DtJ Hilt
Little Lizard
Ice Climbers
I'm tired. Big tournament tomorrow. Going to bed.
Discuss.
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(1) Camping the ICs results in desync blizzard which puts you at a disadvantage. At the beginning of the game there isn't too much you can do about it though. If ICs just hold B before the match begins they are already desynced (only nana will shoot an iceblock, and popo will probably run forward and bit and immediately blizzard).(1) As soon as the match starts dont go all epic with your running grab combos, the first thing you must do is camp and space (same ****??)
(2) Nana is likely to to get hit by almost all FSmashes, if not the opponent would have to hold down the shield longer, which means you get an opportunity to grab.
(3) IC consist of about 3 or 4 chaingrabs.
Luckily for us the IC can only perform 2 of them to olimar.
(4) The other is one where they grab you, Fthrow you and nana Fairs you down, so they can continue taking you till the edge and spike you... but... WE CAN AVOID THIS CHAIN GRAB
(5) Pick stages with lots of platforms (Battlefield, yoshis island, Delphino plaza, etc.) it ruins the CPU player since they have to shield allot.
(6) You can easily Gimp IC recovery, when popo throws nana up, hes vulnerable to any attack, but be careful, the timing is strict, i suggest to throw PURPLE PIKMINS (cute) if they ever intend to use Bup.
(7) ALSO avoid his Dair, which is like a falling attack with huge priority (but a yellow pikmin beats it).
(8) If you decide to approach with an attack, use spaced Nairs, its big priority normally seperate these two.
(9) Try to get loose as fast as you can, and if you dont make it in time, be ready for your SDi directing to the top corner!! its most likely youll survive.
(10) When you manage to separate Nana from popo, follow the CPU with Fairs, and use Fsmashes to back up the player behind you.
(11) If an IC is alone and UpB edge hog right away!! its an easy kill!
(12) IC normally recover with their SideB, which is like a tornado, with HUGE priority, and huge ascending, SHIELD at all cost till the attack ends and Punish with Usmash, or Fair, which ever you wish.
Down throw when u grab the ICs. It causes damage that will hit nana away. Use normal Dthrow followups and u'll be fine.bthrowing is the best way to seperate icies. Once popo is thrown, nana runs right at olimar. Perfect for olimar to charge and release a dsmash.
Icies are just going to approach with blizzard. Fsmash stops squal hammer pretty well and ice blocks get out camped easily by pikmin.
For stages, we need stages with a lot of room to pivot grab and camp. FD isnt so bad as a neutral, YI can stop some blizzard approaches unless the platform is leaning towards us. SV is a good neutral because sometimes we can retreat on the platform if pressured.
Check the stage discussion thread, it says YI stops some desynched blizzard approaches.Down throw when u grab the ICs. It causes damage that will hit nana away. Use normal Dthrow followups and u'll be fine.
Stages to CP would include stuff like Brinstar, delfino, and if ur confident, i guess rainbow cruise and frigate. Avoid FD, BF is also pretty bad, YI, they can desynch blizzard camp under the platform so yeah, no.
Olimar can camp so well you may want to keep Final Destination in play if you're confident in your ability to keep them away.
Ive learned something Ice Climbers are very succeptible to air camping. On battlefied this works well because you can jump from platform to platform forcing them to try and uair you,which you can most likely get around. I suspect this would work well on Lylat as well.
^^^^^^^ (im assuming you think that because you watched my tourney match vs. orion, but he didn't know how to punish it well at all, in most cases i couldn't of abused the platforms like that)
Nooooooooooooooooo
I think this is the first non-troll post I've ever seen from you :Di dont play ics lawl, i just had no other option because i know he sucks vs the character and i have no olimar experience with mk. dabuz is a very strong player in the matchup so it seemed like a good choice
i just hoped him sucking would be enough for the win XD
i have my moments :3I think this is the first non-troll post I've ever seen from you :D
I don't need to. If they are directly under the platform, they can wall us with Blizzard. Try to go on top and u get Uair'd. The platform will not stop a projectile going from underneath it and the ICs would be underneath YI so its pretty much a powerful position for them.Check the stage discussion thread, it says YI stops some desynched blizzard approaches.
Olimar does have a greater air speed than the Ics but its not good enough to be able to successfully avoid them by jumping back and forth between platforms. U'd need at least G&W air speed to do that.Ive learned something Ice Climbers are very succeptible to air camping. On battlefied this works well because you can jump from platform to platform forcing them to try and uair you,which you can most likely get around. I suspect this would work well on Lylat as well.
It just seems going into this matchup on "autopilot" will get you *****. We really don't have that many options against them.
Run in and usmash when Popo (or the player character) is about to jump and Blizzard. Time it well, use a Yellow or purple for range, definitely not a white.Anyone know how to get passed desynched blizzard walls other than jumping over them?