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That's how every character is in this game. The only way to beat someone in Brawl is to have the opponent make an error that lets you punish with a powerful move....but he has nothing to KO them with outside of the opponent making an error.
LOL NO.That's how every character is in this game. The only way to beat someone in Brawl is to have the opponent make an error that lets you punish with a powerful move.
no you are correct.Mixups
Sonic almost (?) never has to commit to an approach. His Aerial Spin Charge, grounded Spin Dash cancels, and ground speed (foxtrotting and dash dancing in particular) all allow him to constantly keep the opponent guessing on which action he is about to take next. This makes Sonic very difficult to read, and boils down to analyzing the player habits behind the character, and punishing.
It stays at 3% for I think the first 3 hits.Sonic's pummel is also quite powerful in comparison to other characters' damage-per-pummel. Sonic's pummel deals 3% at first (I believe. Correct me if I'm wrong, SL), then degenerates to 2% per pummel (rounded). Combined with his fairly speedy pummeling, and decent throw damage (uthrow does 12% and puts characters in a bad position vs. Sonic, while the others do anywhere from 6-9%), Sonic can rack up damages exceeding 20% with every single successful grab.
If you ever get hit in Brawl, it's because you made a mistake. So yes, in regards to the concept of netting a KO, every character is the same.LOL NO.
not every character is the same in the game.
A character like Pit and Wario and Metaknight all have KO moves that are below reaction speed and require prediction.
Let alone that several characters have ways of guaranteeing KO's or ahve the ability to pressure the opponent and place them in a bad situation for a KO.
Sonic has NONE outside the footstool.
Zero, zip nadda.
At least DK can take a hit with Giant punch.
At least Lucario has his ******** Fsmash and Ftilt.
Snake is snake and kills with everything after 130% and tanks like no one's business.
hell even a garbage character like Luigi has an easier time killing.
Sonic can't even put the opponent in a situation where they MIGHT get killed.
What are you going to do? hit them with a aerial spindash at 180%?
Good luck with garbage range and priority.
Hell no, I said the same thing to goggles. He still owes me a steak.Idle threats now, Shadowlink?
Agreed, Edreeses, which is what I noted in my previous post. Sonic just requires the opponent to make more mistakes than characters like Snake in order for him to land those crucial KO moves.
I was wondering... does Sonic have any solid advantage against a high tier or a common used character?can handle most, if not all of the match ups in the game
Can you detail some of the tactics/strategies/gimmicks X used that made you see potential?I saw X play last weekend, and I saw a lot of potential.
I'd say his best matchups in the upper tiers are against Diddy Kong and ICs, and even then they probably aren't better than 50/50, or 55/45 in favor of the opponent. Sonic shines a lot better against lower-mid and low tier characters where characters have a lot of the same disadvantages but none of Sonic's speed. On the other hand, he doesn't have very few characters that he gets destroyed by either. His worst matchups are likely Marth and G&W, and MK depending on who the MK is (lol). He's not garbage, but his upper tier matchups leave much to be desired beyond the whole "OMG, I don't know how to play against this character" thing that a lot of characters in his tier position get.I was wondering... does Sonic have any solid advantage against a high tier or a common used character?
Nope. Sonic has nothing greater than 50:50 against common/high tier characters. At least not definitively.I was wondering... does Sonic have any solid advantage against a high tier or a common used character?
I disagree with that, actually. Sonic actually has quite the representation in tournaments. Moreso than most of the characters he's surrounded by on the tier list, at least.I think sonic is just under-represented. I cant think of any sonics in Fl other than xaltis, who uses falco now.
Actually, any tornado (even auto-canceled ones) is punishable by Sonic.I'm not really discounting the character, since there is evidence to show that a great sonic can handle a great MK... but my question is "how"? With such low priority, well timed (and cancelled) nados are hard to beat... so how is it done?
To elaborate on what Espy said earlier, Sonics damage output from a grab is actually very high. Last I checked he has the 4th best DPS from a pummel (popo and nana, white pikmin, lucas, sonic) iirc and considering IC's never pummel, its rare to grab with a white and lucas' grab being quite poor, Sonic will often be seeing a great benefit from this. Of course its small by itself, but add it to his high damaging uthrow and ability to punish many things with a dashgrab and youve got a rather potent damage wracker that people will often ignore.I think his pummel is around 5th in terms of damage to speed.
Actually, any tornado (even auto-canceled ones) is punishable by Sonic.
The key to overcoming a good Meta Knight is pretty much in his ground speed. A good Sonic needs to utilize and milk that property for all that it's worth in order to evade, predict, and punish the Meta Knight for absolutely every move that he does.
In other words, the Meta Knight needs to constantly make major errors/predictable reactions to Sonic's movements in order for Sonic to successfully rack up damage and KO the opponent.
The difference here when compared to someone like, say, Samus, is that the margin for error, and the intensity of the punishment for any possible errors is different. With Samus, the margin for error is higher, since she has weak punishers for Sonic's attacks, while the intensity for error is tiny since all Samus can really do is add up damage and not kill until ridiculous percentages.
Meta Knight, however, has very little lag punishable openings in his moves, which means the margin for error is tiny, while the intensity for each error is grave. This is not because he deals harsh damage for insane knockback, but more because getting caught in any move from Meta Knight puts Sonic in a terrible spot against him.
The only place Sonic can reliably be in order to have any success against Meta Knight is on the ground. Without that ground speed, this match up is absolutely terrible.
When Sonic spinshots, he can do anything out of it immediately except double jump, although he will lose a bit of momentum.His recovery, whilst good, is very dodgy imo. If you see Sonic curling into a spindash, there's a very big chance he's going to Spinshot which leaves him unable to do anything until its finished.
I agree that it can be hard for Sonic to land, but Sonic shouldn't be getting gimped offstage as long as he had a double jump. And even if he doesn't, spring still gets massive distance.What I'm saying is something I'm sure lots of Sonic's will disagree with but once you figure out Sonic's recovery options, you can make it very tricky for Sonic to recover safely. I have always had trouble recovering with Sonic despite his recovery being so good