theunabletable
Smash Lord
Focus/Concentration
Okay a little background information. I’m a bad player, but I’ve been improving a lot in the last month, almost all due to a conversation I had with Mew2King at Bio, and further cemented by rereading certain parts of Playing to Win again and reading two of HugS’ blogs.
Now I think that tech skill truly is everything. Because the more fluent you are at the game, by that I mean the more you’re able to focus on your opponent’s options, your options, buffering perfectly, your opponents options in comparison to your options, the more you subconsciously notice peoples habits (IE not wasting any conscious focus on seeing a habit of your opponent’s and how you’ll abuse it), and the more you can spend your conscious focus and concentration on making sure you, yourself, are unpredictable and zoning correctly.
The less you think about your hands, your controller, your character, your opponent’s habits, the more you can think about how to make sure your opponent doesn’t notice your habits.
If you’re spending any conscious thought on what you’re doing with your hands, or whether or not you’re buffering correctly, or thinking things out specifically like “When I get a grab, I’m going to Dthrow you and watch how you react to try and notice your habits, then depending on your habit, I’ll punish it like this” (just an example), you might be wasting precious concentration when the above could all be acknowledged as subconsciously (without using much thought at all, saving that resource for making your opponent unable to read you) as something simple such as standard character movement.
For an example of something somewhat similar, I’d like to mention the Rubik’s cube and attempting to solve it blindfolded. Recently I’ve started attempting to learn to solve the Rubik’s cube blindfolded (normally with actually looking at it gets boring quick, and doing it with eyes closed is such a better way to show off ), and I’ve found that this applies a LOT to Rubik’s cubing as well (actually it was noticing this that made me want to write about this, and get other people’s opinions on whether or not I may be correct (if I’m incorrect on this, which I may be since I’m bad, no worries for me, since it’ll just help me get better and learn more, anyways haha)).
With trying to solve the Rubik’s cube blindfolded, the less I was consciously thinking about the cube in my hand and the way that each piece moves when I turn a side, the more I could think about the specific positions of each piece, instead of where that piece will end up when I move it (and vice versa to a certain extent, depending on what I was focusing on specifically).
Not much more I can elaborate on than that, I think. I'm guessing you guys get what I'm saying (that the more fluent you are with the game itself (IE tech skill (which I think is why M2K practices on CPUs so much, so that he's fluent in the game and never has to think about his or his opponents options, just being unpredictable, zoning well, and followups, apparently)), the more you can focus on what needs to be focused on, and how I think that it makes a DRAAAASTIC difference)...
Idk I just thought that this made a lot of sense, and I really haven’t seen this discussed in depth by anyone (I’ve only ever seen it touched on subtly by people, never seen a thread about it specifically). I thought posting this might be a good idea for discussion, and would help me if it were untrue, since it could just be dismissed, and I could stop thinking about it (and if it were a good observation, it could help new players, as well).
Thanks for reading this mess, and please comment on it. I appreciate any input you can give.
Okay a little background information. I’m a bad player, but I’ve been improving a lot in the last month, almost all due to a conversation I had with Mew2King at Bio, and further cemented by rereading certain parts of Playing to Win again and reading two of HugS’ blogs.
Now I think that tech skill truly is everything. Because the more fluent you are at the game, by that I mean the more you’re able to focus on your opponent’s options, your options, buffering perfectly, your opponents options in comparison to your options, the more you subconsciously notice peoples habits (IE not wasting any conscious focus on seeing a habit of your opponent’s and how you’ll abuse it), and the more you can spend your conscious focus and concentration on making sure you, yourself, are unpredictable and zoning correctly.
The less you think about your hands, your controller, your character, your opponent’s habits, the more you can think about how to make sure your opponent doesn’t notice your habits.
If you’re spending any conscious thought on what you’re doing with your hands, or whether or not you’re buffering correctly, or thinking things out specifically like “When I get a grab, I’m going to Dthrow you and watch how you react to try and notice your habits, then depending on your habit, I’ll punish it like this” (just an example), you might be wasting precious concentration when the above could all be acknowledged as subconsciously (without using much thought at all, saving that resource for making your opponent unable to read you) as something simple such as standard character movement.
For an example of something somewhat similar, I’d like to mention the Rubik’s cube and attempting to solve it blindfolded. Recently I’ve started attempting to learn to solve the Rubik’s cube blindfolded (normally with actually looking at it gets boring quick, and doing it with eyes closed is such a better way to show off ), and I’ve found that this applies a LOT to Rubik’s cubing as well (actually it was noticing this that made me want to write about this, and get other people’s opinions on whether or not I may be correct (if I’m incorrect on this, which I may be since I’m bad, no worries for me, since it’ll just help me get better and learn more, anyways haha)).
With trying to solve the Rubik’s cube blindfolded, the less I was consciously thinking about the cube in my hand and the way that each piece moves when I turn a side, the more I could think about the specific positions of each piece, instead of where that piece will end up when I move it (and vice versa to a certain extent, depending on what I was focusing on specifically).
Not much more I can elaborate on than that, I think. I'm guessing you guys get what I'm saying (that the more fluent you are with the game itself (IE tech skill (which I think is why M2K practices on CPUs so much, so that he's fluent in the game and never has to think about his or his opponents options, just being unpredictable, zoning well, and followups, apparently)), the more you can focus on what needs to be focused on, and how I think that it makes a DRAAAASTIC difference)...
Idk I just thought that this made a lot of sense, and I really haven’t seen this discussed in depth by anyone (I’ve only ever seen it touched on subtly by people, never seen a thread about it specifically). I thought posting this might be a good idea for discussion, and would help me if it were untrue, since it could just be dismissed, and I could stop thinking about it (and if it were a good observation, it could help new players, as well).
Thanks for reading this mess, and please comment on it. I appreciate any input you can give.