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Fox Matchup Export~

Ishiey

Mother Wolf
BRoomer
Joined
May 20, 2008
Messages
7,292
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Land's End (NorCal)
Fox


Current Ratio:
What to look out for:
How they will KO you:
Best/Worst spacing zone:
Campy or Aggressive?:
Tricksies:
Wolf’s most powerful tool:
Chaingrabs/Tilt Locks?:
What to do when offstage:
Stages
- Strike:
- Ban:
- Pick:

:059:
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
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Location
Europe
Difficult match-up for both characters but also quite fun to play.

Wolf and Fox have very different attributes but also a similar playstyle in this match-up, which is very much ground based. Almost all positions except the neutral one are not favourable for one character or the other - neither likes to be in midair a lot and both are generally better off staying away from platforms. They also pretty much neutralize each others camping game due to their extreme mobility [either on the ground or the air] and their blaster / shine. That generally leaves lots of quick paced, grounded, close range fighting as the key for the match-up.

Expect him to demand your close range game to its fullest - use lots of jab, grab and mix-ups with jab and tilt. Walk a lot; if you want to punish stuff from mid range DACUS > Dash. Both characters are very good at punishing many options so don't throw out fsmashes because can dair you OoS into a follow up, which means massive damage for you. Wolf on the other hand has bair -> fsmash / dacus guaranteed at low-mid % [like ~30% but it depends on staleness too] and later he has fthrow / dthrow -> BDacus and both combos deal close to 30%. Both characters have similar damage output and a similar point where they are close to a KO which is between 110% and 120% due to their weight KO-Power ratios.
Ideally this match-up comes down to which can outpower his opponent in close range battle so 5/5 seems like a reasonable ratio.

On a sidenote I'd like to add that I tend to avoid hitting the shield of a grounded Fox with fair - even a retreating one. His dashing Usmash really covers a lot of ground in little time and deals quite high damage as well as incredible knockback [similar to our Dacus with more knockback but less damage] and I've been killed out of a retreating fair from a Fox before - I don't think any other character is able to do that. If I use fair in this match-up it's often to finish Fox off out of a juggle.

I don't think stages matter all that much in this match-up tbh. Both seem to do pretty much the same on most stages *shrug*

:059:
 

Conviction

Human Nature
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^ After reading that I don't see much of a reason to explain anything MU-wise, unless are little questions. Maybe by next Saturday I can have the list of moves Fox can punish from Wolf. Also I wouldn't mind if I saw the Wolf's produce the same. (Moves Wolf can punish Fox for using.)
 

~ Gheb ~

Life is just a party
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Messages
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Location
Europe
http://www.smashboards.com/showpost.php?p=10807425&postcount=42

It's a bit inacurate and not complete - just a rough overview of what works against what. Some things are unrealistic [Nair punishing jab1 has to be frame perfect] and impractical. I'm actually working on a bigger project of what moves Wolf can punish [against the whole cast] but it'll take a while. If anything I can do the data for Fox asap and post them for the current discussion - fortunately the Fox boards have extensive frame data to work with.

:059:
 

Conviction

Human Nature
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Luxor has done a good job an has the most update (and probably last version) of Fox's Frame data. Also I have a similar project like that going on.
 

Choice

Smash Champion
Joined
Apr 28, 2010
Messages
2,578
i'll see if i can convince trevonte to come in and post (without trolling) how this mu looks like. we should try to get TKD to post in here too.
 
D

Deleted member

Guest
I don't think stages matter all that much in this match-up tbh. Both seem to do pretty much the same on most stages *shrug*

:059:
Perhaps ban Jungle Japes? Fox and Falco can zip around with side-b to the ledges on that stage, which can make things annoying.
 

Ishiey

Mother Wolf
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I'd actually CP Japes against Fox if I could because of how high the ceiling is :3 Other qualities I'd look for in a stage are the focus on air combat. Stages like Norfair that favor characters that are good at moving through the air might be a good decision for Wolf because of horizontal speed, but Fox's vertical acceleration is amazing so it might be a fair trade.

Also, yeah, what Choice said. I really wish all tournaments had Japes and Norfair as legal CP stages so Wolf mains could get a borderline free game :p

Uhhh I'm definitely going to post more on this later, but both characters can gimp eachother with shine (Fox can shine Wolf after getting caught in upB lol, it's hilarious... :<), basic rule here is to avoid using upB whenever possible. DIing out of Fox's fair and shining is great, as is just trading with your own fair/bair. If you see Fox getting close, try FH shine to escape (since he lacks disjoints on aerials and has low horizontal airspeed), worst case scenario is probably eating an upair as opposed to a dair>whatever. If you can force Fox to approach, crouch to discourage a fair and get ready for either a dair/shield/dashattack (retreating fair beats out all but shield, jumpshine gets you out of there for all but beats dair).

I played Meep and another Fox in friendlies for a bit at APEX, idk how familiar they were with the matchup but I was doing pretty good against Meep (approximately even split of wins/losses) and didn't lose against any other Fox. Part of me wants to say it's slightly in Wolf's favor, but idk, Fox's usmash really does punish/kill too well for it to be far from even.

Also, Fox's JJC. Can it really chain Wolf across the stage? I try to avoid cqc with Fox because of how fast his jab is, hence the importance of not getting daired :p

:059:
 

Seagull Joe

Smash Legend
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10,388
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NNID
SeagullJoe
I hate Fox. End of story. I played Meep's Fox too much already. Ugh...

My opinion on this matchup is probably different from other's perspective, but I'll see what peepz post before I do a write up.
 

_Kain_

Smash Champion
Joined
Apr 30, 2009
Messages
2,154
Fox has to be at full hop distance when he dairs to get no lag on lading. If he short hop dairs he'll have a bit of lag for you to capitalize on if you block it
 

meepxzero

Smash Master
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Jan 7, 2005
Messages
3,039
Location
teaching the babies....
mus probably even.

Fox has all the tools to punish all of wolfs attacks, but wolf has enough viable moves to mix up his approaches to keep the fox guessing.

plus we cant laser camp wolf due to his reflector so if we are down a stock/percent we have to approach putting us at a disadvantage.
 

_Kain_

Smash Champion
Joined
Apr 30, 2009
Messages
2,154
They both can punish each other's moves pretty well. No one better than the other

When it comes to gimping who has the adv??? Like to see some opinions. Mine is wolf. Once i get some debate i'll explain my opinion
 

castorpollux

Smash Champion
Joined
Dec 19, 2007
Messages
2,502
They both can punish each other's moves pretty well. No one better than the other

When it comes to gimping who has the adv??? Like to see some opinions. Mine is wolf. Once i get some debate i'll explain my opinion
for the sake of debate, I DISAGREEE
 

Ishiey

Mother Wolf
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Come on guys, productive posts :p

I kindasorta secondary Fox, if that counts >__> Anyways, I think Wolf wins in the gimping department, simply because it's easier for Wolf to force Fox to upB (nair/shine sideb) than it is for Fox to force Wolf. Unfortunately, once we're forced to upB it's pathetically easy for Fox to gimp us ;___;

:059:
 

_Kain_

Smash Champion
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Messages
2,154
Come on guys, productive posts :p

I kindasorta secondary Fox, if that counts >__> Anyways, I think Wolf wins in the gimping department, simply because it's easier for Wolf to force Fox to upB (nair/shine sideb) than it is for Fox to force Wolf. Unfortunately, once we're forced to upB it's pathetically easy for Fox to gimp us ;___;

:059:
How does fox force us to up b tho?
 

Conviction

Human Nature
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Shine,Dsmash,Nair offstage,Bair,Dair offstage.

I would suggest trying to blaster a recovering Fox if he still has his double jump.
 

castorpollux

Smash Champion
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Messages
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that's why more wolfs should up B at a downward angle more as a mix up. it makes it harder for people to gimp you
 

Laem

Smash Champion
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Nightrain
make sure to not accidently land on stage with it though, the lag is unbearable xD
 

castorpollux

Smash Champion
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make sure to not accidently land on stage with it though, the lag is unbearable xD
it's actually a lot easier than people think it is. I swear it's easier to grab the ledge when angled down than it is when it's angled up
 

TMT

Smash Rookie
Joined
Sep 17, 2009
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9
Location
Germany
yeah, totally agree xD
and if you hit your opponent (don't know, why he should jump in xD but if he does) UpB pulls him under the stage
 

Choice

Smash Champion
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Messages
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fox should not be gimping wolf. his gimp game is terribad.
 

Choice

Smash Champion
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those arent bad moves but fox jumping off stage and attempting these as gimps is unless its vs up b i guess.
 

Choice

Smash Champion
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iunno, it just shouldnt happen really. you're doing it wrong if it does.
 

_Kain_

Smash Champion
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Never had a fox do nething to me gimpwise other than shine me out of up b which was my fault for bein put in a position to up b

Then again....on wifi i remember Samboner hoggin the ledge n when i side b he wud FF DJ Nair and he wud hit me out of it...blastering when recovering then DJ Side Bing put a stop to that though
 

Choice

Smash Champion
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^ exactly. everything fox has in terms of gimping theres an easy solution to it. it doesnt really affect the mu so we should just discuss other things instead of debating it.
 
D

Deleted member

Guest
This MU is gonna become pretty important, as I'm sure you will see numerous Fox players pop up thanks to the new tier list. Once at kill percent, just watch out for dair>Up-smash.
 

Ishiey

Mother Wolf
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Watch out for dair > dsmash when you're near the ledge... with bad DI that's going to suck :x If you're good with SDI, you can actually SDI out of Fox's dair :O but that's really hardcore, as long as you can SDI enough so that the dsmash doesn't send you towards the closer ledge you should be doing okay enough regardless of DI.

:059:
 

Choice

Smash Champion
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careful that you dont sdi up though cuz then you're setting yourself up for usmash. hmm unless if maybe you can shine before he can usmash you if you sdi up. i wouldnt know.
 

Ishiey

Mother Wolf
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Dair combos depend on %, dsmash works earlier than usmash by quite a significant amount which is when I'm saying you should DI well because I got owned by bad DI out of dair>dsmash twice in tournament at %s where usmash would not have killed :x

:059:
 

Choice

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dair also combos into usmash if the character is in the air slightly instead of being grounded, too i thought. i know certain parts of dair and certain %'s allow for it to combo into usmash.
 

M.C. Pee-Pants

Smash Journeyman
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dair also combos into usmash if the character is in the air slightly instead of being grounded, too i thought. i know certain parts of dair and certain %'s allow for it to combo into usmash.[/QUOTE}

also at high percentages Dair can make u trip so it atomatically a free upsmash or dsmash
 

GUARD

Smash Journeyman
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I'd actually CP Japes against Fox if I could because of how high the ceiling is :3
ok...... allow me to teach you the ceiling (high and low) for Fox. If the ceiling is Low, then Fox will kill aproximately 10% earlier.......but Fox will probably die much ealier too. If the ceiling is High, then Fox will kill approximately 10-15 % later.....but will also be a real PAIN to kill Fox.

in other words....the HIGHER the cieling the better it is for Fox. Fox has one of (arguably THE) best Momentum Cancel in the game. So killing Fox in a place like Japes is a Nightmare......while Fox will only have to deal VERY LITTLE more % to kill others.
 
D

Deleted member

Guest
ok...... allow me to teach you the ceiling (high and low) for Fox. If the ceiling is Low, then Fox will kill aproximately 10% earlier.......but Fox will probably die much ealier too. If the ceiling is High, then Fox will kill approximately 10-15 % later.....but will also be a real PAIN to kill Fox.

in other words....the HIGHER the cieling the better it is for Fox. Fox has one of (arguably THE) best Momentum Cancel in the game. So killing Fox in a place like Japes is a Nightmare......while Fox will only have to deal VERY LITTLE more % to kill others.
Wolf can kill off of the side of Japes just fine. I don't think his momentum cancel would be enough to save him from a well placed bair or dsmash.
 

Ishiey

Mother Wolf
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I was going to say that :< lol

True though, Fox's momentum cancel is ****-tastic (especially compared to Wolf's... as far as we know, that is), and having the water there makes shine gimps a lot less effective (at least for me since I always camp the right side lol). Being so close to the sides also helps Fox kill with dsmash out of dair if you don't SDI it to the inside... Idk, even if the ceiling height doesn't help out Wolf I'd still go Japes for all the other things Wolf has going for him there :p

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