Intro:
As I have been organizing the "Ultimate Pit Guide," I have found it lacking a few things that people might find helpful. This is part 1 of a series of threads that will be used make the Ultimate Pit Guide more useful to new players and possibly even the older ones. So i pulled a thread i made in AiB that never got any real attention. Hopefully it will here.
Anyway the point of this thread is to compile a list of ledge options, recovery options, and possibly gimping options. Which will hopefully help Pits to become less predictable when off stage. Also with the help of input from other players, i would also like to go in depth about each option for character, stage, and other specific problems or benefits each option may have, allowing Pit to easier find what options are the best for any given situation.
Ledge Options
Basics:
Cornered at the Edge:
Gimping:
As I have been organizing the "Ultimate Pit Guide," I have found it lacking a few things that people might find helpful. This is part 1 of a series of threads that will be used make the Ultimate Pit Guide more useful to new players and possibly even the older ones. So i pulled a thread i made in AiB that never got any real attention. Hopefully it will here.
Anyway the point of this thread is to compile a list of ledge options, recovery options, and possibly gimping options. Which will hopefully help Pits to become less predictable when off stage. Also with the help of input from other players, i would also like to go in depth about each option for character, stage, and other specific problems or benefits each option may have, allowing Pit to easier find what options are the best for any given situation.
Ledge Options
Basics:
- Roll
- Jump
- Stand
- Ledge Attack
- Release/Regrab
- WoI
- Planking
- Air Dodge
- Arrow
- Mirror Shield?
- Fair
- Bair
- Uair
- Angel Rings
- Retreating Bair>Fair>Fair (My personal favorite)
- Gliding: Returning to stage high to avoid the edge and edge guarding.
- WoI: Alternative to gliding, but not very safe or smart.
- Arrow Stun: DI back toward stage. Arrow>Jump>Arrow>Jump>Fair
- Under Stage: Flying below stages to prevent gimping in WoI if its forced.
- Under Stage "Fake Out": Act like your going to fly to the other side then turn around mid flight to trick opponents.
- Recovering Low: Falling below the stage can deter gimping from characters with poor off stage options.
Cornered at the Edge:
- Defensive
- Arrow
- Roll
- Hop on ledge
- Nair>Utilt
Gimping:
- Spiking with Dtilt
* Spikable Characters on the ledge - List Characters that can be spiked with Pits down tilt at the edge of the stage. - Mirror Shield: Attacks & Recovery Moves
*A Guide to Pit's Mirror Shield - I Reject
-Reflectable Recoveries
Red=Unsure
Bowser: Up Special
Captain Falcon:Side Special (Attack portion, be above to not get hit in the head.
Diddy Kong:Side special (kick), Up Special
Donkey Kong: Up Special
Falco: Side Special (end), Up Special
Fox: Side Special (end), Up Special
G&W: Up Special (only if sweet spotting ledge, if not useless)
Ganondorf: Up Special (End, purple attack)
Ice Climbers: Side Special, Up Special
Ike: Side Special, Up Special
Jiggly Puff: Side Special (if used to recover)
King Dedede: None
Kirby: Up Special
Link: Up Special
Lucario: None
Lucas: Up Special (PK Thunder 1 and 2)
Luigi: Up Special, Side Special, Down Special (not really helpful)
Mario: Up Special
Marth: Up Special, Side Special, Neutral Special
Meta Knight: Up Special, Glide Attack, Side Special, Neutral Special
Ness: Up Special (PK Thunder 1 and 2)
Olimar: None?
Peach: Up Special (Only if sweet spot ledge attempt)
Pikachu: Side Special, Up Special?
Pit: Glide Attack
Pokemon Trainer:
-Charizard: Glide Attack, Up Special
-Squirtle: Up Special, Side Special
-Ivysaur: None?
ROB: None
Samus: Up Special
Sheik: Up Special (reappear)
Sonic: Spin Dash Recovery
Toon Link: Up Special
Wario: Up Special (only with horizontal movement)
Wolf: Side Special (end), Up Special
Yoshi: None (Unless he aerials during his jump)
Zelda: Up Special (Reappear)
ZSS: Down Special (kick) - Wing Refresh/Renewal: Use a Wing Refresh to chase off stage for added chase speed and range, fair most common canceling of WoI.
- Wall Of Pain: Fair or Bair(weak)
- Arrows: Using arrows to prevent people from gaining recovery momentum.
- Character Specifics:
-Ness & Lucas: Arrow can cancel PK Thunder(Bolt)
-Sonic & Snake: Can be grabbed out of their Up Special, not pummeled, and then released. This leaves them unable to jump or use their up special again unless damaged. Snake can attempt to blow himself up with C4.
-Snake: C4 recovery, WoI can be used to nudge snake too far from his C4. WoI can also be used to Cancel all of Snakes vertical momentum in his C4 recovery. Foot stooling his C4 recovery.
-Olimar, ZSS, & Ivysaur: Simple edge hog can kill tether recoveries reliant characters. Though beware their ability to easily kill you if they hit you while you dont have invincibility frames.