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Revealed: Piss-easy garantueed iDA & Ftilt Follow-ups

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Okay. Let's see what's inside the Treasure Chest.

Landing a piss-easy, garantueed iDA after a Gerudo:
At about the ten last frames of the Gerudo Animation,
flick the Control Stick left/right + press C-stick down (in other words - buffer).

Now here's the deal... You have to be quick in your thumbs and *release* both the Control Stick, and the C-stick *before* the Gerudo Animation is completed.
Then you can just sit back and watch Ganon run them over all by himself. Piss-easy.

Also, I found out that you can, and should, use C-stick up instead of
C-stick down.

The game seems to translate C-stick up into a Dash Attack instead of a Usmash, IF you're doing it the proper way like I described.

But why would I wanna Usmash?
- You don't. But IF you for some reason would mess it up, you accidentally
pull off a Usmash instead of a Dsmash.
Usmash, which is a much safer attack than Dsmash.
But then again, you shouldn't mess up the iDA in the first place.

Landing a piss-easy, garantueed Ftilt after a Gerudo:
Now this one is really exciting.

At about the ten last frames of the Gerudo Animation,
"Soft-Tilt" the Control Stick left/right as you press A.
[Soft-Tilt: Gently tilt it like 20% out of its neutral position]

Again. The important part - Be quick in your thumbs and *release* both the Control Stick, and the A-button *before* the Gerudo Animation is completed.
Then you can just sit back and watch Ganon kick their chests in all by himself. Piss-easy.

'Cause if you're still Soft Tilting the Control Stick when the Gerudo Animation is over, the game will take priority of that command and you'll walk instead of Ftilt'ing.

The iDA-thingy isn't really a find, imo.
But the Ftilt-thingy is.

It even works wonders online, heh.
But that isn't important.

I've basically been doing the iDA the same way only I buffer the run THEN the C-stick down as there is less room for error that way. I've held the c-stick down the whole way until the dash attack hits them.
That's exactly the method that I, too, always have been using.
I always buffered a Dash, then hit C-down at the first
frame *after* the whole Gerudo Animation.
So with perfect timing, and a little luck, we were able to hit 10-framers.

But with the "release-method", iDA & Ftilt-FollowUps are both exciting, easy and fun as hell.

Are you positive that if you let go of both before the buffering starts, the dash attack will hit 10 framers?
I garantuee you.
100% sure of it.

Ganon will *automaticly* put together input 1 + input 2 and pull off a
combination of the two at the very first frame possible,
while you just sit there and jiggle a bit.

If we're still holding a button down, it will outpriorize the two previous inputs.
 

BBQTV

Smash Master
Joined
Jul 12, 2009
Messages
4,000
im hyped and dont even use ganon! glad to see ganon improving his game
 

Noobicidal

Smash Master
Joined
Dec 27, 2008
Messages
3,551
Dash Attack Z1GMA Cancel..?

I DON'T WANT TO CANCEL MY Z1GMA USAGE MID-MATCH.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
im hyped and dont even use ganon! glad to see ganon improving his game
Well, not by much, but at least a little, little, tiny bit.

No, Noobi. We can forget about everything that has to do with DAC's :/
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
It is, lol. But that's not important.

The "Main-find", on the other hand... Yummie.
 

Zeallyx

Fox mains get all the girlz
Joined
Jul 13, 2008
Messages
5,575
Location
Europe
I love you and all Z1GMA, but playin' ya cards like this is plain gay.
 

Bahamut777

Smash Ace
Joined
Sep 1, 2009
Messages
684
Location
Brazil
Z1GMA wants to kill me.
Today I had to make overtime at work, will not get paid for it, my head is aching and about to explode, my bank account is almost at zero, I've almost been robed on my way home, my dinner was cold and my microwaver is broken and now I get a nice coup of suspense... =(
Well... at least I can post my hype... :X
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Z1GMA wants to kill me.
Today I had to make overtime at work, will not get paid for it, my head is aching and about to explode, my bank account is almost at zero, I've almost been robed on my way home, my dinner was cold and my microwaver is broken and now I get a nice coup of suspense... =(
Well... at least I can post my hype... :X
All those things are worth it, Baha.
Trust me, heh.
 

Dumbfire

Sex? Yes, I'm familiar with the theory
Joined
Oct 31, 2009
Messages
2,397
Location
The Netherlands
NNID
AncientSunlight
I saw another thread with a new find. I thought it was a troll thread.
Then I saw Z1gma made it. I clicked as fast as I could. Hurry up with dat dem vids will ya <3
 

SLASHinator

Smash Cadet
Joined
Feb 18, 2010
Messages
39
Location
The Netherlands
Z1GMA wants to kill me.
Today I had to make overtime at work, will not get paid for it, my head is aching and about to explode, my bank account is almost at zero, I've almost been robed on my way home, my dinner was cold and my microwaver is broken and now I get a nice coup of suspense... =(
Well... at least I can post my hype... :X
Bwahahaha, someone trying to get you into a bathrobe? You crazy Brazilians..
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Hmm.. I've done a little more testing and researching now.
And it seems it isn't really a new find. (Not sure).
At least I haven't heard it from any other 'Dorf.

I simply noticed a very easy way to always garantuee a Gerudo->iDA,
frist frame possible every single time.
Even Frame-10-Characters are easy as hell to nail.

(Even online, lol! But that doesn't matter.)

EDIT: <!>I just noticed that a similar method works for Ftilt <!>
Meaning, 100% Success Rate Gerudo->Ftilt'ing.
(Without having your tilts on the C-stick)
THIS is a new find, on the other hand.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
Wait, so it was just FTilts with the CStick being faster? Well that's a letdown. Known this for a while. It's why I tilt stick, in addition to non-fastfall dairs.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
I hope it is. I'm riding a train of awesome, after getting a great Warlock Punch kill yesterday, both by accident and because the Link threw a bomb, extending his hurtbox into its range. It was hard for him not to ragequit.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
I can do the Gerudo iDA all the time but doing this on 10 framers? That's really something.
That's what makes it amazing.

Ftilt'ing is normaly even harder on 10-framers than what the iDA is.
But not anymore. Both attacks are piss-easy to land on 10-framers now.

I feel sleepy now.
I'll explain everything tomorrow.
 

DLA

"Their anguish was my nourishment."
Joined
Jun 28, 2008
Messages
3,533
Location
Chicago, IL
NNID
DLAhhh
Risky business Z1GMA... Ganondorf mains aren't known for their patience...
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Okay. Let's see what's inside the Treasure Chest.

Landing a piss-easy, garantueed iDA after a Gerudo:
At about the ten last frames of the Gerudo Animation,
flick the Control Stick left/right + press C-stick down (in other words - buffer).

Now here's the deal... You have to be quick in your thumbs and *release* both the Control Stick, and the C-stick *before* the Gerudo Animation is completed.
Then you can just sit back and watch Ganon run them over all by himself. Piss-easy.

Also, I found out that you can, and should, use C-stick up instead of
C-stick down.

The game seems to translate C-stick up into a Dash Attack instead of a Usmash, IF you're doing it the proper way like I described.

But why would I wanna Usmash?
- You don't. But IF you for some reason would mess it up, you accidentally
pull off a Usmash instead of a Dsmash.
Usmash, which is a much safer attack than Dsmash.
But then again, you shouldn't mess up the iDA in the first place.

Landing a piss-easy, garantueed Ftilt after a Gerudo:
Now this one is really exciting.

At about the ten last frames of the Gerudo Animation,
"Soft-Tilt" the Control Stick left/right as you press A.
[Soft-Tilt: Gently tilt it like 20% out of its neutral position]

Again. The important part - Be quick in your thumbs and *release* both the Control Stick, and the A-button *before* the Gerudo Animation is completed.
Then you can just sit back and watch Ganon kick their chests in all by himself. Piss-easy.

'Cause if you're still Soft Tilting the Control Stick when the Gerudo Animation is over, the game will take priority of that command and you'll walk instead of Ftilt'ing.

The iDA-thingy isn't really a find, imo.
But the Ftilt-thingy is.

It even works wonders online, heh.
But that isn't important.
 

Zeallyx

Fox mains get all the girlz
Joined
Jul 13, 2008
Messages
5,575
Location
Europe
Okay. Let's see what's inside the Treasure Chest.

Landing a piss-easy, garantueed iDA after a Gerudo:
At about the ten last frames of the Gerudo Animation,
Flick the Control Stick left/right + press C-stick down (in other words - buffer).

Now here's the deal... You have to be quick in your thumbs and *release* both the Control Stick, and the C-stick *before* the Gerudo Animation is completed.
Then you can just sit back and watch Ganon run them over all by himself. Piss-easy.

Also, I found out that you can, and should, use C-stick up instead of
C-stick down.

The game seems to translate C-stick up into a Dash Attack instead of a Usmash, IF you're doing it the proper way like I described.

But why would I wanna Usmash?
- You don't. But IF you for some reason would mess it up, you accidentally
pull off a Usmash instead of a Dsmash.
Usmash, which is a much safer attack than Dsmash.
But then again, you shouldn't mess up the iDA in the first place.

Landing a piss-easy, garantueed Ftilt after a Gerudo:
Now this one is really exciting.

At about the ten last frames of the Gerudo Animation,
"Soft-Tilt" the Control Stick left/right as you press A.
[Soft-Tilt: Gently tilt it like 20% out of its neutral position]

Again. The important part - Be quick in your thumbs and *release* both the Control Stick, and the A-button *before* the Gerudo Animation is completed.
Then you can just sit back and watch Ganon kick their chests in all by himself. Piss-easy.

The iDA-thingy isn't really a find, imo.
But the Ftilt-thingy is.

It even works wonders online, heh.
But that isn't important.
Awesome.

<3Z1G
 

DLA

"Their anguish was my nourishment."
Joined
Jun 28, 2008
Messages
3,533
Location
Chicago, IL
NNID
DLAhhh
Z1GMA you're so dreamy <3

A video seems a bit pointless IMO, since everyone knows what a gerudo to Ftilt/iDA looks like. Unless you can go frame by frame and show which frame to start and end the buffer inputs by, then the only reason to put up a video is to advertise it on youtube--which wouldn't be a bad idea.

This is really cool though, it's going to help Ganon a LOT. Z1GMA for Ganon of the month. Is that gerudo followup chart in our guide still accurate? And if it isn't, can someone post the most recent one?
 

Terodactyl Yelnats

Smash Ace
Joined
Oct 25, 2008
Messages
844
Location
B.C Canada
NNID
Perseids_Tero
I've basically been doing the iDA the same way only I buffer the run THEN the C-stick down as there is less room for error that way. I've held the c-stick down the whole way until the dash attack hits them. Are you positive that if you let go of both before the buffering starts, the dash attack will hit 10 framers?
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
DLA <3

I've basically been doing the iDA the same way only I buffer the run THEN the C-stick down as there is less room for error that way. I've held the c-stick down the whole way until the dash attack hits them.
That's exactly the method that I, too, always have been using.
I always buffered a Dash, then hit C-down at the first
frame *after* the whole Gerudo Animation.
So with perfect timing, and a little luck, we were able to hit 10-framers.

But with the "release-method", iDA & Ftilt-FollowUps are both exciting, easy and fun as hell.

Are you positive that if you let go of both before the buffering starts, the dash attack will hit 10 framers?
I garantuee you.
100% sure of it.

Ganon will *automaticly* put together input 1 + input 2 and pull off a
combination of the two at the very first frame possible,
while you just sit there and jiggle a bit.

If we're still holding a button down, it will outpriorize the two previous inputs.
 

DLA

"Their anguish was my nourishment."
Joined
Jun 28, 2008
Messages
3,533
Location
Chicago, IL
NNID
DLAhhh
I've pretty much mastered this... one thing that Z1GMA might want to make more clear: for the buffered Ftilt, you don't need to start AND end the "soft tilt" of the control stick during the 10 frame buffer period; you can do the soft tilt for as long as you want beforehand, just as long as you release the control stick (as well as press and release the A button) within the 10 frame buffer period.
 
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