Sage JoWii
Smash Champion
Overview:TBA
Bowser's Pros and Cons:
+ UpB OoS
+ Heavy
- No vertical recovery/ gimpable recovery
- Big frame
- No Approach option
Watch out for:
0% Kirby– Say what?! Exactly. When you're @ 0% stay in the center of the stage
because otherwise there's a chance you'll be Bowsercided. Simple take a little damage and
keep towards the center of the stage until Bowser has higher damage percents than Kirby.
UpB OoS– Anything you do that doesn't have perfect spacing, punishing something, etc.
is going to be rewarded w/ an UpB OoS (out of shield) and it's going to
outprioritize/superarmor (I'm not sure which) anything you're doing.
Fire Edgegaurding– It'll eat up your jumps. Go around it.
How to win:
Bait and BAir– Since Bowser can UpB OoS and won't be approaching anyways, you need
'to get the turtle to come out of his shell'
[insert 'See what I did there' pic]
by Baiting w/ jump and/or properly spaced Bair coming from 10-11 o'clock angle (in front and
above). Once you bait the UpB, punish w/ something quickly because it's deceptive how fast
Bowser can react afterwards; a FSmash should do the trick or a grab combo at lower percents.
UpTilt the hell out of him.
Gimp– DAir Bowsers UpB when Bowser is offstage. Gimp suggestions:
Recovering low ->DAir.
Recovering onstage ->Inhale>one second>jump offstage>footstool
Recovering from far -> jump twice to bait the UpB, then DAir or just wait to DAir.
Also, this is a great time to take his Firebreathing which is great in this MU.
Spit out or Swallow?
This is definitely a MU that goes either way. If you don't have the lead, then go for an
inhalebreak>footstool offstage or while Bowser is recovering. If you have the lead,
Firebreathing is DA BESS! On platforms the angle of the fire can be used to full effect and
against Bowser's big frame is hard to avoid. Don't get attacked trying to get this delicious
power, just wait til Bowser is recovering.
Stages
Will update after discussion.
Synopsis: TBA
Bowser's Pros and Cons:
+ UpB OoS
+ Heavy
- No vertical recovery/ gimpable recovery
- Big frame
- No Approach option
Watch out for:
0% Kirby– Say what?! Exactly. When you're @ 0% stay in the center of the stage
because otherwise there's a chance you'll be Bowsercided. Simple take a little damage and
keep towards the center of the stage until Bowser has higher damage percents than Kirby.
UpB OoS– Anything you do that doesn't have perfect spacing, punishing something, etc.
is going to be rewarded w/ an UpB OoS (out of shield) and it's going to
outprioritize/superarmor (I'm not sure which) anything you're doing.
Fire Edgegaurding– It'll eat up your jumps. Go around it.
How to win:
Bait and BAir– Since Bowser can UpB OoS and won't be approaching anyways, you need
'to get the turtle to come out of his shell'
[insert 'See what I did there' pic]
by Baiting w/ jump and/or properly spaced Bair coming from 10-11 o'clock angle (in front and
above). Once you bait the UpB, punish w/ something quickly because it's deceptive how fast
Bowser can react afterwards; a FSmash should do the trick or a grab combo at lower percents.
UpTilt the hell out of him.
Gimp– DAir Bowsers UpB when Bowser is offstage. Gimp suggestions:
Recovering low ->DAir.
Recovering onstage ->Inhale>one second>jump offstage>footstool
Recovering from far -> jump twice to bait the UpB, then DAir or just wait to DAir.
Also, this is a great time to take his Firebreathing which is great in this MU.
Spit out or Swallow?
This is definitely a MU that goes either way. If you don't have the lead, then go for an
inhalebreak>footstool offstage or while Bowser is recovering. If you have the lead,
Firebreathing is DA BESS! On platforms the angle of the fire can be used to full effect and
against Bowser's big frame is hard to avoid. Don't get attacked trying to get this delicious
power, just wait til Bowser is recovering.
Stages
Will update after discussion.
Synopsis: TBA