th3kuzinator
Smash Master
To Do List:
Approach
Shield Pressure
Tech Chase
Character/Stage Performance (idea by soup)
Technical Skill (From most technical to least technical)
1. Fox (Techs like Multi-shine, Shine Jab, SHDL, Running SDHL, SHSL, speed, teleport)
2. Yoshi (DJC, DJCC, DJCL, Parry, Nair Chains, Egg Cancelling)
3. Ness (DJC, DJL, Backwards Extended DJC, Fair Chains)
4. Mario (SH DAIR UAIR, Uair chains, SH fair/bair --> Uair, third directional UPB, mario tornado)
5. Pikachu (Uair chains, Double UPB)
6. DK (Platformed Uair Chains, Punch Canceled Shenanigans)
7. Luigi (SH DAIR FF UAIR, Luigi Tornado, Third Directional UPB)
8. Link (Usmash combos, uair/utilt chains, boomerang/bomb placement, platform canceled upb)
9. Falcon (fair/nair/bair combos, upb canceling, pivots)
10. Kirby (weak nair/bair combos, anything --> upb finisher, rock canceling)
11. Jiggs (teleport)
12. Samus (teleport)
Recovery (From best to worst)
1. Pikachu (UPB has really good range in all directions pika also has multiple periods of invulnerability during the move)
2. Mario (Great Vertical Recovery, Mario Tornado, Fireballs, good priority UPB)
3. Luigi (Great Vertical Recovery, Luigi Tornado, somewhat fireballs, upb has good range (not the best priority)
4. Kirby (A large amount of horizontal and vertical distance due to jumps, upb has good vertical)
5. Samus (very floaty, bomb recovery, invulnerability at start of upb)
6. Yoshi (Knockback resistance at most percents)
7. Jiggs (Good horizontal recovery because of jumps, even more horizontal because of pound recovery)
8. DK (Upb good horizontal, DK's arms are invincible)
9. Fox (Easy-ish to predict and sub-par upb priority)
10. Falcon (Easier to predict than fox's and only has a few frames of actually good range. The rest are too easy to edgeguard)
11. Link (good hitbox, terrible distance. Very vulnerable from the top)
12. Ness (I could write an essay why Ness' recovery is terrible. PAINFULLY easy to predict before and after upb is used. At top of ness' recovery he stalls in the air for a long time before able to fast fall. If lands on the stage W/O fastfall --> 16 frames of lag, with fastfall its 32 frames (THATS HALF A SECOND). Even if lucky enough to grab ledge, all getup options are mediocre and ledgehopping with ness' second jump is easily punishable and ness is back to square one. Oh, did I forget that all one has to do it hover above ness for a second and intercept his pk thunder and ness is done. Any DECENT edgeguarder should not be able to let Ness recover once he is off the stage.)
Combo Ability (From greatest to least)
1. Falcon (fthrow/usmash --> uair x 6 --> upb is too easy. This is made easier by his speed and approach)
2. Fox (All his arials can be combo starters and his utilt and dtilt are good for starting. Usmash and uairs are very good finishers and can be combod into very easily)
3. Kirby (Utilt is **** honestly. Linking a weak bair/nair into fsmash after the uairs is too good)
4. Pikachu (usmash -> utilt -> fair chains. Any variation of these three moves guarantee a good start. Bair/nair finishers.
5. Jiggs (dair --> utilt is very easy and does not even require zcancel. Depending on percent rest, nair or uair finisher. Fthrow also works well when followed up with uair chains ending in rest.
6. Yoshi (Utilt and uair chains are great against heavies, dash attack/nair/ftilt are great against floaties)
7. Luigi (uair chains, sh dair ff uair is a good starter on bigger characters. Though his uair chains are sometimes harder to keep consistent, his upb and downb are both extremely easy finishers)
8. Mario (uair chains, sh dair uair is a good starter on all characters. Has a bit of trouble finishing which, with floaties, usually requires a ledge)
9. Ness (Has uair, fair and nair chains. A lot of starters but has a lot of trouble finishing. More of a tech chaser.)
10. Link (Uair combos can be continued to death percents with platforms. Walking utilts are always good. Usmash is a good setup for both of these (can DI out of this though))
11. DK (Although his uair chains are very good and can end in Usmash, they are very situational. If not by a platform all DK has is downb --> big punch or fthrow to upb/fair)
12. Samus (She can hardly combo at all. Maybe fair chains if no DI, some interesting stuff can be done with a broken shield but thats about it.)
Discuss Away~
EDITS:
(11/2/10) - Removed the Mindgames list because no one seemed to think it valid
(11/3/10) - (Tech Skill Bracket)
Moved Mario to 4 (+1),
Moved Pikachu to 5 (-1),
Moved Luigi to 7 (+2, SH DAIR FF UAIR),
Moved Falcon to 9 (-2, easy technical moves),
Moved Jiggs to 11th (+1, Teleport),
Moved Samus to 12 (-1, very floaty and not very much tech skill involved)
Added reasons for my placements
Approach
Shield Pressure
Tech Chase
Character/Stage Performance (idea by soup)
Technical Skill (From most technical to least technical)
1. Fox (Techs like Multi-shine, Shine Jab, SHDL, Running SDHL, SHSL, speed, teleport)
2. Yoshi (DJC, DJCC, DJCL, Parry, Nair Chains, Egg Cancelling)
3. Ness (DJC, DJL, Backwards Extended DJC, Fair Chains)
4. Mario (SH DAIR UAIR, Uair chains, SH fair/bair --> Uair, third directional UPB, mario tornado)
5. Pikachu (Uair chains, Double UPB)
6. DK (Platformed Uair Chains, Punch Canceled Shenanigans)
7. Luigi (SH DAIR FF UAIR, Luigi Tornado, Third Directional UPB)
8. Link (Usmash combos, uair/utilt chains, boomerang/bomb placement, platform canceled upb)
9. Falcon (fair/nair/bair combos, upb canceling, pivots)
10. Kirby (weak nair/bair combos, anything --> upb finisher, rock canceling)
11. Jiggs (teleport)
12. Samus (teleport)
Recovery (From best to worst)
1. Pikachu (UPB has really good range in all directions pika also has multiple periods of invulnerability during the move)
2. Mario (Great Vertical Recovery, Mario Tornado, Fireballs, good priority UPB)
3. Luigi (Great Vertical Recovery, Luigi Tornado, somewhat fireballs, upb has good range (not the best priority)
4. Kirby (A large amount of horizontal and vertical distance due to jumps, upb has good vertical)
5. Samus (very floaty, bomb recovery, invulnerability at start of upb)
6. Yoshi (Knockback resistance at most percents)
7. Jiggs (Good horizontal recovery because of jumps, even more horizontal because of pound recovery)
8. DK (Upb good horizontal, DK's arms are invincible)
9. Fox (Easy-ish to predict and sub-par upb priority)
10. Falcon (Easier to predict than fox's and only has a few frames of actually good range. The rest are too easy to edgeguard)
11. Link (good hitbox, terrible distance. Very vulnerable from the top)
12. Ness (I could write an essay why Ness' recovery is terrible. PAINFULLY easy to predict before and after upb is used. At top of ness' recovery he stalls in the air for a long time before able to fast fall. If lands on the stage W/O fastfall --> 16 frames of lag, with fastfall its 32 frames (THATS HALF A SECOND). Even if lucky enough to grab ledge, all getup options are mediocre and ledgehopping with ness' second jump is easily punishable and ness is back to square one. Oh, did I forget that all one has to do it hover above ness for a second and intercept his pk thunder and ness is done. Any DECENT edgeguarder should not be able to let Ness recover once he is off the stage.)
Combo Ability (From greatest to least)
1. Falcon (fthrow/usmash --> uair x 6 --> upb is too easy. This is made easier by his speed and approach)
2. Fox (All his arials can be combo starters and his utilt and dtilt are good for starting. Usmash and uairs are very good finishers and can be combod into very easily)
3. Kirby (Utilt is **** honestly. Linking a weak bair/nair into fsmash after the uairs is too good)
4. Pikachu (usmash -> utilt -> fair chains. Any variation of these three moves guarantee a good start. Bair/nair finishers.
5. Jiggs (dair --> utilt is very easy and does not even require zcancel. Depending on percent rest, nair or uair finisher. Fthrow also works well when followed up with uair chains ending in rest.
6. Yoshi (Utilt and uair chains are great against heavies, dash attack/nair/ftilt are great against floaties)
7. Luigi (uair chains, sh dair ff uair is a good starter on bigger characters. Though his uair chains are sometimes harder to keep consistent, his upb and downb are both extremely easy finishers)
8. Mario (uair chains, sh dair uair is a good starter on all characters. Has a bit of trouble finishing which, with floaties, usually requires a ledge)
9. Ness (Has uair, fair and nair chains. A lot of starters but has a lot of trouble finishing. More of a tech chaser.)
10. Link (Uair combos can be continued to death percents with platforms. Walking utilts are always good. Usmash is a good setup for both of these (can DI out of this though))
11. DK (Although his uair chains are very good and can end in Usmash, they are very situational. If not by a platform all DK has is downb --> big punch or fthrow to upb/fair)
12. Samus (She can hardly combo at all. Maybe fair chains if no DI, some interesting stuff can be done with a broken shield but thats about it.)
Discuss Away~
EDITS:
(11/2/10) - Removed the Mindgames list because no one seemed to think it valid
(11/3/10) - (Tech Skill Bracket)
Moved Mario to 4 (+1),
Moved Pikachu to 5 (-1),
Moved Luigi to 7 (+2, SH DAIR FF UAIR),
Moved Falcon to 9 (-2, easy technical moves),
Moved Jiggs to 11th (+1, Teleport),
Moved Samus to 12 (-1, very floaty and not very much tech skill involved)
Added reasons for my placements