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Marth's Grab Release Combo's *Still adding*

_Kadaj_

Smash Hero
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Throw that P***y at me? B***h I think Im Babe Ruth
Since no one has made the thread yet I decided to do so lol

Here I will list the possible grab release follow ups on all the characters that it can be done on.

Some of these you guys may not know, sorry for not telling people earlier? :)

***Note done correctly these will all tipper

:awesome:

Metaknight :metaknight:

Normal Dash
* Fair
* Dancing Blade
* Dash Attack
* Short Hop Dolphin Slash

Buffered Dash
* Dair
* Up Air
* Nair (not really effective due to it easily being able to be DI'd out of, at higher damages it's even easier)

On a moving platform going towards you
*Running Up Smash
*Studder Step Foward Smash
* All Aerials

Rainbow Cruise Only
*Studder Step Forward Smash ( Only on the moving parts of the stage, where the stage is moving towards the direction you are facing)

Wario :wario:
Assuming that you don't move anywhere
* Up air
* Up Tilt
* F tilt
* Foward Smash
* Reverse Studder Step Foward Smash :awesome:
* Fair
* Dair
* Bair
* Retreating Bair (For Tipper)
* Jab
* Up Smash
* Nair
* Short Hop or Full Hop Dolphin Slash
* Turn Around Dair (if you want to hit with the back side of the Dair, still tippers and spikes)


On a moving platform going away from you
* Turn around Uptilt
* All aerials (you have to chase them with it though)
* Turn around FTilt :awesome:

Under a platform
*Up tilt

Under Shorter Platforms like Battefield
* Up tilt
* Ftilt
* Reverse Studder Step Forward Smash :awesome:
* Forward Smash
* Fair
* Nair
* UpAir
* Full Hop Reverse UpB

Pokemon Trainer :pt:

Squirtle
* Studder Step Forward Smash :awesome:
* Dash and Re-grab
* Dash Attack
* Dair
* Dancing Blade

Ivysuar
* Full Hop Up Air :awesome:

Ice Climbers :popo:

Obviously only when Sopo is present
* Up Air :awesome:
* Fair

On a moving platform going towards you
* Fair
* Up Air
* Running Up Smash
* Nair
* Dair

Lucas :lucas:
Aerial Release
* Fair
* Up Air
* Dair :awesome:

Grounded Release
* Dolphin Slash
* Dancing Blade
* Re-grab
* Down Smash
* Foward Smash
* Jab
* F Tilt
* D tilt

Ness :ness:

Aerial Release
* Full Hop Retreating Dair (Kinda Diffcult to do but VERY possible) :awesome:
* Fair
* Up Air

Grounded Release
*See :lucas:'s Grounded Releases

Falco :falco:
If you land a grab in front of the ledge
*Run off Fair :awesome:

Game&Watch :gw:
Normal Dash
* Fair
* Up Air

Struggled list coming soon..
 

Freezewish

Smash Ace
Joined
Oct 8, 2008
Messages
827
GnW:
Gr to fair

These characters have to struggle for it to work:

DK:
gr to uair

D3:
gr to tipper'd dash attack (timing's weird on this one but not difficult at all)

EDIT: get outta here with that gr to dair on ness kadaj lmao. ****'s impossible >_>
 

Foodies

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Yay, thanks for making this. I look forward to the other parts :D
 

GimR

GimR, Co-Founder of VGBootCamp
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tip:

If you want to spike wario,

it's easier to just buffer backward on the control stick after pummeling him.

When he releases just full hop D-air, Marth will automatically turn around and the spike will be easy
 

Mr-R

Smash Champion
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I actually spike wario with the front side of my down air, it's easier for me
 

GimR

GimR, Co-Founder of VGBootCamp
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I actually spike wario with the front side of my down air, it's easier for me
To each his own I guess. The timing is pretty lenient that's why I said its easier
 

GimR

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you can grab release to tipper uair on mk???? O_____O

fuuuuuuuuuuu
don't worry, at low percentages you have a 4 frame advantage meaning you can d-air Marth before he finished landing on the ground
 

C.J.

Smash Master
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Wait, that doesn't make sense. Aren't air releases ALWAYS 50 (or however many) frames, percent irrelevant? Just like ground releases on both sides are ALWAYS 30 frames (squirtle, Ness, Lucas, and Bowser aside)

There's no reason we can do it at high percents but not low percents...
:confused:
 

LooftWaffles

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Wait, that doesn't make sense. Aren't air releases ALWAYS 50 (or however many) frames, percent irrelevant? Just like ground releases on both sides are ALWAYS 30 frames (squirtle, Ness, Lucas, and Bowser aside)

There's no reason we can do it at high percents but not low percents...
:confused:
He means frame advantage after the hit, I believe. Uair is hella laggy in the air, I think he means MK can ffdair before you can act. Obviously only at low percents
 

_Kadaj_

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Throw that P***y at me? B***h I think Im Babe Ruth
Well Orion fresh tipper up air out of a GR will be killing around 136 fresh LOL

Really no need to do it a low percents similar to up tilt because they can hit you because of low knockback and stun

lol Nike most of the ones with :awesome: beside it I found on my own
 

Raziek

Charging Limit All Day
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I wonder, is it possible to combine this thread's list with an updated list of our other true combos? (Takeurlife2's old thread)

If we can keep this completely up to date, it would be an AMAZING resource.

Amazing post Kadaj, only error I foudn was that you have U-Smash listed twice under Wario. xD
 

Shaya

   「chase you」 
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btw kadaj,

you can use fair,nair,uair, ds to hit wario if you're underneath a platform.

(not Smashville's one, but battlefields/ps1s/etc)

full hop reverse dolphin slash fresh I believe is the earliest we can kill wario vertically.
 

Remzi

formerly VaBengal
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I think he is only including the ones that are usable under a BF height platform.
 

Shaya

   「chase you」 
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Utilt and Usmash don't have more vertical knockback than RDS?
I seem to see that both utilt and usmash have a lot more ability to DI...

when I see someone get RDS they go... straight up.
take into consideration also being slighter "higher" too (yeah that distance makes a difference).

but the knockback o RDS vertically is the same as horizontally... forgot the list of kill power of marth moves unfortunately (lol).

but perhaps reverse utilt is still stronger, but I'd say its more likely to kill than usmash.
 
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