SuSa
Banned via Administration
The point of this thread?
Find Brawl's Grab Formula to calculate each characters guarenteed amount of pummels at any %, then try to best organize the amount of pummels into exact brackets of guarenteed # of pummels. These pummels will not include the ability to throw, just pummel.
Big O's post confirming details and giving information related to the Grab Formula
Thank you Big O!
DDD Infinite Break Math Amazing Thread of Pwn
T-Block found this thread for me, and it pretty much contains everything I needed to create this thread. It also uses Reflex as the threshold for insanity of mashing at 0.87 inputs per frame off of this moment in the video. Unless you think you can break out of grabs that fast on average, that's our high-end extreme to gather the most accurate data possible.
Javascript Program used to find data. created by T-Block! Thanks a ton!
It's a simple web page that allows me to input the number of frames for a pummel and calculate it using the human extreme (Upper), the human average (Mid), and no human input (Lower). This allows me to create the data extremely fast!
Also thanks to Xeylode for creating a Microsoft Excel sheet that pretty much does the same exact thing, but can provide graphs. Once I discuss it with him we'll see what I can do with updating this with graphs of the data.
Important things to note:
Okay, so with the information and knowledge I was given, the Grab Formula is the following:
Example if your opponent is at 140% and your pummel speed is 12 frames.
90 + (140 * 1.7) = F
90 + 238 = F
328 = F
328 / 13 = 25.23 = 25 (Rounded down)
25 / 12 = 2.08 = 2 (Rounded down)
So who's ready to finally get this formula down and benefit every character board?
PS:
Meta Knight has the slowest pummel speed of the cast. So you'd be helping every other board more. If that's a motive... hahahaha
___________________________________
Yoshi - 20 Frame Pummel
Percent Brackets
High Input
0-98% 0 Pummels
99-250% 1 Pummel
Average Input
0-5% 0 Pummels
6-64% 1 Pummel
65-123% 2 Pummels
124-178% 3 Pummels
179-241% 4 Pummels
242-250% 5 Pummels
No Input
0-5% 4 Pummels
6-17% 5 Pummels
18-29% 6 Pummels
30-41% 7 Pummels
42-52% 8 Pummels
53-64% 9 Pummels
65-76% 10 Pummels
77-88% 11 Pummels
89-99% 12 Pummels
100-111% 13 Pummels
112-123% 14 Pummels
124-135% 15 Pummels
136-147% 16 Pummels
148-158% 17 Pummels
159-170% 18 Pummels
171-182% 19 Pummels
183-194% 20 Pummels
195-205% 21 Pummels
206-217% 22 Pummels
218-229% 23 Pummels
230-241% 24 Pummels
242-250% 25 Pummels
Find Brawl's Grab Formula to calculate each characters guarenteed amount of pummels at any %, then try to best organize the amount of pummels into exact brackets of guarenteed # of pummels. These pummels will not include the ability to throw, just pummel.
Big O's post confirming details and giving information related to the Grab Formula
Thank you Big O!
DDD Infinite Break Math Amazing Thread of Pwn
T-Block found this thread for me, and it pretty much contains everything I needed to create this thread. It also uses Reflex as the threshold for insanity of mashing at 0.87 inputs per frame off of this moment in the video. Unless you think you can break out of grabs that fast on average, that's our high-end extreme to gather the most accurate data possible.
Javascript Program used to find data. created by T-Block! Thanks a ton!
It's a simple web page that allows me to input the number of frames for a pummel and calculate it using the human extreme (Upper), the human average (Mid), and no human input (Lower). This allows me to create the data extremely fast!
Also thanks to Xeylode for creating a Microsoft Excel sheet that pretty much does the same exact thing, but can provide graphs. Once I discuss it with him we'll see what I can do with updating this with graphs of the data.
Important things to note:
- You may only input 1 Button and 1 Analog Input per Frame and each input removes -8 frames, this means the total amount of frames that may be removed per frame is 16. | We will assume the highest human average is Reflex's at 0.87 inputs per frame.
- Pummeling every 27 frames or faster makes it count as one move for stale moves. May be different for weak pummels (tested with DK who does 3% fresh). The reason it may be different is because weaker moves have less hitlag which may or may not affect how long you have to wait before it counts as multiple hits.
Okay, so with the information and knowledge I was given, the Grab Formula is the following:
Code:
Base = 90 Frames
D = Enemy Damage
Damage Multiplier = 1.7
F = Total number of frames to break out
H = Number of available frames to pummel
Input Multiplier + Inputs per frame = (8 * 2 * 0.87) = 13.92 = Rounded down to 13
X =Character Pummel Speed
Y = Number of Pummels
90 + (d * 1.7) = F
F / 13 = H
H / X = Y
90 + (140 * 1.7) = F
90 + 238 = F
328 = F
328 / 13 = 25.23 = 25 (Rounded down)
25 / 12 = 2.08 = 2 (Rounded down)
So who's ready to finally get this formula down and benefit every character board?
PS:
Meta Knight has the slowest pummel speed of the cast. So you'd be helping every other board more. If that's a motive... hahahaha
Yoshi - 20 Frame Pummel
Percent Brackets
High Input
0-98% 0 Pummels
99-250% 1 Pummel
Average Input
0-5% 0 Pummels
6-64% 1 Pummel
65-123% 2 Pummels
124-178% 3 Pummels
179-241% 4 Pummels
242-250% 5 Pummels
No Input
0-5% 4 Pummels
6-17% 5 Pummels
18-29% 6 Pummels
30-41% 7 Pummels
42-52% 8 Pummels
53-64% 9 Pummels
65-76% 10 Pummels
77-88% 11 Pummels
89-99% 12 Pummels
100-111% 13 Pummels
112-123% 14 Pummels
124-135% 15 Pummels
136-147% 16 Pummels
148-158% 17 Pummels
159-170% 18 Pummels
171-182% 19 Pummels
183-194% 20 Pummels
195-205% 21 Pummels
206-217% 22 Pummels
218-229% 23 Pummels
230-241% 24 Pummels
242-250% 25 Pummels