The Truth!
Smash Ace
- Joined
- Mar 5, 2009
- Messages
- 991
Got lazy about posting this, but decided I probably should. Most people know about Pikachu's ability to quick attack to the ledge, and have maybe accidentally done variations on it. I did some testing awhile ago and had a video made that shows the different ways pikachu can use quick attack with the ledge. Also Im not going to spend much time making this post look pretty, maybe later, but if anyone feels up to the task go for it.
Heres the video, but you might want to read this thread to know what youre watching.
http://www.youtube.com/watch?v=VjmuTs6Qc6Q
All QA's are done for a 45 degree angle. Position for everything needs to be adjusted for different angles. This can also be done from the air. And for those that leave you off in the air, you will have a double jump even if youve used it.
Perfect Ledge Cancel
Pikachu QA's to the ledge and the QA is canceled while you are offstage, allowing you to do anything from that position. Directional input and holding has no affect on this. This requires a specific position and angle, meaning while you can do it from multiple places you have to adjust the angle. You know youve done a perfect ledge cancel because pikachu will face towards the stage.
You see this at :10 in the video, the very first one. As I said its very specific and therefore difficult to do. The most important thing to note is its position for the angle.
Ledge Snap Cancel
Pikachu QA's to the ledge and snaps immediately onto it. The requirement for this is that it is done in the range prior to the perfect ledge cancel and you CANNOT hold onto the analog stick. If you do hold onto the analog stick youll freefall and SD.
You see this one at :13. Given the wide range you have to do this its not too difficult.
Regular Ledge Cancel
Pikachu QA's towards the ledge, and the QA is Canceled. Directional input and holding have multiple affects on this. The requirement for this is that it is done after the range you would perfect ledge cancel, and before you are unable to reach near the ledge with a quick attack. As I said directional input, holding, and even the range and aerials have an effect on this, so I will cover them
1)In the first range pikachu will end up offstage. However unlike perfect ledge canceling, if no input is made then pikachu will snap to the ledge. If you holding away, fastfalling, or doing an aerial or b move however will prevent him from grabbing the ledge. You can also do a QAC from this position offstage.
Examples are between :18 and :34. I only show what happens when you hold away, and then when you do nothing. But you can do any of the stuff mentioned above to not grab the ledge. The range for this is fairly wide too so its not that hard.
2)In the second range, pikachu will remain slightly onstage. If you do nothing as far as directional input it will simply act as a normal QA. If you hold away from the ledge however , he will move offstage without experiencing normal stage landing lag.
Examples after :55, and at 1:05 an example of doing the same thing but not holding offstage. I mess up a few times in the video, but the range for this again is fairly large so its not too difficult to do.
Warning: One thing you may have noticed is that in a regular ledge cancel, a very useful variation requires you hold away or down from the stage to prevent a ledge snap, while in a ledge snap cancel holding away causes you to plummet to you death. At a set angle the ranges are pretty clear, but it is still good to exercise caution. However there are also two ways to avoid this; the first is to simply use an aerial, b move, jump, etc. for the regular ledge snap cancel. A uair finishes quickly so it can be used to avoid grabbing the ledge, and allow you to keep the analog stick at neutral in the event you accidently do ledge snap. Another better method is to return the analog stick to neutral, then hold offstage. Requires some quick hand movement, but it is very doable. Again this will allow you to fall away from the ledge on a regular ledge cancel, while snapping onto it with a ledge snap cancel.
And a final warning. Ledge snap will not remove an opponent from the ledge, if they are invincible, or if you are the max distance for the ledge snap. Instead youll just free fall to death. However if they are no invincible and the hitbox for QA is still there, it will knock them off.
Uses?: Well theres a bunch of potential things that would take too much time to write up. Just use your imagination. Edge guarding is pretty obvious. Experiment with different angles and places to try it. Heres a few examples of interesting places to start it from.
http://www.youtube.com/watch?v=sEPDSJe4UwY
Heres the video, but you might want to read this thread to know what youre watching.
http://www.youtube.com/watch?v=VjmuTs6Qc6Q
All QA's are done for a 45 degree angle. Position for everything needs to be adjusted for different angles. This can also be done from the air. And for those that leave you off in the air, you will have a double jump even if youve used it.
Perfect Ledge Cancel
Pikachu QA's to the ledge and the QA is canceled while you are offstage, allowing you to do anything from that position. Directional input and holding has no affect on this. This requires a specific position and angle, meaning while you can do it from multiple places you have to adjust the angle. You know youve done a perfect ledge cancel because pikachu will face towards the stage.
You see this at :10 in the video, the very first one. As I said its very specific and therefore difficult to do. The most important thing to note is its position for the angle.
Ledge Snap Cancel
Pikachu QA's to the ledge and snaps immediately onto it. The requirement for this is that it is done in the range prior to the perfect ledge cancel and you CANNOT hold onto the analog stick. If you do hold onto the analog stick youll freefall and SD.
You see this one at :13. Given the wide range you have to do this its not too difficult.
Regular Ledge Cancel
Pikachu QA's towards the ledge, and the QA is Canceled. Directional input and holding have multiple affects on this. The requirement for this is that it is done after the range you would perfect ledge cancel, and before you are unable to reach near the ledge with a quick attack. As I said directional input, holding, and even the range and aerials have an effect on this, so I will cover them
1)In the first range pikachu will end up offstage. However unlike perfect ledge canceling, if no input is made then pikachu will snap to the ledge. If you holding away, fastfalling, or doing an aerial or b move however will prevent him from grabbing the ledge. You can also do a QAC from this position offstage.
Examples are between :18 and :34. I only show what happens when you hold away, and then when you do nothing. But you can do any of the stuff mentioned above to not grab the ledge. The range for this is fairly wide too so its not that hard.
2)In the second range, pikachu will remain slightly onstage. If you do nothing as far as directional input it will simply act as a normal QA. If you hold away from the ledge however , he will move offstage without experiencing normal stage landing lag.
Examples after :55, and at 1:05 an example of doing the same thing but not holding offstage. I mess up a few times in the video, but the range for this again is fairly large so its not too difficult to do.
Warning: One thing you may have noticed is that in a regular ledge cancel, a very useful variation requires you hold away or down from the stage to prevent a ledge snap, while in a ledge snap cancel holding away causes you to plummet to you death. At a set angle the ranges are pretty clear, but it is still good to exercise caution. However there are also two ways to avoid this; the first is to simply use an aerial, b move, jump, etc. for the regular ledge snap cancel. A uair finishes quickly so it can be used to avoid grabbing the ledge, and allow you to keep the analog stick at neutral in the event you accidently do ledge snap. Another better method is to return the analog stick to neutral, then hold offstage. Requires some quick hand movement, but it is very doable. Again this will allow you to fall away from the ledge on a regular ledge cancel, while snapping onto it with a ledge snap cancel.
And a final warning. Ledge snap will not remove an opponent from the ledge, if they are invincible, or if you are the max distance for the ledge snap. Instead youll just free fall to death. However if they are no invincible and the hitbox for QA is still there, it will knock them off.
Uses?: Well theres a bunch of potential things that would take too much time to write up. Just use your imagination. Edge guarding is pretty obvious. Experiment with different angles and places to try it. Heres a few examples of interesting places to start it from.
http://www.youtube.com/watch?v=sEPDSJe4UwY