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Falcon's Moveset In-Depth Analysis: Week 2 - Falcon F-Tilt

†Slader7†

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:falcon: Falcon's Epic Jabs of Awesomeness :falcon:

Falcon's jab is a major part of his metagame. Its fast, combos, and has excellent priority.


Damages
Jab1 [Hits on Frame 3]- 3-5%
Jab2 [Hits on Frame 5]- 2-3%
Gentlemen [Hits on Frame 6]- 5-7%
MultiJab [Hits on Frame 3-4, 9-10, 16-17, 22-23, 28-29] - Usually 8% before they break free


Falcon's jab can be utilized in many ways:
Jab -> Jab2 -> Grab -> Pummelx1 -> Fthrow/Dthrow = 13-16%
Jab -> Jab2 -> F-tilt = 15%
Jab -> Jab2 -> Gentleman = 10%
Jab -> Jab2 -> Falcon Dive = 20-23%

Some techniques:

Jab Cancel

Tap A, then move the control stick down (without pressing A), then repeat. Good for racking damage against an unsuspecting foe. Works great on fastfallers.

[collapse="Jab Cancel Info"]Click to see Jab Cancel Example :falcon:
Jab cancel mechanism :
Tap A then down then repeat, by doing that you buffer a crouch out of your jab and cancel the crouching animation with a jab. So basically you can jab cancel into everything.
[/collapse]

The Gentlemen's Walk

Hold A until the Gentleman hits, then quickly move the control stick down, and repeat. Similar to the Jab cancel but it involves the first three moves. Try your best to avoid the Multi-jab because its really punishable. The Gentlemen's Walk itself is pretty risky, but its surprise factor should give you enough time to rack up some damage.

[collapse="Gentleman's Walk Info"]Click to see The Gentlemen's Walk Example :falcon:
Jab3-->Jab1 comes out 2 frames slower than shielding which happens a RIDICULOUSLY long time after Jab3 anyway. I highly, highly doubt that Jab3 true comboes into Jab1 on any character at any percent. MAYBE Bowser at like 100%+. For Jab3 to link to Jab1, Jab3 would have to add 13 frames of hitstun and no additional knockback, which I don't see happening.
[/collapse]

Projectiles that Falcon's Jab cancels
Note: Jab only protects Falcon where the hitbox extends to, so his feet and head are vunderable
Tested on FD, no Training mode, and directed to hit Falcon's hitbox.
The best way to counter these projectiles is to do Falcon's rapid jabs (hold A)
[collapse="See List"]
=Mario/Luigi :mario2: :luigi2:
Fireball - Yes
FLUDD - Yes, but not consistantly (cancels the intial push but the rest of the water still pushes Falcon)

=Peach :peach:
Turnip - Yes, except for the stitched-face turnip and items

=Bowser :bowser:
FireBreath - Yes, but not consistantly

=Diddy Kong :diddy:
Peanuts - Yes

=Yoshi :yoshi:
Eggs - No

=Wario :wario:
Bike - Yes
Bike Parts - Yes

=Link/Toon Link :link2: :toonlink:
Arrows - Yes
Bombs - No
Boomerang - Yes

=Zelda/Sheik :zelda: :shiek:
Din's Fire - Yes, but strict timing
Needles - No
Chain - No

=Samus/Zero Suit Samus :samus: :zerosuitsamus:
Homing Rockets - Yes
Fast Rockets - Yes
Charged Shot - Yes, but not after its been charged for more than 3 sec (about half way its max)
Paralyzer Shot - Yes, even fully charged
Suit Pieces - Yes

=Pit :pit:
Arrows - Yes, but the arrows can curve to your vunderable spots

=Ice Climbers :popo:
Ice Bricks - Yes, before they melt small enough to hit Falcon
Blizzard - No

=ROB :rob:
Gyro Spinner - Yes, but not fully charged
Gyro SPinner (thrown) - Yes
Laser Beam - No

=Kirby :kirby2:
Star Cutter - No

=Dedede :dedede:
Waddle Dees- Yes
Waddle Doos - Yes
Gordos - No

=Olimar :olimar:
Pikmin Toss - Yes

=Fox/Falco/Wolf :fox: :falco: :wolf:
Laser - No

=Pikachu :pikachu:
Thunder Jolt - Yes
Thunder - No

=Pokemon Trainer :pt:
Razor Leaf - Yes
Bullet Seed - No
Firebreath - Yes, but not consistantly
Rock Smash - Yes, but not consistantly
Watergun - Yes, just like FLUDD

=Lucario :lucario:
AuraSphere - Yes, even fully charged
AuraSphere (Maximum Aura Power @ 180%) - No

=Ness/Lucas :ness2: :lucas:
PK Fire - No
PK Thunder - Yes
PK Flash - No
Yoyo Smashes - Yes
PK Freeze - No
PK Magnet - No

=Sonic :sonic:
Spring - Yes

=Snake :snake:
Nikita - Yes, unless its deactivated while you hit it
Grenade - Yes, before it explodes
Mortar - Yes
C4 - No
Landmine - No

=Game&Watch :gw:
Frying Pan Food Toss of Randomness - Yes
[/collapse]
:falcon: Falcon's Roundhouse Kick of Manliness :falcon:

This move has sufficent range to compliment a Jab combo. It is also useful in getting your opponent out of the way as a "gtfo" move. It is really underutilized by many Falcons as most Falcons prefer utilt, or uair. It is also Falcon's fastest tilt.


Origins (just for lawls)
During one of Captain Falcon's bounty missions in Texas, he came across Texan Ranger Chuck Norris who was also looking for the same criminal. Norris was able to capture the criminal before Falcon got to the scene but he challenged Falcon to a match for the fugitive. They both fought for many hours but after the third day Norris finally unleashed his ultimate move: The Texan Roundhouse Kick. Falcon was able to withstand the move with his mighty nipples and attempted his own modified version of the move: The Falcon Slaughterhouse Kick. Chuck Norris was crippled and Falcon got his million space credits. Da End.

Damages
The lower the F-tilt, the less knockback it produces

F-tilt (upwards) [Hits on Frame 9] - 8-12%, Kills at 170%, 210% with proper DI (tested in VS mode, middle of FD)
F-tilt (normal) [Hits on Frame 9] - 8-10%
F-tilt (downwards) [Hits on Frame 9] - 8-10%

*Note that up-and-down angled Ftilt have IASA Frame 32. This means they have less ending lag than the normal f-tilt.*

Some techniques:

The Bouncer Combo

In lower percentages, the downward f-tilt can combo into itself. Good for racking damage against fast fallers. You can probably get around 2 hits, or 4 if you're manly enough. :cool:
[collapse="Ftilt Combo Info"]
[/collapse]
If you have anything to add here, feel free to contribute. :)
 

lordhelmet

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oshi-

I approve, are we supposed to be discussing something though?

It's worth putting in that Jab 1 gives you a +6 frame advantage and Jab 2 gives you a +7 advantage. I wouldn't recommend "The Gentleman Walk" because you can get punished for it easily since Jab 3 gives you negative frame advantage. Percent/Character pending of course.
 

†Slader7†

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well, you can discuss what works and what doesn't with jabs
jab follow-ups, and
which moves does jab cancels (I will test Falcon's jab vs Bowser's UpB later)
 

teluoborg

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YESZ.

Other things you might add :

Jab cancel mechanism :
Tap A then down then repeat, by doing that you buffer a crouch out of your jab and cancel the crouching animation with a jab. So basically you can jab cancel into everything.

Also jab jab shield. Works wonder great against combobreakers such as Luigi's Nair or Marth's Up B.
 

lordhelmet

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The key to jab cancels is mixing it up. Like Teluo said aside from Jab-Jab-Regrab, try Jab-Jab-Shield or Jab-Jab-SH Knee (because they will almost always try to grab you).
 

Player-3

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the most important part about jabs is don't try to force anything out of them

aka

don't purposely attempt to jab

only use it when there's an opening
 

†Slader7†

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Messages
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Noooooooooooooooooooooooooooooooooooooooooo *echo*

http://www.smashboards.com/showthread.php?t=205278

Among others.
Though I didnt have the fancy slow gif
The reason I made this is because I wanted to revise our opinions about Falcon's moves since most of those threads were created when Falcon was seen as the absolute worst character in the game. That is not so Today.
YESZ.

Other things you might add :

Jab cancel mechanism :
Tap A then down then repeat, by doing that you buffer a crouch out of your jab and cancel the crouching animation with a jab. So basically you can jab cancel into everything.

Also jab jab shield. Works wonder great against combobreakers such as Luigi's Nair or Marth's Up B.
I never thought of using shield. lol nice :)
the most important part about jabs is don't try to force anything out of them

aka

don't purposely attempt to jab

only use it when there's an opening
I think that goes for any of Falcon's move or any other character like Falco and his chaingrab


I personally like to hit with jabs twice before I attempt a grab and such.
What do you guys think?
2 jabs better than 1? lol

Also, Jab cancels Bowser's fortress and beats it in its later hitboxes.
Discuss.
 

Luxor

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Frame data threads o.0
K. A2Z or whatever his name is said Jab3-->Jab1 is quick bla bla. If you cancel the Jab3 by crouching, can you act on the normal jab flow frame or the straight-up IASA? If it's the first, sweet. Somebody confirm for me.
 

A2ZOMG

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It's really weird and doesn't make sense. The best way I can explain it is that Falcon's Jab sequence has a special timer, the end of which can be reached by doing at least two Jabs and delaying the sequence, and when you reach that timer after doing Jab3, it loops back into Jab1 instead of rapid Jabs.

I do it by holding the A button until Jab3 and delaying. Another way to do it is by doing two Jabs, waiting, and then holding the A button.
 

Yung Mei

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what i like about falcon's jab is that because you can cancel it, you can lead it into multiple strings of Jab only hits- most people wont guess that youre going to hit them with multiple gentlemens. Most people ive played think im going to spam Jab, but i gentlemen, walk (they di away from falcon) gentleman rinse repeat

the most damage ive ever gotten from a jab only string was like... ~30%?
 

Zeallyx

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The reason I made this is because I wanted to revise our opinions about Falcon's moves since most of those threads were created when Falcon was seen as the absolute worst character in the game. That is not so Today.
..Falcon's moves didnt change since then. =P
 

Zeallyx

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teluoborg

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Editing old thread>new thread.

Now stop beeing a silly goose in denial
Nope.
That's your point of view. Which is biased because you made the old threads.
And now I'm just gonna ignore your posts again, hope you're happy :/
 

Zeallyx

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I don't think 2Knee understands the process of "Metagame Development" and yes there has been some since '08.
Thats why I said Edit old thread>new thread.

Thats what all you guys always said to me.

Nope.
That's your point of view. Which is biased because you made the old threads.
And now I'm just gonna ignore your posts again, hope you're happy :/
Its your own words.
And I'm not biased, lol. I hate having to run a thread

And yes I'm quite happy. Thanks.
 

BigLord

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One key information about f-tilt is that it's faster if you attack in an angle.

Other than that... heh... fine for spacing, clashes with stuff?
 

lordhelmet

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Are we gonna be discussing other moves? You pretty much got everything about Jab so there's not much more to discuss unless I get the frame advantage on other characters/percents.

This reminds me, is anyone willing to make a new Stage Discussion thread?
 

teluoborg

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Up and down angled Ftilt have 5 less frame of lag. too bad they don't come out faster :/
Up angled Ftilt is a better anti-air than Utilt.
Normal Ftilt has the same (/slightly better) range than Utilt and it's faster.
Ftilt kills starting 150% (need more accurate data) and comes out on frame 9, making it Falcon's fastest killer (not counting Uair because it's stale).

I give it 4 Falcons out of 5.

Jab gets a 5 out of 5 btw.
 

Darky-Sama

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F-Tilt isn't that bad of a move.
-Upward and downward have less cooldown time.
-It can be used on floaty characters after a FH-Nair.
-Proper timing, it can hit through MK's Tornado.
-Good range for spacing, but inferior to Utilt.
 

teluoborg

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Just so you know, FH Nair > Ftilt is a true combo on everyone if it's buffered.
And like I said Ftilt has as much range as Utilt, its hitbox isn't just as wide.
 

A2ZOMG

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F-tilt is an amazing anti-air and a below average poke. And it can be comboed into and used as a high percent KO move.

All in all I think it's a very useful move. Especially for anti-airs. It's vertical range is huge and 9ish frame startup and low ending lag makes it a good move for reacting to jumps with.
 
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