Choice
Smash Champion
- Joined
- Apr 28, 2010
- Messages
- 2,578
When it comes to punishing, wolf is amazing. Pressuring his shield is almost never safe and so this is why i thought it would be a good idea to come up with a directory of what wolf can punish and what are his best options when it comes to punishing. The goal for making this is so that less people get away with things that they shouldn't, and that wolf players (including myself, i'm not claiming to be barracuda drifter or anything ya know?) can optimize their punishes, as well as not getting punished for trying to punish. All the punishes listed under each character's attack are guarenteed when executed properly in accordance to the games frame data. In the end once this is completely finished, hopefully all variables will be accounted for (shield stun, shield push, etc.). Also, i want to make this as new user friendly as possible, so if it feels like "why are you explaining this?" its caz some people might not have that previous knowledge which you do. Having that been said, if there is anything that does not make sense in this thread or any term unknown please message me or post here and i will make corrections so that this thread may be clearer.
--WARNING: I want to interject with saying that this guide will NOT teaching yøu how to play match ups or should be taken as anything more than it is. It teaches what it is you can punish with guarenteed and thats pretty much it.
Alright, I'll first give a short list of wolf's options for punishing, or at least some of the more common/useful ones, along with listing the frame which the first hitbox comes out on, damage when fresh, and some short descriptor. though i know the more seasoned wolf main's will/should be familiar with these, i wanted to make this as new user friendly as possible. Just skip forward to the character specific punish lists if you think you're ok, though i would recommend reviewing these all the same. I did part of the first one as but now i want you guys to help me too. If there is something you believe is incorrect, then research it a bit and then provide your evidence. Always be skeptical of what you read and do not be quick to accept it as truth.
Don't post punishes on characters that we have not covered previously or are currently covering.
NOTE: my main priority is to do this for top tier characters, at least at first, because those are the characters that will be coming up most commonly in tournaments. eventually i will get around to most character if not all, though honestly no one really cares about the long list of moves you can use to punish link's lagful dair with.
Out of Shield (abbreviated oos later on, i.e. usmash oos) options: these are options which you can perform directly from being in your shield.
grab
Hitbox: frame 6
Damage: depends on the throw/pummels
Description: this is also known as a shield grab. grabs **** in this game.
jump shine
Hitbox: frame 8
Damage: 3
Description: you get invincibility on frames 1-9 and get frame advantage after (check frame data for exact frame advantage)
usmash
Hitbox: frame 13
Damage: 18 (6,12)
Description: gives you the most damage and has huge range.
fair
Hitbox: frame 7
Damage: 11
Description: this is what punishes most everything because of
nair
Hitbox: frame 4
Damage: 8 (strong hit), 1 each (weak hits)
Description: its kinda like mk's just not as strong, but the weak hits combo into other stuff.
uair
Hitbox: frame 7
Damage: 12
Description: this is kinda hard to do without usmashing oos on accident. i think if you use default controls like me the best way to do it is pressing y+a while holding up half way between neutral and max.
bair
Hitbox: frame 6
Damage: 13
Description: great for punishing people behind you. i dont think you can buffer a turnout or somethin, haha.
Drop Shield (abbreviated ds from now on, i.e. ds fsmash) Options: these are options which can be performed after dropping your shield. dropping your shield adds an additional 7 frames between your shield stun and your move happening.i will account for the additional 7 frames in the listings below.
fsmash
Hitbox: frame 17
Damage: 15 (5,10)
Description: this thing has huge range
dsmash
Hitbox: frame 15 front, frame 20 back
Damage: 14 front, 13 back
Description: good for damage and getting people away from you. i guess it kills too.
jab
Hitbox: frame 11
Damage: 9 (3,2,4)
Description: fastest ds option and it refreshes 3 moves =)
Of course every punish does not have to be coming from the position of being in your shield. They might have missed due to a sidestep or just not being in range, you might have gotten hit and etc.
Character Specific Punish Lists:
Metaknight - hyperlink here once i figure out how link it to the mk post.
Snake - not done
Diddy Kong - not done
Falco - "Hey Einstein! I'm on your side!" (sorry falco =/) - not done
Ice Climbers - not done
Marth - not done
Wario - not done
King Dedede - not done
Frame data:
wolf: http://www.smashboards.com/showthread.php?t=194120
metaknight: http://www.smashboards.com/showthread.php?t=205614
snake: http://www.smashboards.com/showthread.php?t=258332
falco: http://www.smashboards.com/showthread.php?t=187546
--WARNING: I want to interject with saying that this guide will NOT teaching yøu how to play match ups or should be taken as anything more than it is. It teaches what it is you can punish with guarenteed and thats pretty much it.
Alright, I'll first give a short list of wolf's options for punishing, or at least some of the more common/useful ones, along with listing the frame which the first hitbox comes out on, damage when fresh, and some short descriptor. though i know the more seasoned wolf main's will/should be familiar with these, i wanted to make this as new user friendly as possible. Just skip forward to the character specific punish lists if you think you're ok, though i would recommend reviewing these all the same. I did part of the first one as but now i want you guys to help me too. If there is something you believe is incorrect, then research it a bit and then provide your evidence. Always be skeptical of what you read and do not be quick to accept it as truth.
Don't post punishes on characters that we have not covered previously or are currently covering.
NOTE: my main priority is to do this for top tier characters, at least at first, because those are the characters that will be coming up most commonly in tournaments. eventually i will get around to most character if not all, though honestly no one really cares about the long list of moves you can use to punish link's lagful dair with.
Out of Shield (abbreviated oos later on, i.e. usmash oos) options: these are options which you can perform directly from being in your shield.
grab
Hitbox: frame 6
Damage: depends on the throw/pummels
Description: this is also known as a shield grab. grabs **** in this game.
jump shine
Hitbox: frame 8
Damage: 3
Description: you get invincibility on frames 1-9 and get frame advantage after (check frame data for exact frame advantage)
usmash
Hitbox: frame 13
Damage: 18 (6,12)
Description: gives you the most damage and has huge range.
fair
Hitbox: frame 7
Damage: 11
Description: this is what punishes most everything because of
nair
Hitbox: frame 4
Damage: 8 (strong hit), 1 each (weak hits)
Description: its kinda like mk's just not as strong, but the weak hits combo into other stuff.
uair
Hitbox: frame 7
Damage: 12
Description: this is kinda hard to do without usmashing oos on accident. i think if you use default controls like me the best way to do it is pressing y+a while holding up half way between neutral and max.
bair
Hitbox: frame 6
Damage: 13
Description: great for punishing people behind you. i dont think you can buffer a turnout or somethin, haha.
Drop Shield (abbreviated ds from now on, i.e. ds fsmash) Options: these are options which can be performed after dropping your shield. dropping your shield adds an additional 7 frames between your shield stun and your move happening.i will account for the additional 7 frames in the listings below.
fsmash
Hitbox: frame 17
Damage: 15 (5,10)
Description: this thing has huge range
dsmash
Hitbox: frame 15 front, frame 20 back
Damage: 14 front, 13 back
Description: good for damage and getting people away from you. i guess it kills too.
jab
Hitbox: frame 11
Damage: 9 (3,2,4)
Description: fastest ds option and it refreshes 3 moves =)
Of course every punish does not have to be coming from the position of being in your shield. They might have missed due to a sidestep or just not being in range, you might have gotten hit and etc.
Character Specific Punish Lists:
Metaknight - hyperlink here once i figure out how link it to the mk post.
Snake - not done
Diddy Kong - not done
Falco - "Hey Einstein! I'm on your side!" (sorry falco =/) - not done
Ice Climbers - not done
Marth - not done
Wario - not done
King Dedede - not done
Frame data:
wolf: http://www.smashboards.com/showthread.php?t=194120
metaknight: http://www.smashboards.com/showthread.php?t=205614
snake: http://www.smashboards.com/showthread.php?t=258332
falco: http://www.smashboards.com/showthread.php?t=187546