Blacknight99923
Smash Champion
Marths OoS options
This thread will cover all of marths out of shield (OoS) options against characters. All actions will have the assumption of being buffered. However some moves such as projectiles will naturally not be able to be punished by any of marths options as they are out of range of Marths sword. These options will naturally only work if your opponent is in range so please uses discretion.
starting notes
I will use the abbreviation SA (soonest action) in this thread, most of the time its shielding which gives you 1 extra frame. If its ZSS jab however you will not receive an extra frame.This thread will cover all of marths out of shield (OoS) options against characters. All actions will have the assumption of being buffered. However some moves such as projectiles will naturally not be able to be punished by any of marths options as they are out of range of Marths sword. These options will naturally only work if your opponent is in range so please uses discretion.
starting notes
Shield advantage will be listed AS AFTER YOU SHIELD DROP which is 7 frames, JC up JC up smash, and grab bypass this. Jumping out of shield drops the 7 frames but you do need to include the jumping animation frames which is 4.
essentially jumping + 3 frame advantage
when I say + 1 your opponents action will start on frame 2 aka they CANNOT HAVE PERFORMED ANOTHER ACTION DURING YOUR ADVANTAGE ON THIS LIST
I will assume all actions are buffered
http://www.smashboards.com/showthread.php?t=204825 marth frame data thread
Frame advantage Basic guide
in general a list to tell you when you can or cannot OoS a move-2 up B oos
-1 grab
0- none
+1-fair
+ 3 - nair uair dair
+4- bair, jab, dancing blade
+ 5- U smash
+ 6- d smash, utilt
+7- ftilt dtilt
+10 F smash
+ 19 Shield breaker
Metaknight
http://www.smashboards.com/showthread.php?t=205614 MKs frame data found here
Jab - Data not found on subsequent hits will be added later
Tilts
Dtilt- frame advantage after block +4. SA (shield) +5, jumping Oos +7 SA + 9Ground options-jab, dancing blade, up B oos, grab, Up Smash
Air options Fair, nair, bair, uair, dair
Comments. Many of the aerials will not hit MK dtilting however it is possible assuming they will hit. Utilt and Down smash will hit if MK attempts to Dtilt again however they can be shielded.
Ftilt First hit
Shield advantage- +12 SA(shield)+ 13 Jumping Oos + 15 SA + 16
Ground options- jab, dancing blade, up B (both Oos and non OoS), dtilt, ftilt, utilt, Dsmash up smash, F smash, grab
Aerial moves OoS- Fair, dair, nair, bair,uair
Comments: it is unlikely you will ever actually receive 1 Ftilt only however if F tilt ever hits your shield you can ALWAYS up B oos.
Ftilt second and third hits
Shield advantage+ 23 SA (shield) 24 jump oos 26 SA 27
Can perform all moves on block
Keep in mind Ftilt 2 isn’t nearly as practical however. However on Ftilt 2 Up B oos will always works
Utilt
Shield advantage + 18 SA 19 jumping OOS 21 SA 22
Ground moves, Jab, Ftilt, Dtilt, uptilt, Down smash, forward smash, up smash, Dancing blade, dolphin slash) grab
Aerial moves, Fair, nair, dair, uair, bair
Comments: can perform all moves except Shield breaker, and since SB will be PS’d it isn’t worth using.
Smashes
Down smash
Front +18 SA 19 Jumping Oos +21 SA 22
Ground moves, Jab, Ftilt, Dtilt, uptilt, Down smash, forward smash, up smash, Dancing blade, dolphin slash) grab
Aerial moves, Fair, nair, dair, uair, bair
Comments: can perform all moves except Shield breaker, and since SB will be PS’d it isn’t worth using.
Down smash back
Advantage + 13 SA 14 jumping OoS +16 SA 17
Ground moves, jab, ftilt, down tilt, utilt, F smash, Upsmash, down smash, dancing blade, Up B, grab
Aerial moves- Fair, nair,dair, bair, uair.
Comments: can use all moves except SB
F smash
Shield advantedge + 5 SA 6 jumping OoS +8 SA 9
Ground moves : Jab, grab, dancing blade, uptilt, down smash, Up B
Aerial moves: Fair, nair, bair, dair, uair
Up Smash
Shield advantedge 24 SA 25 jumping oos 27 SA 28
All moves can be used
Aerials
Nair
Shield advantedge + 8 SA + 9 jumping OoS +11 SA +12
Ground moves Up B, dancing blade, Ftilt, utilt, dtilt, D smash, utilt, U smash, grab, jab
Aerial moves, Fair nair dair uair bair.
Comment- this is NOT auto canceled, however the MK thread specifically said it was unlikely that they would auto cancel it. IF THEY DO your only option is Up B oos buffered
Fair
Shield advantedge + 1 SA 2 jumping OoS 4 SA 5
Ground moves Up B, grab
Aerial moves fair
Comments- this one’s tough to OoS but its possible….just hard
Bair
Shield advantage -4 SA -3 jumping -1 SA 0
Ground moves………..none
Aerial moves……….none
Comments well at firs this looks really bad but thankfully you can Up B oos this while getting hit similar to nado.
Dair
Shield advantedge +11 SA+12 Jumping OoS +14 SA 15
Ground moves- jab, dancing blade, dtilt, utilt, F tilt, Fsmash, dsmash, U smash, up B grab.
Aerial moves- Fair, nair, uair, dair, bair
Uair
Shield advantage +3 SA 4 jumping OoS + 6 SA + 7
Ground options Up B, jab, grab, dancing blade.
Aerial options, fair nair bair dair uair
No data currently available on MKs specials will add when received
will add snake soon, like tommorow