MXXD123
Smash Journeyman
Before we dive into the topic, let me quick explain what a platform cancel is. On any MOVING platform, such as on stages like Smashville or Lylat Cruise, you can stop your upward momentum by performing an aerial, pressing the shield button, or light shielding while holding down. You can see examples of each cancel in this video http://www.youtube.com/watch?v=0RPe8F-exCY. Let's now cover each cancel.
Aerial Platform Cancel:
After full hopping this cancel is performed by holding down and performing any aerial other than dair right when you become level with the platform. This gives you only about as much lag as Pikachu's flash technique does, so you can perform anything out of it. See "Stick Cancel" in video above.
Shield Cancel:
After full hopping this cancel is performed by pressing the R and or L button all the way down while holding down, when you are level with the platform. Your shield will pop-up. This method is fairly laggy, and not recommended. See "Shield Cancel" in video above.
Shield Drop:
After full hopping this cancel is performed by pressing the R or L button , and pressing down at the same time when level with the platform. It resembles a platform drop in SSB64 and Melee, only your shield doesn't pop up at all. This cancel has many uses, and is highly recommended. See "Light Shield Cancel + Drop" in video above
Now let's dive into uses.
Aerial Cancel:
Shield Cancel:
Shield Drop:
*Update by Syko_Lemming:
Just tested all the platforms on rainbow cruise, they work.
The platform on halberd works just before the stage lifts off. (I'm assuming also as it's landing.)
Yoshi's Island platform works only while it's moving.
The windmill on PS1 always works.
The windmill-like thing on picochat works.
The leaves on distant planet work even when they're not moving, but the main vine platform never seems to work. (I might just suck, but I tried it like 20 times, and with each different method.)
Platforms on pirate ship always work, but I can't get the front and rear parts of the ship itself to work. The rock doesn't work.
Just a random thing: you can't pick up items the same time you use the c-stick to platform cancel.
Something interesting is that you can't always jump from the lower platform to the higher platform on pirate ship with a full jump, but you can always platform cancel onto it, even if you won't make it with a single jump.
*Update by ESAM:
Just so you guys don't try to do it with some characters...
You cannot aerial cancel with multiple jump characters while using their multiple jumps. MK and D3 can reach the SV platform with their full hop, but Kirby cannot. Therefore, Kirby cannot aerial cancel on SV unless you ledge jump it.
*Update by Bigman40:
To correct you on "Light Shield Drop" you have to push the L/R trigger all the way, but you have to push down on the same frame.
*Update by MXXD123:
You can platform cancel on Delfino, when the stage is lifting up or landing, I'm assuming the same can be said for Castle Siege.
Lastly, Pikachu's Plaftorm Cancel(s) are a very useful tactic. While it's not game breaking it has it's uses. It makes Smashville a decent cp.... by a small margin. It can be used on various stages, and can be used for multiple reasons. Try interpreting it into your game, see what happens.
-MXXD
Aerial Platform Cancel:
After full hopping this cancel is performed by holding down and performing any aerial other than dair right when you become level with the platform. This gives you only about as much lag as Pikachu's flash technique does, so you can perform anything out of it. See "Stick Cancel" in video above.
Shield Cancel:
After full hopping this cancel is performed by pressing the R and or L button all the way down while holding down, when you are level with the platform. Your shield will pop-up. This method is fairly laggy, and not recommended. See "Shield Cancel" in video above.
Shield Drop:
After full hopping this cancel is performed by pressing the R or L button , and pressing down at the same time when level with the platform. It resembles a platform drop in SSB64 and Melee, only your shield doesn't pop up at all. This cancel has many uses, and is highly recommended. See "Light Shield Cancel + Drop" in video above
Now let's dive into uses.
Aerial Cancel:
- Good for canceling lag after Qac, yeah that's right, if you jump out of Qac, and cancel this baby you only get the lag from the cancel. You won't get the Qac lag on the next jump. (Applicable to Shield Drop Cancel too, but you will not drop)
- If a foe is going above you, cancel onto platform, and hit em' with an Up-Smash
- Mixups, and lots of em. This will definatley throw opponents off guard, just don't abuse.
Shield Cancel:
- Good for canceling on the platform right into a grab, or a shield grab, chances are, the opponent will think you'll still have your momentum and try to punish, so shield grab them suckers
- After you've cancelled, remember you can jump out of you're sheild, you can short hop any aerial, I like to use nair, because it might kill if the opponent is off guard
Shield Drop:
- Good for FFair and Tjolt mixups, gets you close to the opponent, and spaces you farely well. Will catch them offguard if used unpredictably
- Ledge Hopping, can be cancelled by this, thus dropping onto the stage safetly with multiple options (mind you ledge hopping can be cancelled into any of these, but this has proven most effective for me)
- Mixups, catch em' off guard. If they suspect it I always QacNair and throw them off.
- Can be used for unexpected edgehogs, for the foe who didn't take the time to space the Up-b right. Making them fall to their death
- GIMPS, drop from a platform with a fair or a tjolt off edge, space it correctly and your opponent is done
- Can be used to regain second jump, for recovery
*Update by Syko_Lemming:
Just tested all the platforms on rainbow cruise, they work.
The platform on halberd works just before the stage lifts off. (I'm assuming also as it's landing.)
Yoshi's Island platform works only while it's moving.
The windmill on PS1 always works.
The windmill-like thing on picochat works.
The leaves on distant planet work even when they're not moving, but the main vine platform never seems to work. (I might just suck, but I tried it like 20 times, and with each different method.)
Platforms on pirate ship always work, but I can't get the front and rear parts of the ship itself to work. The rock doesn't work.
Just a random thing: you can't pick up items the same time you use the c-stick to platform cancel.
Something interesting is that you can't always jump from the lower platform to the higher platform on pirate ship with a full jump, but you can always platform cancel onto it, even if you won't make it with a single jump.
*Update by ESAM:
Just so you guys don't try to do it with some characters...
You cannot aerial cancel with multiple jump characters while using their multiple jumps. MK and D3 can reach the SV platform with their full hop, but Kirby cannot. Therefore, Kirby cannot aerial cancel on SV unless you ledge jump it.
*Update by Bigman40:
To correct you on "Light Shield Drop" you have to push the L/R trigger all the way, but you have to push down on the same frame.
*Update by MXXD123:
You can platform cancel on Delfino, when the stage is lifting up or landing, I'm assuming the same can be said for Castle Siege.
Lastly, Pikachu's Plaftorm Cancel(s) are a very useful tactic. While it's not game breaking it has it's uses. It makes Smashville a decent cp.... by a small margin. It can be used on various stages, and can be used for multiple reasons. Try interpreting it into your game, see what happens.
-MXXD