#HBC | Dark Horse
Mach-Hommy x Murakami
- Joined
- Jun 12, 2010
- Messages
- 3,739
Basic Data
The rock island (when the ship hits it to when the island sinks) lasts 25 sec
The king of the red lions has a random timing.
The cyclone (when it appears in the background to when it affects the ship) is 5 sec.
You stay in the clouds for 4 sec.
From what it seems, the catapult seems to trigger either:
A: randomly
B: when someone comes close
I couldn't get a consistent result. Once it was immediate, another it was 2 sec, and a third was 4
The bombs, from when they are fired, take 3 sec. to hit the ship.
The bomb tower (from when it first appears to when it ceases fire) lasts for 16 sec.
If you're wondering why I put option B for a trigger of the catapult is because, well, that seemed to be a case. If your wondering why I put option A as a trigger, it's because it's another option.
8 minute timer
I color coded everything, to make my life easier.
If you find a combination of colors, it means that either:
A. Both activated at the same time
B. One activated, the other deactivated at the same time.
Now for the actual data:
Stuff I can conclude from this.
However, the most important thing...
The only pattern I (well, technically nidtendofreak. Thanks for pointing that out, I didn't think it was a pattern.) Is that the KoRL is the "trigger" for the bomb tower, cyclone & shipwreck. However, the KoRL is random, meaning that the ship has no real pattern.
Thank you for reading.
Trivia
The rock island (when the ship hits it to when the island sinks) lasts 25 sec
The king of the red lions has a random timing.
The cyclone (when it appears in the background to when it affects the ship) is 5 sec.
You stay in the clouds for 4 sec.
From what it seems, the catapult seems to trigger either:
A: randomly
B: when someone comes close
I couldn't get a consistent result. Once it was immediate, another it was 2 sec, and a third was 4
The bombs, from when they are fired, take 3 sec. to hit the ship.
The bomb tower (from when it first appears to when it ceases fire) lasts for 16 sec.
If you're wondering why I put option B for a trigger of the catapult is because, well, that seemed to be a case. If your wondering why I put option A as a trigger, it's because it's another option.
8 minute timer
I color coded everything, to make my life easier.
Code:
[COLOR="DarkOrange"]orange[/COLOR] means "Catapult appears".
[COLOR="Sienna"]sienna[/COLOR] means "Catapult disappears".
[COLOR="Red"]Red[/COLOR] means "King of red lions appears".
[COLOR="DarkRed"]Dark Red[/COLOR] means "KoRL disappears".
[COLOR="Cyan"]Cyan[/COLOR] means "cyclone appears to the point where it affects the ship".
[COLOR="MediumTurquoise"]Turquoise[/COLOR] means "ship lands".
[COLOR="Cyan"]Cyan[/COLOR]:[COLOR="Red"]Red[/COLOR] Means that the KoRL was on stage while the cyclone hit, canceling the KoRL early.
[COLOR="Silver"]Silver[/COLOR] means "shipwrecked (on the island)".
[COLOR="Gray"]Grey[/COLOR] means "back on track (island disappears)".
[COLOR="RoyalBlue"]Royal Blue[/COLOR] means "bomb tower appears".
[COLOR="Navy"]Navy[/COLOR] means "Bomb tower disappears".
A. Both activated at the same time
B. One activated, the other deactivated at the same time.
Now for the actual data:
Code:
[COLOR="DarkOrange"]7:51[/COLOR] [COLOR="Red"]7:50[/COLOR] [COLOR="Sienna"]7:44[/COLOR] [COLOR="DarkRed"]7:32[/COLOR] [COLOR="Silver"]7:13[/COLOR] [COLOR="Gray"]6:47[/COLOR] [COLOR="DarkOrange"]6:39[/COLOR] [COLOR="Sienna"]6:35[/COLOR] [COLOR="Red"]6:28[/COLOR] [COLOR="DarkRed"]6:20[/COLOR] [COLOR="DarkOrange"]6:07[/COLOR] [COLOR="RoyalBlue"]6:03[/COLOR]
[COLOR="Sienna"]5:59[/COLOR] [COLOR="Navy"]5:45[/COLOR] [COLOR="Red"]5:29[/COLOR] [COLOR="DarkOrange"]5:27[/COLOR] [COLOR="Sienna"]5:18[/COLOR] [COLOR="DarkRed"]5:08[/COLOR] [COLOR="Red"]4[/COLOR]:[COLOR="DarkOrange"]52[/COLOR] [COLOR="Sienna"]4:46[/COLOR] [COLOR="DarkRed"]4:36[/COLOR] [COLOR="DarkOrange"]4:30[/COLOR] [COLOR="Sienna"]4:[/COLOR][COLOR="Red"]22[/COLOR] [COLOR="DarkRed"]4:12[/COLOR]
[COLOR="RoyalBlue"]4:10[/COLOR] [COLOR="Navy"]3:50[/COLOR] [COLOR="Red"]3:39[/COLOR] [COLOR="DarkOrange"]3:33[/COLOR] [COLOR="Sienna"]3:25[/COLOR] [COLOR="DarkRed"]3:24[/COLOR] [COLOR="Cyan"]3:06[/COLOR] [COLOR="MediumTurquoise"]2:55[/COLOR] [COLOR="DarkOrange"]2:47[/COLOR] [COLOR="Sienna"]2:41[/COLOR]
[COLOR="Red"]2:36[/COLOR] [COLOR="DarkOrange"]2:14[/COLOR] [COLOR="DarkRed"]2:12[/COLOR] [COLOR="Sienna"]2:07[/COLOR] [COLOR="Red"]1:56[/COLOR] [COLOR="Cyan"]1:[/COLOR][COLOR="Red"]45[/COLOR] [COLOR="MediumTurquoise"]1:35[/COLOR] [COLOR="DarkOrange"]1:22[/COLOR] [COLOR="Sienna"] 1:17[/COLOR] [COLOR="Red"]1:15[/COLOR] [COLOR="DarkRed"]0:52[/COLOR] [COLOR="DarkOrange"]0:49[/COLOR] [COLOR="Sienna"]0:41[/COLOR]
[COLOR="Red"]0:39[/COLOR] [COLOR="DarkRed"]0:28[/COLOR] [COLOR="RoyalBlue"]0:[/COLOR][COLOR="DarkOrange"]26[/COLOR] [COLOR="Sienna"]0:17[/COLOR] [COLOR="Navy"]0:08[/COLOR] [COLOR="DarkOrange"]0:00[/COLOR]
- The catapult and the KoRL are much more common than cyclones, bomb towers, and islands.
- Most of the time, objects are active at simultaneously with each other.
- Some periods of times with nothing going on were much longer than others, meaning that the "peaceful times" aren't at a set time.
Though the catapult times were random, it never exceeded 10 seconds.
The king of the red lions is randomly timed, meaning that I was wrong with that.
The bomb twer seems to dissapear fo risig amounts of time.
However, the most important thing...
The only pattern I (well, technically nidtendofreak. Thanks for pointing that out, I didn't think it was a pattern.) Is that the KoRL is the "trigger" for the bomb tower, cyclone & shipwreck. However, the KoRL is random, meaning that the ship has no real pattern.
Thank you for reading.
Trivia
- The 0:00 catapult thing is not a lie. A catapult appeard in the slow-motion seconds after a match.
- The bomb towers were measured from when they first appeared to when they ceased fire.
- To tell when the KoRL was really gone, I stood on the front of the ship and waited for myself to be KO'd from crossing the boundary.