MaskedAvnger
Smash Journeyman
Matchup Rediscussion: Marf
Go for it, He rocks us more than we thought originally maybe.
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Haha thanks? xDI always thought it was worse than 55:45. Feels more like 60:40 or maybe even 65:45 when I play you with TL. Thats why I use my Falcon for your Marth xD.
Woah! I never knew that. I guess its because I hardly ever use normal B because I always feel I have "better" options.Marth's Neutral B outranges our Zair.
MK doesn't have a zair.Marth's Neutral B outranges our Zair.
This is the first time I like a darkhorse post lol. Good shie.MK doesn't have a zair.
Anyways, this matchup's definitely in Marth's favor. 60-4-? 55-45?
Oh yeah, this. Sorry for posting like a **** and thanks for you positive attitude. And it's completely practical for you not to know that. Why would Marth be spacing with Neutral B?Woah! I never knew that. I guess its because I hardly ever use normal B because I always feel I have "better" options.
Thanks for that. ^^
By our, I was thinking you meant your main, which is MK.Really, even you Dark Horse. I respect you guys. I actually have a lot of Toon Link knowledge that I just couldn't put into practice that I want to share with you guys. Hit me up.
no just..............noWe should call Pierce in here IMO and see what he has to say.
Or wait for the name search.
ya know what good marths beat any good tls?IMO its 55-45 for marth, maybe even 60-40
basicly everyone already said it but 1. if marth gets you pressured its very ahrd to camp him and catch up in percents.
2. marth has better aerials since they tend to come out faster and have greater range. only Z-air can outspace his aerials and only if done properly.
3. toonlink can be ledge guarded fairly easily by marth his Fsmash and Fair are great for edge guards since his Fsmash is so god**** fast and Fair is annoying we cant do much once on the ledge.
4. toonlink can camp for a while but can only be held up for so long, and in early percents its more difficult to camp since we cant hit marth away so marth gets good early leads.
5. marth is just overall faster and has better killing moves Fsmash vs Fsmash marth wins its super fast and Tl's can be DI'ed. Upsmash is really Tl's only good killing move since his Fair can easily be counterd or outspace by Fair on marth.
6. imo gimping potential is even on both sides simply because of projectiles.
yea... tahts all i can think ofXD
It's this ^Demonic Zair
How to Perform: Grab the Ledge, Hit away from the ledge, Instantly DI back towards the ledge, Double Jump towards under the lip and use Zair.
Effect: Toon will move away from the ledge, Jump right up against the lower lip part and use Zair, then return to the Stage using Zair without the Zair turning into a tether and grabbing the ledge.
Note: This is a good surprise attack and a very safe way to return on stage because of the spacing and cancelled lag. You can also follow up this move with other attacks so it can be a combo starter. It also obviously has more range then a Nair return, so if your opponent is expecting a Nair and takes an extra step back, the Demonic Zair will do the job nicely.
Stages: Battle Field, Delfino Plaza, Pirate Ship, Norfair, Halberd, Spear Pillar, Castle Siege, Distant Planet, Smashville, New Pork City, Hanenbow, Temple, Jungle Japes, Corneria and Brinstar.
Usefulness: 5/10
Credit: DemonicToonLink