Raziek
Charging Limit All Day
Ok, this post is gonna serve two purposes.
1) As something people can read when BPC namedrops "Nova Scotia" in every topic where stage legality/policy comes up.
2) I'm looking for input on a few ideas I'm trying out at a tourney soon.
Note: This topic is NOT a place to argue stage philosophy in general. HOWEVER, as I am looking for input on a few controversial stages, it will inevitably come up. Just please, TRY to stay away from philosophy and more specific to individual, concrete issues with the stages that will be discussed.
And without further adieu, the ruleset.
The most important things to note are of course:
1) MK is banned.
2) Very liberal stagelist.
Ok, that's Purpose 1 taken care of, which is to provide reference material.
On to purpose 2, which is the input I'm looking for.
As I'm sure many of you know, I'm a proud supporter of the "Innocent until proven guilty" concept. With that in mind, at our next tournament, coming up November 20th, I am holding a side event, which is the "Borderline Banned and Custom Stages" event. The purpose of this event is to test the waters with a couple dubious counterpicks, and see how feasible implementing custom stages is for our scene.
Now, with that said, here are the customs I am currently considering, the majority of which I pulled from the Cat5 submissions topic, and the old topic we had on Customs.
Equity - By Overswarm
Abyss - By Overswarm
Libra - By Overswarm
Lesser Stairway - By Crow!
Trigonal Planar OR Perovskite - Both by Crow!
Skyscraper Peak - By Niddo
Isolation - By Niddo
MicroCarousel - By prOPAC, modified by Crow!
Foxhole Atheist - By Sunshade
Ironfield - By MikeKirby
Hill - By Luxor
Dreamland 64 - by Krazyzyko
Underworld - By Krazyzyko
Now, with that out of the way, I'm looking for suggestions for how to organize these custom stages, and I'm always welcoming of new stages to try out.
Stages from REGULAR BRAWL that will be CPs for this event include:
Mario Circuit
Skyworld
Green Hill Zone
Onett
REMEMBER, THIS IS NOT FOR A PHILOSOPHY ARGUMENT. THIS TOPIC ASSUMES MY PHILOSOPHY, AND FOCUSES SPECIFICALLY ON THESE STAGES AND THEIR QUALITIES.
For Reference: WHERE IS NOVA SCOTIA?
We're the blue one, farthest East.
1) As something people can read when BPC namedrops "Nova Scotia" in every topic where stage legality/policy comes up.
2) I'm looking for input on a few ideas I'm trying out at a tourney soon.
Note: This topic is NOT a place to argue stage philosophy in general. HOWEVER, as I am looking for input on a few controversial stages, it will inevitably come up. Just please, TRY to stay away from philosophy and more specific to individual, concrete issues with the stages that will be discussed.
And without further adieu, the ruleset.
General Rules
-------------
3 Stock
8 minute timer
Items are set to "off" and "none"
* All sets are best 2 of 3 matches. Bracket Finals and Grand Finals are Best 3 of 5.
* If the timer runs out, the victor is determined first by stock and then by percentage. In teams, each players stock/percent is added together.
* Resolving Ties: If percents are the same or both players die simultaneously, there will be a 1 stock, 3 minute, same characters, same stage rematch.
* In the event of a dispute, controller ports will be selected by ONE ROUND of Rock-Paper-Scissors. In teams, controller ports shall be used in a 1221 fashion.
* You are responsible for your own controller and name tag. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Meta-Knight is banned. He may not be selected under any circumstances unless BOTH players agree to his use. Shenanigans in tricking new players into allowing it will not be tolerated, you must clearly inform your opponent that he is banned, then request to use him.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.
* Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned. If the Tournament Organizer or a judge can conclusively determine the player responsible for the failure, that player loses the interrupted game. Players are expected to know their characters and prevent this from happening.
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
Set Format
----------
1. Opponents make their character select screen choices for the first match, DOUBLE BLIND PICKS OPTIONAL.
2. Opponents start the stage striking procedure.
The stage striking order changes depending on the number of stages allowed. When reading this order, “1” is player 1 and “2” is player 2. The optimal striking orders are as follows:
9 Stages: 1-1-1-2-2-2-2-1 (Read: Player 1 strikes 3, P2 strikes 4, then P1 picks the last stage)
3. The first game is played, using the stage chosen during step 2.
4. The winner of the previous match announces his 2 stage bans.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
Stage List
Starter
Battlefield
Smashville
Yoshi’s Island (Brawl)
Lylat Cruise
Pokemon Stadium 1
Final Destination
Halberd
Castle Siege
Pokemon Stadium 2
Counterpick
Delfino Plaza
Luigi's Mansion
Pirate Ship
Brinstar
Frigate Orpheon
Pictochat
Rainbow Cruise
Jungle Japes
Norfair
Green Greens
Distant Planet
Port Town Aero Dive
Yoshi's Island (Melee)
-------------
3 Stock
8 minute timer
Items are set to "off" and "none"
* All sets are best 2 of 3 matches. Bracket Finals and Grand Finals are Best 3 of 5.
* If the timer runs out, the victor is determined first by stock and then by percentage. In teams, each players stock/percent is added together.
* Resolving Ties: If percents are the same or both players die simultaneously, there will be a 1 stock, 3 minute, same characters, same stage rematch.
* In the event of a dispute, controller ports will be selected by ONE ROUND of Rock-Paper-Scissors. In teams, controller ports shall be used in a 1221 fashion.
* You are responsible for your own controller and name tag. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Meta-Knight is banned. He may not be selected under any circumstances unless BOTH players agree to his use. Shenanigans in tricking new players into allowing it will not be tolerated, you must clearly inform your opponent that he is banned, then request to use him.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.
* Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned. If the Tournament Organizer or a judge can conclusively determine the player responsible for the failure, that player loses the interrupted game. Players are expected to know their characters and prevent this from happening.
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
Set Format
----------
1. Opponents make their character select screen choices for the first match, DOUBLE BLIND PICKS OPTIONAL.
2. Opponents start the stage striking procedure.
The stage striking order changes depending on the number of stages allowed. When reading this order, “1” is player 1 and “2” is player 2. The optimal striking orders are as follows:
9 Stages: 1-1-1-2-2-2-2-1 (Read: Player 1 strikes 3, P2 strikes 4, then P1 picks the last stage)
3. The first game is played, using the stage chosen during step 2.
4. The winner of the previous match announces his 2 stage bans.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
Stage List
Starter
Battlefield
Smashville
Yoshi’s Island (Brawl)
Lylat Cruise
Pokemon Stadium 1
Final Destination
Halberd
Castle Siege
Pokemon Stadium 2
Counterpick
Delfino Plaza
Luigi's Mansion
Pirate Ship
Brinstar
Frigate Orpheon
Pictochat
Rainbow Cruise
Jungle Japes
Norfair
Green Greens
Distant Planet
Port Town Aero Dive
Yoshi's Island (Melee)
The most important things to note are of course:
1) MK is banned.
2) Very liberal stagelist.
Ok, that's Purpose 1 taken care of, which is to provide reference material.
On to purpose 2, which is the input I'm looking for.
As I'm sure many of you know, I'm a proud supporter of the "Innocent until proven guilty" concept. With that in mind, at our next tournament, coming up November 20th, I am holding a side event, which is the "Borderline Banned and Custom Stages" event. The purpose of this event is to test the waters with a couple dubious counterpicks, and see how feasible implementing custom stages is for our scene.
Now, with that said, here are the customs I am currently considering, the majority of which I pulled from the Cat5 submissions topic, and the old topic we had on Customs.
Equity - By Overswarm
Abyss - By Overswarm
Libra - By Overswarm
Lesser Stairway - By Crow!
Trigonal Planar OR Perovskite - Both by Crow!
Skyscraper Peak - By Niddo
Isolation - By Niddo
MicroCarousel - By prOPAC, modified by Crow!
Foxhole Atheist - By Sunshade
Ironfield - By MikeKirby
Hill - By Luxor
Dreamland 64 - by Krazyzyko
Underworld - By Krazyzyko
Now, with that out of the way, I'm looking for suggestions for how to organize these custom stages, and I'm always welcoming of new stages to try out.
Stages from REGULAR BRAWL that will be CPs for this event include:
Mario Circuit
Skyworld
Green Hill Zone
Onett
REMEMBER, THIS IS NOT FOR A PHILOSOPHY ARGUMENT. THIS TOPIC ASSUMES MY PHILOSOPHY, AND FOCUSES SPECIFICALLY ON THESE STAGES AND THEIR QUALITIES.
For Reference: WHERE IS NOVA SCOTIA?
We're the blue one, farthest East.