Sage JoWii
Smash Champion
Overview: Of the Hyrulian origin, Link is in Brawl with all the tools he's brought with him from his game. Bombs, hookshot, arrows and boomerang make Link an interesting projectile chracters and these are the tools Kirby has to face in this match-up.
Kirby’s Pros and Cons:
+ Superior offstage game
+ Superior aerial game
- Lightweight
- Lacks projectile
Link's Pros and Cons:
+ Plethora of Kill options
+ Projectiles mixed w/ Zair make for a formidable wall
- Gets destroyed offstage
Watch out for:
ZAir – The most annoying part of this MU is the Zair. It's how Link combats aerialKirby. It's good when used in and around bombs, boomerang and arrows. Not game-breaking but something worth watching for.
Kirby @ HI% – Link IS a kill move. Link has a moderatly average time racking damage but once Kirby is up there he'll have an easy time killing.
Offstage Link – Keep your eyes peeled for openings to get Link offstage because that's the fast route to getting kills. Onces he's off just Dair his recovery; actually...you can handle gimping him however feels comfortable. Link is super heavy so at those higher percents he'll be Diing up and away; follow your Fthrow with rising Fairs to force him offstage.
How to win:
Play with efficiency – Utilize your tilts and strings to rack damage. Don't eat a bunch of projectiles trying to get in because it's easier to just wait and bait. Approach using your jumps and read where he goes when he has no room left on the stage except through you; punish accordingly.
Get Link Offstage – The key in this matchup is getting Link offstage beause it's an easy stock kill if you get him in this bad position. Inhale shenanigans are worth using once you have a stock lead because Link will die so quickly (If you feel the Link isn't trying to break out of the inhale, wait on the stage a bit before jumping off so the inhale breaks before you die with him).
Spit out or Swallow?
Copy is fun because it gives you a camping option; It's also semi-useful to approach with. Inhale>footstool>DAir>footstool just seems like a better option though don't you think?
Stages (in order of priority):
PTAD – Easily a good stage for this MU. There's a few areas with ledges but a large majority is spent on the floating stage where there are NO ledges. Another good note is this stage is VERY small on the main stage and is easy to get in and beat Link.
RC – The terrain of the boat is useful when you want to wait out a spammy, campy Link. If you feel like attacking, attack from high and bait his Utilt/USmash. Once the stage starts moving vertically, go aggro on Link and pressure him 'til he is offstage. On the top horizontal left->right moving stage just use the platforms to negate his projectiles and pressure him allllll the way right and offstage.
Frigate Orpheon – The stage flip gives you an auto-setup for getting Link offstage. The lack of ledges for Link to grab plays a part in this MU.
Nowhere. – Link against Kirby has no disadvantage stages for Kirby. Ban Luigi's for no other reason than the possibility of it keeping Link alive longer than he should be. Or Delfino because it has less options to kill Link by him being off stage.
Synopsis:
It's a very dry match. Link is going to be doing this and that and he'll be moving really fast trying to set up whatever but it's all for naught; Kirby basically stands there and watches then punishes any opening in an attempt to work Link offstage.
Discuss!
Kirby’s Pros and Cons:
+ Superior offstage game
+ Superior aerial game
- Lightweight
- Lacks projectile
Link's Pros and Cons:
+ Plethora of Kill options
+ Projectiles mixed w/ Zair make for a formidable wall
- Gets destroyed offstage
Watch out for:
ZAir – The most annoying part of this MU is the Zair. It's how Link combats aerialKirby. It's good when used in and around bombs, boomerang and arrows. Not game-breaking but something worth watching for.
Kirby @ HI% – Link IS a kill move. Link has a moderatly average time racking damage but once Kirby is up there he'll have an easy time killing.
Offstage Link – Keep your eyes peeled for openings to get Link offstage because that's the fast route to getting kills. Onces he's off just Dair his recovery; actually...you can handle gimping him however feels comfortable. Link is super heavy so at those higher percents he'll be Diing up and away; follow your Fthrow with rising Fairs to force him offstage.
How to win:
Play with efficiency – Utilize your tilts and strings to rack damage. Don't eat a bunch of projectiles trying to get in because it's easier to just wait and bait. Approach using your jumps and read where he goes when he has no room left on the stage except through you; punish accordingly.
Get Link Offstage – The key in this matchup is getting Link offstage beause it's an easy stock kill if you get him in this bad position. Inhale shenanigans are worth using once you have a stock lead because Link will die so quickly (If you feel the Link isn't trying to break out of the inhale, wait on the stage a bit before jumping off so the inhale breaks before you die with him).
Spit out or Swallow?
Copy is fun because it gives you a camping option; It's also semi-useful to approach with. Inhale>footstool>DAir>footstool just seems like a better option though don't you think?
Stages (in order of priority):
PTAD – Easily a good stage for this MU. There's a few areas with ledges but a large majority is spent on the floating stage where there are NO ledges. Another good note is this stage is VERY small on the main stage and is easy to get in and beat Link.
RC – The terrain of the boat is useful when you want to wait out a spammy, campy Link. If you feel like attacking, attack from high and bait his Utilt/USmash. Once the stage starts moving vertically, go aggro on Link and pressure him 'til he is offstage. On the top horizontal left->right moving stage just use the platforms to negate his projectiles and pressure him allllll the way right and offstage.
Frigate Orpheon – The stage flip gives you an auto-setup for getting Link offstage. The lack of ledges for Link to grab plays a part in this MU.
Nowhere. – Link against Kirby has no disadvantage stages for Kirby. Ban Luigi's for no other reason than the possibility of it keeping Link alive longer than he should be. Or Delfino because it has less options to kill Link by him being off stage.
Neutrals: The Gist of It.
Key: First Strikes, Options from the remains.
Strike CS, FD and YI – CS is too big to be useful to Kirby and the same w/ FD. YI is annoying because Randall can save Link and it's not as useful in this MU as other options.
BF – Close quarters battle with platforms. This is a good option if you already feel comfortable on this stage. It doesn't hurt or help you in this MU.
Delfino – It's less wanted in this MU so strike it. During certain transformations there's no way to straight up gimp Link. On other areas of this stage Link can run away and camp which is a complete nuisances. Best to avoid it and strike.
SV – Same as BF.
PS1 – :D Aaaayyyyyymmmmmaaazzzzziiiiiinnnngggg. It's one of those, you gotta feel comfortable on it but it's GREAT against Link.
Key: First Strikes, Options from the remains.
Strike CS, FD and YI – CS is too big to be useful to Kirby and the same w/ FD. YI is annoying because Randall can save Link and it's not as useful in this MU as other options.
BF – Close quarters battle with platforms. This is a good option if you already feel comfortable on this stage. It doesn't hurt or help you in this MU.
Delfino – It's less wanted in this MU so strike it. During certain transformations there's no way to straight up gimp Link. On other areas of this stage Link can run away and camp which is a complete nuisances. Best to avoid it and strike.
SV – Same as BF.
PS1 – :D Aaaayyyyyymmmmmaaazzzzziiiiiinnnngggg. It's one of those, you gotta feel comfortable on it but it's GREAT against Link.
Synopsis:
It's a very dry match. Link is going to be doing this and that and he'll be moving really fast trying to set up whatever but it's all for naught; Kirby basically stands there and watches then punishes any opening in an attempt to work Link offstage.
Discuss!