heya ^_^
So in our MU thread you can see we have quite a few MUs that need finalizing of MUs/rediscussing and since the MU thread is at a dead stop yet again why not start chipping away at these. In this MU Export thread we are trying to get an approximation on the MU ratio and how each side does in the MU. This is not supposed to be a thread for arguing if a ratio is 5 points off. Please no trolling or flaming. Be nice to both sides and try to stay on track. Now let's kick this off ;D
[collapse=Old MU Summary]
Quick Tips:
D-air to D-tilt Lock % (SoPo): 70
Magnetable Projectiles:
--Blizard: 45-90%
General MU:
-Don't get grabbed.
--Be careful when doing anything to their shield and retreat everything properly
--N-air is very good on IC's however, don't do it on a full sheild. Only do it when you know it will sheild poke or else you will be pivot grabbed.
-If they do grab you mash buttons like it's the end of the world, Lucas is one of the hardest chars to chaingrab. (This doesn't affect the ratio though, this is just a general tip)
-Separate them!
--N-air and PKT/PKT2 are godly at separateing the IC's (however, PKT is risky b/c you might get grabbed)
-Once they are separated:
-PK Fire when they desynch blizzard
-
-If the IC's are off stage then:
--If they are high up and use side-B, U-smash them.
--If they recover low, PKT
-Kill Nana and camp the s*** out of Popo.
--He's either stuck suiciding and losing a stock or ends up timing out when you have the lead.
Stages:
Strike: FINAL DESTINATION, Lylat Cruise or Yoshi's Island
Ban: Final Destination, Final Destination or Final Destination. (Did I mention Final Destianation?)
CP: Rainbow Cruise, Battle Field, Norfair, Brinstar
Frame Data:
Desynch ruins everything Stupid Sakurai
[/collapse]
Written by rPSI
[collapse=New MU summary]
[/collapse]
**Random note** I actually had an rPSI seal of approval but stupid aim lost the pic ;_; Ah well.
Enjoy
So in our MU thread you can see we have quite a few MUs that need finalizing of MUs/rediscussing and since the MU thread is at a dead stop yet again why not start chipping away at these. In this MU Export thread we are trying to get an approximation on the MU ratio and how each side does in the MU. This is not supposed to be a thread for arguing if a ratio is 5 points off. Please no trolling or flaming. Be nice to both sides and try to stay on track. Now let's kick this off ;D
Ice Climbers
Old MU ratio: 45:55 Ice Climbers win
New MU ratio: ~:~
New MU ratio: ~:~
[collapse=Old MU Summary]
Quick Tips:
D-air to D-tilt Lock % (SoPo): 70
Magnetable Projectiles:
--Blizard: 45-90%
General MU:
-Don't get grabbed.
--Be careful when doing anything to their shield and retreat everything properly
--N-air is very good on IC's however, don't do it on a full sheild. Only do it when you know it will sheild poke or else you will be pivot grabbed.
-If they do grab you mash buttons like it's the end of the world, Lucas is one of the hardest chars to chaingrab. (This doesn't affect the ratio though, this is just a general tip)
-Separate them!
--N-air and PKT/PKT2 are godly at separateing the IC's (however, PKT is risky b/c you might get grabbed)
-Once they are separated:
-Blizzard heals us, but they usually use it desynched so if you try to asorb it you will likely get grabbed. So try to get hit by the last hits and DI away to avoid getting grabbed.Once they're separated you have to ward off popo and go for nana. If nana is still onstage ward of the controlled one with ftilt or PKF. When nana runs towards popo, use Fsmash or Dsmash. Nana is controlled by an AI and will run into anything to get back to popo.
-PK Fire when they desynch blizzard
-
-Off stage and on platforms are good for LucasUair goes through everything, not just dair, yes you have no simple way to kill nana, lucas doesn't have the tools to keep ics seperated easily, pkt is ok against them offstage it's really not that hard to get back, and you're not sure about nair being pivot grabbed because you've never played a good IC lol. Most of lucas's moves can be pivot grabbed by IC's. Full hopped dair is easily countered by just uairing, IC's uair does over 20% and combos into itself for over 40% of damage from 0, falling nair combos into grab, uair frametraps airdodges, interchanging full hopped blizzards with aireals doesn't let lucas absorb anything and sets up for grabs if lucas trys to...Ton of things.
I mean SINGLE climber can Chaingrab lucas till 76%. Single climber also has a walking cg on lucas with dthrow for a pretty long time, till past 50% before IC's have to start dashing IIRC.
-If the IC's are off stage then:
--If they are high up and use side-B, U-smash them.
--If they recover low, PKT
-Kill Nana and camp the s*** out of Popo.
--He's either stuck suiciding and losing a stock or ends up timing out when you have the lead.
Stages:
Strike: FINAL DESTINATION, Lylat Cruise or Yoshi's Island
Ban: Final Destination, Final Destination or Final Destination. (Did I mention Final Destianation?)
CP: Rainbow Cruise, Battle Field, Norfair, Brinstar
Frame Data:
Desynch ruins everything Stupid Sakurai
[/collapse]
Written by rPSI
[collapse=New MU summary]
[/collapse]
**Random note** I actually had an rPSI seal of approval but stupid aim lost the pic ;_; Ah well.
Enjoy