Underload
Lazy
Discuss the Zero Suit Samus matchup in here.
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Hm Nick beats me like everytime now but i still think its in favor of snakeDiscuss the Zero Suit Samus matchup in here.
That is because they are stupid.http://www.smashboards.com/showthread.php?t=203418
Post #2.
That's our point of view, although old. I'll tell the others to raid this thread.
you should've just said 6/4 snakeThat is because they are stupid.
It's actually much at least 40:60 ZSS:Snake
Nick is all the stuff I said sound right?That is because they are stupid.
It's actually much at least 40:60 ZSS:Snake
-Know when to attack and what you can/can't punish.
-Don't throw anything at all except nades out blindly.Throwing out nades blindly isn't good either. Why would you EVER throw out blind attacks?
-Mix up your DI on her U-air, Dsmash, and Up-b Uair will string through most DI at low %, DIing d-smash doesn't do enough to help you escape anything except for possibly edgeguards, up-b... dunno.
-Pieces will get Snake *****. I like to get rid of all but one and use that.
-Out of side step ZSS's like to U-tilt and Jab.D-tilt, more jabs, run away.
-The edges are not the best place to be. She has a Side-B, D-smash, Neutral Special. So think bout it.Side-B can ALWAYS be DAed through as Snake. D-smash is good. Nb can be hit/shielded. Plus, there's only two levels of charge. if you see us charge AT ALL, it HAS to be a full charge.
-Shes has lots of great landing traps.(Side-B, Dsmash, etc.) Mix up your landings.The best thing to do is land with a nade in your hand, racing away. We can punish up-close with d-smash/uair, and far away with grab/side-b. Always have a nade, as it MAY hit us.
That's all I can think of, for now.
Uhh... yeah.once you get through the pieces it u should be good to go.
Snakes Dash attack ***** Zss it like clashes 75% of her moves,it does no such thing. Dash Attack is only good for destroying our side-b.space with ftilt & dont get too greedy when playing her she will rack up damage quick. If you through constant random tiltsBecaused everybody knows these aren't punishable. We can shield-grab f-tilt and u-tilt. for kills you have to set up properly to get the kill because zss can just play the keep away game with her side b.This move sucks vs. Snake.
I find it useful to set more C4 then usual in this matchup because it limits her options and gives me more of a stage controlWouldn't you do this with every character?
<3There you go.
Side-b is too slow to be an effective spacer on somebody with a projectile. (Like Snake.)but snakes dash attacks clashes with your Side B,Nutral B,Armor pieces,your dash attack & dsmash(not so sure). Almost everything clashes with the first three. It does NOT clash with DA, and Downsmash never clashes with anything. i feel sash attack dose great in this matchup its a good approach and it get snake really close to zss without feeling the need to spot doge alot. If you approach with dash-attack, you are going to get hit.
As for the c4 i wouldn't use c4 like i would in this matchup because i dont believe zss would snake is a bad position for him to C4 up.
Zss side B Imo <---Imo >_> is good enough i mean not for killing but for spacing us out of your uncomforted zone
Come to the ZSS boards then. :D<3
teach me ZSS. Haha.
Huzzah!Let's examine the issues that Snake has:
1) After he has used his Cypher, he is incredibly weak returning to the stage.
- Zss is able to punish Snake incredibly easy when he's doing this, as long as she abstains from her grab. her grab is actually very useful in this situation. It's the longest grab (distance) in the game, so we can grab you further away than anybody else.
2) Snake's recovery is very vertical and punishable.
- When fresh, ZSS can knock you out of Cypher with many of her moves, but more importantly she can force an air dodge out of Cypher by utilizing her forward B to space, even without the intention of hitting.
3) Snake likes to throw them 'nades.
- Zss has an above average movement speed both in the air, and on the ground. Most of her moves are NOT multihit, and allow her to avoid accidentally exploding grenades. Furthermore, she has an excellent glide toss if she manages to catch a grenade long enough to use it. With her fast jab, she'll be fine. If her third jab wasn't always punishable, this would be totally true.
4) Snake's ground and pound.
- If ZSS shields your first F-tilt, she can grab you. Regardless of how you space it, if I recall.Both hits of f-tilt. Jab, and u-tilt.
- Zss's Out of shield game is relatively poor, as long as you do not give her the opportunity to do something with you due to move lag. This means using grenades effectively to force her to react OOS.This confused be when you started talking about nades. Why bring them up?
- Many of ZSS's ground moves are deceptive in how long their end-lag would be: Dash attack, Down Smash, Forward B, up-tilt, and a few others. This is true. How short some of our ending lag is confuses people, (D-tilt/D-smash) and then sometimes we have stupid amounts of ending lag. (U-tilt/Dash Attack)
- Against ZSS, you must tech carefully. Down smash to Up b can happen, and if you aren't prepared to tech/DI properly, will result in extra, unnecessary damage.(It's normally the other way around. Also, teching can get you into trouble as well. We can read techs for another d-smash, grab, or side-b.
- D-smash is amazing, and gives ZSS a reliable kill setup into her aerials.Why yes... yes it is.
5) Snake hates to be in the air.
- Zss can kill from the air with Uair and Bair at respectable percents.And fair's second hit
- Zss will juggle with Uair more often than not, and some have adapted trickery with Nair due to its larger hitsun.
- There's also the possibility of Up B to 'yoink' you down into an Up air.
6) Snake can't edge guard off the stage.
- Aside from perfectly timing a bair during ZSS's side b or up b to the level, Snake can't venture out against her. Missing her, results on Snake being on the ledge, and he has incredibly poor options there.
- Zss can edgeguard Snake incredibly well, if at the least for damage. Unfortunately, her edge game isn't that hot either. Her Nair lacks range off the edge, and her Side-B risks the chance of retethering. Backwards nair's range is stupid huge actually. Just... no ZSS but me uses it from what I've seen.
Correct me, Mr. McRiddle.Mr. McGriddle
I'll try.@nickriddle: i will, but only if u personally teach me ZSS. Deal?
And u still up for the friendly u promised me at MLG Raleigh?
What I mean is, by using properly timed/placed grenades to force ZSS to shield, it enables you to put her into a poor situation due to her OSS options.Huzzah!
I guess if the ZSS is scared of nades, and doesn't like jumping, it could work.What I mean is, by using properly timed/placed grenades to force ZSS to shield, it enables you to put her into a poor situation due to her OSS options.
For Snake?Nick wats the best option if a ZSS's dsmash hits snakes sheild?
<3 undies! Thanks bro tht makes me feel special.I'm following Mizu! I've actually been playing mostly ZSS the past 2 weeks. Watching videos of Nick and Dazwa, figuring out the spacing on her moves, etc. It feels nice have a character that has some quick moves & frame advantage. Probably time to get some better information.
we can kill early everytime we want, we use snakeOn brinstar its not a complete lost at least we can kill really early in that stage o.o