Luxor
Smash Champion
Wheee my SJR writeup.
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Man, I just got in the B- Broom and this an idea I wanted to do.That is really cool. Hmm... what if you added that to other specials, or aerials? I smell a B- idea...
We will talk with InnocentRoads about this ASAP.
This stuff is old... or at least, with me. They're all variations of Nuritake Step and shield drop.
anyway I got a question, what are you guys doing regarding hitbubbles? It was proven that they are innacurate due to scaling issues on any character whos body parts increase in size during an attack (Sonic, Mario, Luigi, DDD, Kirby, Jigglypuff and most of the very cartoony style characters) and I havent seen anything done since. Some people have tried to alter the bone scaling or something to cater for the increase in hitbubble size for individual attacks with limited success but I still havent seen anything done about it yet as a whole.
Like Sonics bair for example, clearly a flaw in the hitbubble program
http://www.youtube.com/watch?v=4KyZgMWOfs8#t=2m16s
and his fsmash considerably larger than it actually is
http://www.youtube.com/watch?v=4KyZgMWOfs8#t=4m16s
This affects a lot of attacks.
This is true. Just pause the video repeatedly during the moments Snake pulls out a grenade until he shields. You'll see a shadow of him going down the platform (apparently its like 1 frame, or something around that regard), then him throwing the grenade (release B) then shielding to remain on the platform (which causes Snake to airdodge so he grabs the grenade, but since he's still over the platform he lands immediately into a shield. Now he has a grenade in hand).To do the grenade thing in the beginning: pull out a nade, hold b, then tap down, then flick shield and release b, all in quick succession.
Good to see other people share my theories...This is true. Just pause the video repeatedly during the moments Snake pulls out a grenade until he shields. You'll see a shadow of him going down the platform (apparently its like 1 frame, or something around that regard), then him throwing the grenade (release B) then shielding to remain on the platform (which causes Snake to airdodge so he grabs the grenade, but since he's still over the platform he lands immediately into a shield. Now he has a grenade in hand).
The other stuff.... Never got around to checking it out.
Both videos have views on them and one has comments. IDK how to help you.Savior, the videos apparently aren't available. :/
And as far as Nuritake Stepping so you stay facing forward, I'm going to be honest, I don't know. Er... I was thinking buffer pivot, buffer in the opposite direction, then crouch, but it doesn't seem like it would make sense.
Maybe crawl is what enables it; buffer crawl instead so that you pivot as you stand up? Idk.