†Slader7†
Smash Ace
Falcon's Epic Jabs of Awesomeness
Falcon's jab is a major part of his metagame. Its fast, combos, and has excellent priority.
Damages
Jab1 [Hits on Frame 3]- 3-5%
Jab2 [Hits on Frame 5]- 2-3%
Gentlemen [Hits on Frame 6]- 5-7%
MultiJab [Hits on Frame 3-4, 9-10, 16-17, 22-23, 28-29] - Usually 8% before they break free
Falcon's jab can be utilized in many ways:
Jab -> Jab2 -> Grab -> Pummelx1 -> Fthrow/Dthrow = 13-16%
Jab -> Jab2 -> F-tilt = 15%
Jab -> Jab2 -> Gentleman = 10%
Jab -> Jab2 -> Falcon Dive = 20-23%
Some techniques:
Jab Cancel
Tap A, then move the control stick down (without pressing A), then repeat. Good for racking damage against an unsuspecting foe. Works great on fastfallers.
[collapse="Jab Cancel Info"]Click to see Jab Cancel Example
[/collapse]Jab cancel mechanism :
Tap A then down then repeat, by doing that you buffer a crouch out of your jab and cancel the crouching animation with a jab. So basically you can jab cancel into everything.
The Gentlemen's Walk
Hold A until the Gentleman hits, then quickly move the control stick down, and repeat. Similar to the Jab cancel but it involves the first three moves. Try your best to avoid the Multi-jab because its really punishable. The Gentlemen's Walk itself is pretty risky, but its surprise factor should give you enough time to rack up some damage.
[collapse="Gentleman's Walk Info"]Click to see The Gentlemen's Walk Example
[/collapse]Jab3-->Jab1 comes out 2 frames slower than shielding which happens a RIDICULOUSLY long time after Jab3 anyway. I highly, highly doubt that Jab3 true comboes into Jab1 on any character at any percent. MAYBE Bowser at like 100%+. For Jab3 to link to Jab1, Jab3 would have to add 13 frames of hitstun and no additional knockback, which I don't see happening.
Projectiles that Falcon's Jab cancels
Note: Jab only protects Falcon where the hitbox extends to, so his feet and head are vunderable
Tested on FD, no Training mode, and directed to hit Falcon's hitbox.
The best way to counter these projectiles is to do Falcon's rapid jabs (hold A)
[collapse="See List"]
=Mario/Luigi
Fireball - Yes
FLUDD - Yes, but not consistantly (cancels the intial push but the rest of the water still pushes Falcon)
=Peach
Turnip - Yes, except for the stitched-face turnip and items
=Bowser
FireBreath - Yes, but not consistantly
=Diddy Kong
Peanuts - Yes
=Yoshi
Eggs - No
=Wario
Bike - Yes
Bike Parts - Yes
=Link/Toon Link
Arrows - Yes
Bombs - No
Boomerang - Yes
=Zelda/Sheik :shiek:
Din's Fire - Yes, but strict timing
Needles - No
Chain - No
=Samus/Zero Suit Samus
Homing Rockets - Yes
Fast Rockets - Yes
Charged Shot - Yes, but not after its been charged for more than 3 sec (about half way its max)
Paralyzer Shot - Yes, even fully charged
Suit Pieces - Yes
=Pit
Arrows - Yes, but the arrows can curve to your vunderable spots
=Ice Climbers
Ice Bricks - Yes, before they melt small enough to hit Falcon
Blizzard - No
=ROB
Gyro Spinner - Yes, but not fully charged
Gyro SPinner (thrown) - Yes
Laser Beam - No
=Kirby
Star Cutter - No
=Dedede
Waddle Dees- Yes
Waddle Doos - Yes
Gordos - No
=Olimar
Pikmin Toss - Yes
=Fox/Falco/Wolf
Laser - No
=Pikachu
Thunder Jolt - Yes
Thunder - No
=Pokemon Trainer
Razor Leaf - Yes
Bullet Seed - No
Firebreath - Yes, but not consistantly
Rock Smash - Yes, but not consistantly
Watergun - Yes, just like FLUDD
=Lucario
AuraSphere - Yes, even fully charged
AuraSphere (Maximum Aura Power @ 180%) - No
=Ness/Lucas
PK Fire - No
PK Thunder - Yes
PK Flash - No
Yoyo Smashes - Yes
PK Freeze - No
PK Magnet - No
=Sonic
Spring - Yes
=Snake
Nikita - Yes, unless its deactivated while you hit it
Grenade - Yes, before it explodes
Mortar - Yes
C4 - No
Landmine - No
=Game&Watch
Frying Pan Food Toss of Randomness - Yes
[/collapse]
Falcon's Roundhouse Kick of Manliness
This move has sufficent range to compliment a Jab combo. It is also useful in getting your opponent out of the way as a "gtfo" move. It is really underutilized by many Falcons as most Falcons prefer utilt, or uair. It is also Falcon's fastest tilt.
Origins (just for lawls)
During one of Captain Falcon's bounty missions in Texas, he came across Texan Ranger Chuck Norris who was also looking for the same criminal. Norris was able to capture the criminal before Falcon got to the scene but he challenged Falcon to a match for the fugitive. They both fought for many hours but after the third day Norris finally unleashed his ultimate move: The Texan Roundhouse Kick. Falcon was able to withstand the move with his mighty nipples and attempted his own modified version of the move: The Falcon Slaughterhouse Kick. Chuck Norris was crippled and Falcon got his million space credits. Da End.
Damages
The lower the F-tilt, the less knockback it produces
F-tilt (upwards) [Hits on Frame 9] - 8-12%, Kills at 170%, 210% with proper DI (tested in VS mode, middle of FD)
F-tilt (normal) [Hits on Frame 9] - 8-10%
F-tilt (downwards) [Hits on Frame 9] - 8-10%
*Note that up-and-down angled Ftilt have IASA Frame 32. This means they have less ending lag than the normal f-tilt.*
Some techniques:
The Bouncer Combo
In lower percentages, the downward f-tilt can combo into itself. Good for racking damage against fast fallers. You can probably get around 2 hits, or 4 if you're manly enough.
[collapse="Ftilt Combo Info"]
If you have anything to add here, feel free to contribute.