBY

JAB COMBO


DASH ATTACK

*Note: Hitbubble "flickers"

TILTS
Forward Tilt


Up Tilt


Down Tilt



AERIALS
Neutral Air


Forward Air


Back Air


Up Air


Down Air



SMASH ATTACKS
Forward Smash


Up Smash


*Note: Charging (bottom); hitbubble disappears when charging

Down Smash


*Note: Charging (bottom); hitbubble disappears when charging

SPECIALS
PK Flash

*Note: Uncharged (left), Fully charged (right)

PK Fire

*Note: Hitbubble for fire pillar gradually gets smaller

Aerial PK Fire


PK Thunder


PK Thunder 2

*Note: Hitbubble is larger when PKT2 makes contact

Psi Magnet

*Note: "Hitbubble" shows range of Psi Magnet's wind effect

MISC
Ledge Attack

*Note: Missing ledge attack after 100%

Get Up Attack


Grab


Dash Grab


Pivot Grab


Pummel


Down Throw
 

Yink

The Robo-PSIentist
Joined
Oct 6, 2009
Messages
7,419
Location
Osaka, Japan
NNID
SSBYink
This was very needed, thanks to AMKalmar and to you kev for putting this up.

I'll close the old thread now.
 

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
For the dash attack, there are 3 hit-spheres. I think you only show the third in that picture.

On the down and back air, the sweet hit-spheres only last a couple frames and are smaller than the sour hit-spheres.

On the forward air, the sweet hit-sphere (final hit) is larger than the sour hit-spheres.

For the up and down smash, the hit-sphere doesn't disappear while charging (as you likely already know), but the graphic does because the main timeline loops while the graphical timeline plays through once.

I currently don't know the event for the absorb part Ness' down special so I can't make a graphical representation of that.
 

Rorroh

Smash Apprentice
Joined
Apr 26, 2010
Messages
156
Location
NWFL
Well, I was going to offer my help in getting the images together but looks like you already got that done pretty well. Great job, Kev! And of course, thanks a bundle AMKalmer. <3
 

GimR

GimR, Co-Founder of VGBootCamp
Joined
Nov 2, 2006
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That's really weird. In the original Pac Ness' F-air and D-air hitboxes were a lot smaller. It didn't make sense to me at the time.
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
I've got to see this this upcoming Saturday! O: Then I can write down some notes. :)
 

PK-ow!

Smash Lord
Joined
Mar 28, 2008
Messages
1,890
Location
Canada, ON
Ness' down ftilt has more implied priority than the others, because it comes out before he actually kicks with his foot. Almost like puff's Bair. (he's done some of the kick)

It doesn't seem to be true for the others, though.

Seeing the up ftilt bubble makes me wonder if Ness could stop SH MK stuff with that. It might be close enough to the magic of G&W's dtilt. It would be a trade, that's the thing.
 

Eagleye893

Smash Champion
Joined
Mar 12, 2009
Messages
2,452
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Earth
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isJolTz
3DS FC
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I thought the other throws also had hitboxes on them... or is that just the flying opponent that does it?
 
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