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Super Awesome Wario Advanced Technique and Combo Thread! Defensive Tire Play!!!

Pwneroni

Smash Lord
Joined
Sep 26, 2008
Messages
1,065
The purpose of this thread is to make an archive of all Wario's advanced techniques. There are a lot more than people realize, and it would be a good idea to keep track of all of them! I thought of doing this a while ago, but then forgot all about it in a blissful month with my girlfriend Mary.

Now, I could use everyone's help making a list of all the ATs out there that Wario can do! All the way from basic ones like DACUS to advanced ones like Bike 360s and awesome tire stuff! I ;)decided to include tire combos as well, and these aren't any old regular combos. Only strings either guaranteed or almost guaranteed can be included.

Oh almost forgot! To help new Wario players, I'm aiming to explain how to DO all the ATs also. I remember one time, I tried playing Sonic for a while. When I went on the boards to look at his ATs, there were a million and one but none of them were explained! A small write-up (like a paragraph or two), detailing the inputs, timing and useful situations would be great for each one :)

Vids too, I daresay? Wario exclusive? :O perhaps for the more complex ones heh.


Basic Techniques
Tire or Bike Techniques
More Complex Techniques
Special Buffered Techniques

1. DACUS*
2. **** DI
3. Edge Crashing
4. Platform Canceling*
5. Instant Throwing
6. Glide Tossing
7. Zibble Dropping*
8. Platform Drop Jumping
9. Platform Drop OoS
10. Buffered Dthrow Chaingrab
11. GTEX DACUS*
12. Optimal Breaking of the Bike*
13. Buffered DACUS
14. Chopper Hop
15. Bike Loops!*
16. Airdodge [Item] Drop
17. Z Catching
18. Footstooling
19. Stutter Stepping
20. Quarter Circle SDI
21. Dthrow to Buffered Dtilt
* = video or tutorial available

New Addition: The Tire Section (in the second post slot)

1. ---Dash Attack Canceled Up Smash (DACUS)---
About the DACUS:The DACUS is a moderately useful technique, utilized by many other characters than Wario. Wario's DACUS is on the quicker side, so you can use it to tech chase after throws or hits, and you can punish MK's tornado if the opponent tries to poke in then pull back. The downside though, is the Usmash itself is fairly easy to SDI. If the opponent is competent at Smash DI, then they will have little trouble getting out of this hit. However, you can use this to your advantage! Opponents who try to punish may still find you out of their reach, and you can punish with a grab, Ftilt or Fsmash!

How To Do It
Wario's DACUS is quick, and so are the inputs. Do an instant Dash Attack by dashing and hitting down on the c-stick. RIGHT immediately after you Dash Attack, hit up on the control stick and press z. I'm talkin really fast here. Before the dash attack even comes out, you have to be pressing up and z. You can hold z to charge the smash, trading the fluidity and quickness of the move for a bit of extra distance.

Thanks to 1337PGN for this helpful video on DACUS!

2. ---Having Super **** DI---
About Kick-*** DI: DI is a fairly basic and awesome technique! It maximizes the survivability in lots of different scenarios, most notably the predictable smashes that Wario has to face out of grab release. EXTREMELY USEFUL to a Wario player, I urge you all to practice this with a friend in training mode. In this lesson, we will explore a little on how to survive smashes with maximum effectiveness.

Basically when you get hit, there is a window where you can Smash DI. If there is more than one hit, you can SDI each one! DI uses both the control stick and the c-stick, SDI'ing the initial hit and circling to DI with the control stick while monentum canceling with the c-stick. Let's go step by step.

How to do it: Okay let's say you just got grabbed by Bowser, and he's going to hit you with a grab release to Usmash. Here comes the grab release, aaaand boom he starts his Usmash. Now you should be waiting for that Usmash, because you have to be quick. RIGHT when he hits you, Slam both the control stick and the c-stick diagonally downwards, opposite of the way you're going to DI, at the same time. You should see yourself teleport downwards. Now immediately circle the control stick to the left or right (depending on which way you want to fly) for conventional DI, and mash down on the c-stick for your momentum cancel (Dair in this case). Remember, the movements must be really quick! Slam both the sticks down, and immediately move them to their proper positions for DI. Practice this a lot, it can only do you good :)

You can survive Bowser's Usmash until 118% exactly using this method on FD.. Learning to SDI helps a lot in these scenarios! It can help you get that extra space for surviving to higher percentages. Like SDI'ing down and diagonal left, then quickly circling to DI to the right. Makes the heavy Frenchman even heavier heh heh.

3. ---Edge Crashing---
About Edge Crashing: This is a technique used to safely crash the Wario Bike onstage, allowing you to make use of it to acquire tires, throw the bike itself, or get on and ride it again. This is very useful on many stages, as obviously the bike is a wealth of potential in itself. More on that later. Much more.

This technique is great, because in edgeguarding scenarios it puts you in great position to throw the bike out at the opponent. It is pretty quick and fluid, and once you practice it you can seamlessly incorporate it into your playstyle.

How to do it: This technique is pretty simple. Let's do it on a simple level: Smashville. Start right at the edge of the stage, run off and bike towards the stage. Make sure you drop a tiny bit, but not too much. The end result is Wario and the bike both end up on the ground right next to each other. If you crash and fall down, that means you've fallen too far and must bike a little faster. If you just ride onto the stage, that means you haven't gone down far enough and must go a little bit further. The distance is pretty lax, not strict at all.

On some levels with weird edges, Edge Crashing requires more strict timing or is impossible altogether. Some examples of weird edges are PS1, Yoshi's Island and Lylat Cruise.

More advanced versions of Edge Crashing are simply crashing the bike successfully without preparation, in the midst of battle. It is very intuitive and easy, a gateway into the wonderful world of Wario's motorcycle! :)


4. ---Platform Canceling---
About Platform Canceling: Only useable on levels with a moving platform, this technique has yet to be explored by Wario players. Basically it involves jumping up to a platform, and canceling your Dair before it even comes out. The end result is an instant landing on the platform, rather than jumping above it and landing. It can increase the speed of your game if you do it right, but at the moment it is a treasure chest of untapped potential for Wario.

How to do it: The easiest level to do this on is Smashville, where a flat moving platform is present. Start below the platform on the ground, and fullhop up to the platform. Right as you are ascending through it from below, hit down on the c-stick to start your Dair. The objective here is to land on the platform before the Dair ever comes out, thus canceling it into an instant landing. It is possible to do this with other aerials, but Dair is easiest because it auto fast falls.

It is possible to do this at any point, you don't have to be on the ground to do it. You can Platform Cancel whenever you want, you just have to fast fall an aerial at the right point. The timing is fairly strict, but it's no Street Fighter 4. Wario has very little lag when he successfully pulls this off (as much as he would have with a regular landing). Common stages you can do this on are Smashville, Yoshi's Island and Lylat Cruise.

The most useful thing I've found for Wario is Platform Canceling out of a ledge jump. When the moving platform is above you, ledge jump and Dair at the right time. Anyone wanna explore this one? ;)

Credits to StarChileRoan for this video on platform canceling!

5. ---Instant Throwing---
About Instant Throwing: This technique is a really great one to learn if you want to get good with tires. It allows you to instantly create a hitbox, throwing a tire instantly as you come near it (it cuts out the time of you picking up the tire). You can give still items movement, throw back items thrown at you, and really it's great for speeding up your game and adding some flash to it. Works with any item!

How to do it: The timing is a bit strict on this one, but very intuitive and easy once you get it down. Easiest to do with L and c-stick (assuming you have vanilla controls). Let's say there is a tire bouncing on the ground in front of you. Jump and airdodge to catch it. Notice how you instantly catch the tire, then go through with the entire dodge animation. The goal here is to cancel the airdodge with a throw exactly as you catch it.

Basically you have to press dodge and c-stick in a direction almost at the same time. Jump and dodge to catch the tire, then flick the c-stick down immediately after you dodge. If successful, you should instantly grab the tire and throw it down! A great place to practice this tech is on Shadow Moses Island. The walls on either side make a great place to play with tires, since if a tire is in motion it won't disappear. The walls keep the tires in, so basically one tire will last you forever! Practice throwing and catching against the walls, ground, keep practicing till you get it down! :)

6. ---Glide Tossing---
About Glide Tossing: A technique developed fairly early in the metagame. It involves canceling a roll animation with an item toss, giving you a boost. Really useful for characters that can spawn their own items (Peach, Diddy Kong, ZSS, ROB, Wario). Not everyone has one, but Wario has a pretty great one! His long throw animations detract a little bit from the usefulness of this AT, but it is still useful nonetheless.

How to do it: To do this with Wario, you must have an item in your hand. Any item will do, in this case we will use a big tire. What you have to do is roll, but right as you roll you have to toss the item with either the control stick and A, or the c-stick (In this case we will use the c-stick). The timing is very tight, you almost have to press roll and hit the c-stick at the exact same time. If you miss the timing, Wario will still throw the item but he will go a very very tiny distance.

The Dthrow glide toss is arguably the most useful one, since it is the quickest to come out and has the least amount of lag. A really awesome thing to do is glide toss a tire down and Fsmash the opponent from behind. More exploration needed!


7. ---Zibble Dropping---
About Zibble Dropping: I found this AT the other day when I was practicing with tires, and it seems to have a good deal of potential. I dubbed it "Zibble Dropping" because it is a tire dribble and involves the Z button. You do this tech by shorthopping and throwing the tire down (either big or small) and then buffering a z catch immediately. The end result is another hitbox being created after the initial dthrow hitbox. This means that you can hit with a dthrown tire, Zibble drop and make the tire have another hitbox. Loads of potential :)

How to do it: Very simple and easy to pull off! Grab a tire, any size will do. Be warned that while you can do this tech with either size, only the big tire can be Zibble Dropped after you dthrow it to hit someone. Do a shorthop and dthrow the tire, buffering a z catch as you throw. The buffering window is really huge, so timing is very easy. There is a weird point where when Wario tries to z catch something, if the item is just at the right range below him, it will instantly catch the item, drop the item and airdodge. Dthrowing the tire puts it right at this point heh (destiny anyone? xD) You can Zibble Drop after you hit someone with a shorthop dthrown tire, creating another hitbox for the tire. Very useful!

Example of a combo: This one I made up is called Pinball Wizard (thanks to t0mmy for the name). It makes use of two tires, as well as the Zibble Drop. To start, a tire (either size) has to be bouncing behind your opponent. Shorthop and dthrow the (big) tire at them. After it hits, Zibble Drop and start an Fsmash. The opponent should get hit with the first tire, then get hit with the tire bouncing behind them. Then they will bounce towards you and get hit with the Zibbled tire. Unleash your Fsmash. Does around 40% and looks cool as hell ;) works at any percent since the tires have set knockback. More to come!

A Zibble Dropping Tutorial by Pwneroni


8. ---Platform Drop Jumping---
About Platform Drop Jumping: Wario's slow jump keeping you down? His jump from the ground is 6 frames for the start-up, airborne on the 7th frame. This is very slow (most characters jump on frame 4-6, Bowser is the slowest jumping on frame 8), and sometimes it can leave you at a disadvantage. By utilizing a platform drop (1 frame) plus double jump (1 frame also), you can significantly speed up your jump!

How to do it: A platform is needed, any one will do. Basically you are just dropping down through the platform, and jumping at the first possible frame. It's a really quick movement, and if you do it right you should hardly fall through the platform at all. The double jump disk should be above the platform you're using, and you should be free to do any aerial that you like! If you do it perfectly, Wario's jump will be cut from 7 frames to 2 frames. You cannot short hop or full hop, as you are using the double jump and can only jump that distance.

Exploration is needed for this technique! Especially if you pair it with a platform drop out of shield, this could be an amazing step for Wario in terms of jumping speed, out of shield options, follow ups and surprise attacks!

Example use: MK is Dair camping from above, fairly close to you. Normally he has enough time to Dair then jump away because of your slow jump. Platform drop jump to Uair for a quick punish before he can pull away! Haven't tested much out, testing needed!

9. ---Platform Drop Out of Shield (OoS)---
About Platform Dropping OoS: Similar to the Platform Drop Jump, this AT is a tad bit more difficult to perform. However, it's uses far outweigh any potential complaint like that! It gives Wario a really great out of shield option while he's on a platform. Normally, if pressured from below Wario is kinda out of luck. His jump is his best option to get away, and that's 7 frames plus more for shield dropping. That means getting away will take forever!

With platform drop OoS, Wario now has a really quick option available to him! The platform drop OoS is similar to the regular platform drop, in the fact that it only takes 1 frame! Way freakin faster! Pair that with a Smartfart and you have a 6 frame OoS option 0.o WOW! Now the difficult part is pulling it off, which brings me to...

How to do it: This technique could be done in both Melee and 64, but it was significantly easier. In Brawl, it's just as simple as pressing down while in your shield on a platform. However, the movement on the control stick is very precise! If you press down too hard, it will input a spotdodge. If you press down too softly, it will just angle your shield downwards. You have to tilt the stick down at the exact right pressure, and you will do a platform drop oos! Practice, practice practice! :p

Uses for Platform Drop OoS: Let's say Snake or D3 is standing below you, and you are on a platform above them on Battlefield holding your shield. Boom, they try an Utilt against you, and you successfully shield the blow. Normally, you're stuck in shield stun for 8 frames, a shield drop (7 frames) to platform drop attack will get shielded and punished. Normally such an attack is unpunishable. Normally.

Shield the Utilt, platform drop oos to fart. Utter destruction. If you don't have a fart ready, substitute in a Bite or Uair! Not sure if those would hit, but as always it could use more testing!

Next step.... Perfect shield to platform drop OoS Smartfart. I'm gonna call that one Greased Lightnin'. Couldn't resist :p

10. ---The Buffered Dthrow Chaingrab--- *Brought to you by FICTION!*
About the chaingrab: Wario's Dthrow is great and very unique. It has property unlike many other grabs; it has a set knockback PLUS you have a very slight frame advantage. Using these two properties together, you can chaingrab many characters by buffering in a turnaround regrab! It may sound daunting, but the point of this thread is to make stuff like this accessable to everyone! ;)

A lot of these are in a specific percentage range, and keep in mind that staling out your Dthrow is required for specific characters. Staling the Dthrow means that the more you use it, the less distance it will put them away from you. The change is very small, neigh unnoticeable to the naked eye. In a frame perfect world though, every pixel counts. Take Falco for example... technically our chaingrab on him starts at 53% right? You can actually successfully start the chaingrab at 73% and still keep going along with the chaingrab. However, if you try to chaingrab Falco over 73%, he can get away because your Dthrow is not staled enough. If you practice this chaingrab in training mode, you can only go up to 73% since moves don't stale in training mode.

List of chaingrabbable characters in progress... credit goes to K Prime for confirming the exact percentages! The original thread is ---HERE!!!--- and his original blog on AiB about it can be found ---Here!!!---

Falco - 53% to 120%

Donkey Kong - 0% to 100, 110% to 145%

Bowser - 0% to 180%

Falcon - 0% to 70%

Wolf - 59% to 200%

Ganondorf - 0% to 90%

How to do it: I would tell you how, but our good old friend Fiction (Best Wario Ever) has kindly posted EXACT instructions on doing the chaingrab. Thank you Fiction, and all credit for this section goes to Fiction.

instructions:
please read the whole post!


[separate from actual technique]
1.dthrow opponent
2.hold shield so that it comes out on earliest frame

Do this a few times so that you see how fast your shield comes out during the throw. To actually buffer a reverse grab, you will need to do it in the last 10 frames (6th of a second) before your shield comes out. Its nasty hard till I teach you some tricks on how to do it XD

Actual Steps
1. dthrow opponent
2. HOLD back on the control stick (i just roll it back after the dthrow, you dont have to do this very speedily since the dthrow animation is pretty long lol).
3. as falco (the hardest one so just work with me here XD) comes into the buffer zone, RELEASE the back that you were holding on the control stick and press the grab button within a short amount of time.
4. AFter waiting a split second (Feels like online latency sorta) wario will turn around and grab the opponent again.

Troubleshooting
Scenario 1: your shield comes up
-This means that you press the grab button too late
Scenario2: Wario turns around without grabbing
-This means that you released back on the control stick at the right time but you pressed the grab button before the buffer frames were active.
Scenario3: Wario grabs behind him, but falco has time to roll away
-Either you are starting too early....(53 is the earliest)....or you are not correctly buffering a grab. Instead you may be buffering just the turnaround then then initiating a grab on one of the opening frames after the dthrow, allowing falco those few pesky frames he needs to get away.

Tips for testing
-This is best to first test in training mode. It works from around 55-84 (i dont remember the exact percentage). If you want the falco to try to get out, put him on lvl 9 and set him to attack. he should b easy to grab haha.
-When testing it in regular mode, I find it easiest to set the handicap for falco at 50 percent. I go to FD, run up and grab falco. Grab attack him twice, and he will break out exactly at 53 percent. Grab him again and begin cging.

Learning the timing
So far I have seen three different ways to easily time the buffer besides just getting it in muscle memory.

-You can watch warios hands. As his fists get smaller and he gets up should be the correct window for a buffer.
-You can watch the opponent. As falco is about 15-20 degrees in relation to the ground (just above it) is about the buffer range. Hes still in his un-DIable animation thing.
-The michael haye method: he apparently listens for the sounds that the throw makes and bases his buffer timing off of that. I can't do this method but it might work for other people.



Hope I helped guys XD.
---11. Glide Toss Extended DACUS (GTEX Dacus)---
About the GTEX: Wario's Glide Toss is becoming more and more dynamic and useful the more it is explored. Especially the Dthrow glide toss, which has the smallest amount of lag of all the glide tosses. Pairing the distance of the glide toss with the distance of the DACUS, Wario can literally FLY across more than half of FD in a few quick moments! Doing this allows you to cover massive amounts of ground very quickly, and it's as simple as combining two ATs! :D

How to do it: This is quite simple, really. All it requires is a long tire glide toss (Dthrow is good for this one), then you just input a DACUS at the soonest possible time available! Remember, the Dthrow glide toss's timing is pretty strict, you basically have to push the shield down, control stick over and the c-stick downwards almost exactly at the same time.

Video Tutorial: Tires Give You Mobility!

*New Discovery!* - A regular Dacus can be replaced with a Buffered Dacus, or bDacus for short. This increases the speed of the GTEX, since it is the fastest possible timing! Thank you to S!C for this helpful information!

12. ---Optimal Breaking of the Bike---
About Breaking the Bike: Many Wario players know of the great tool Wario has, or are soon discovering it: Tires. Tires are great for stage control, traps and combos. They give the fat man the range he so much desires, but one must ask: how do you get these tires? Well that's an easy one, pull out your bike and hit it! Once the bike is destroyed, the two tires fly outwards onto the stage for you to grab. Now that's the basic idea, but we're going to take it a step further. What is the most optimal way to get tires?

There are literally hundreds of ways you can break the bike, and to determine which one is best for you, you must step back and think. Every time you hit the bike, it counts as a hit against a character. Thus, you can unstale your strong moves by hitting the bike with unused moves! There are fast ways if you need tires quick. Tires flying all over the place, even off the edge into the abyss? The move that breaks the bike determines the trajectories of the tires when they fly out! Edgeguarding? Yes, there's **** ways to cover multiple recovery options using the bike, and bring down it's hp at the same time!

The first basic step is getting the bike onto the ground. The fastest way to do this is to do an Instant Wipeout, meaning you pull the bike out and instantly crash in place. Nobody really knows how to do this consistently (if you do, let me know!) though, so until then Edge Crashing is the fastest and most consistent way to get your bike out. The next fastest is pulling out your bike and immediately jumping off, putting you in the air and your bike will keel over after it rolls for a bit.

Optimal Bike Breaking for Unstaling Moves

-Dtilt, dtilt, dtilt, repeat. Dtilt is farily weak (about 9% fresh), so you can hit the bike multiple times with dtilts to unstale your moves. A little bit hard to space, you have to be at the right range or you will A. miss hitting the bike or B. pick it up and carry it. Obviously you don't want that to happen as it might leave you open to be punished. Can also use Utilts, easier because there is no danger of accidentally picking up the bike.

-Nair2, Nair2, Nair2, repeat. The second hit of Nair counts for 1 move stale spot, and it only does 3-4% damage! If you have some spare time, use the second hit of Nair to unstale your strong moves a ton! Plus it's really quick, so your chances of getting punished are smaller.

Optimally Fast Bike Breaking

-Full Dair -> Utilt. Every hit from the (fresh) Dair must hit, then an Utilt will break the bike. Utilt is great because it's quick, medium strength, and most importantly it pops the tires right out in front of you. Utilt is definitely one of the best moves for last hitting the bike!

-Shorthop dthrow tire -> Uair. Important not to fastfall the clap, because it won't hit the bike if you do. This way is probably the fastest possible way to break the bike out of all of them. The Uair must be fresh, if it is staled at all then the bike will have a very tiny bit of health left. Uair is similar to Utilt, in that it puts the tires near you within easy reach.

The Bike on the Edge

A great way to get your bike on the ground quickly is to edge crash. This also puts you into a great position if you are edgeguarding your opponent. If you send them flying at high speeds off the stage but you know they won't die, think ahead and crash your bike on the edge. Now you have a very large tool to cover a VERY large area of space with a huge hitbox! Try Uthrowing the bike and grabbing the ledge. Effectively, both options are covered and recovering will become much more of a hassle for your opponent!

Every time your bike bounces (including bouncing on an enemy's head), it's hp goes down. Uthrowing the bike on the edge is very good against characters like Marth, Lucario, Olimar, Charizard, well the list goes on but basically anyone that can't fly, or has a crappy fly. If someone is hit with the bike while it's bouncing, it does around 12-15% per hit to them. That's right, I'm not even joking! The bike can also hit them multiple times, resulting in MASSIVE damage!!!

Keep in mind that Utilt and Uair are possibly the most useful "last hit" for the bike, as they place the tires very near you and with little movement. Do some exploration yourself, and see if you can find even better ways of breaking the bike! :)


Thanks to Krystedez for this helpful thread about "The Krying Chopper"

Thanks to TheRealBobman for making this AWESOME Wario guide on Allisbrawl! Part 3 is all about the bike, very useful information about the bike's priority, hit points and stuff like that!

Video Tutorial: Tires Give You Mobility! The bike breaking section is near the end.

13---Buffered DACUS (bDACUS)---
About Buffered DACUS:
The bDACUS is the next level of DACUS usage. It basically means you buffer in a DACUS out of lag, so it does the move ASAP. This allows you to be frame perfect, increasing your overall speed that you can do the DACUS! Simple in theory, fairly simple to input as well! Has great potential for combos, follow ups, traveling across the stage and quick attacks.

How to do it: While similar to the DACUS, it is an entirely different input. When you do a move (any move will do! Examples include Nair, Spotdodge, Glide Toss, Uair, any move's lag really), you have to buffer a dash Usmash, and then another Usmash within the 10 frame buffer window. Simple in theory, you just have to have really quick fingers to do it. Press over on the control stick and up on the c-stick, then hit up on the c-stick again REALLY fricken fast when you're in lag or out of a spotdodge. Try it out for yourself! Oh and a special note, you have to be facing forward to do a bDacus.


LOL I found the best bDacus! Better than I can do atm, it's even Wario exclusive! Credits to BrawlHumpy for this awesome vid!

14.---Chopper Hop--- *Brought to you by Krystedez!*
About Chopper Hopping:
Originally discovered by Wario Bike Magician Krystedez, this is a simple technique that creates airborne movement very quickly from a stationary bike. It's great in situations where you need to reposition your bike, and at the same time be safer than just getting on the hog and riding away. Krystedez has written up a great explanation of this tech all credit goes to him!

Originally Posted by Krystedez
"from your description"...

Omgosh, you know what, just do it yourself? Mhizzle did it.

Let me explain CAREFULLY.

You have a bike next to you. YOU'RE NOT RIDING IT. It's just laying there. You think you can do one of two things that involve handling the bike:

Ride it.
Pick it up and throw it.

But, you think... "I wish I could have it in the air right now with me on it... I could smack that guy over there with it while he jumps at me... I could even just move the gosh darn thing because it's not good in the middle of the stage... Since it's on the ground, I can't do that until it's gone and I just pull it out of thin air with foward B in the air..."

But then, you realize something...

"Wait, I'm the great Wario! I can do anything! Who cares if it's on the ground already! I'll ride into the sky with it anyways!"

You can't:

A. throw it, and jump on it in midair, brawl's physics do not allow that...
B. Ride it, and THEN jump... Again, brawl's physics, plus the fact you can't jump with your bike while riding it, you just jump off :|

So what do you do?

C. Short hop very fast while at the same time reaching for your forward B motion in order to ride the bike.

IF YOU PICKED C.... The result is Wario jumping onto his bike just like he would when re-riding from the ground, ONLY HE JUMPS INTO THE AIR AT THE SAME TIME WHILE RIDING IT. It's like he kicks himself AND the bike into the air while riding.

Get the picture now? If you don't, I'm sad. If you already know about this, good, I'm glad, because I didn't, and now I do. Didn't find immediate use for it until I used it in finals at a tournament, it helped me get it on top of the platform in Yoshi's Island without damage in the bike by just throwing it up (it takes hit points each time it bounces off of the ground or lands on the ground from throws I believe)... This method is like this:

Chopper Hop -> jump off, bike is now thrown in the air by riding it without taking its HP or picking it up. It's like a lagless throw just as much as an bike boost jump.


Full Chopper Hop: It has been discovered that you can add to the height of your chopper hop by using a full jump instead of just a normal jump! To do this, you will need to hold the jump button and hit side B all within the normal Chopper Hop input window!

zxz was kind enough to record a video about all the different ways to utilize the Chopper Hop! Thanks xzx! :)
xzx presents a Chopper Hop video! (substitute the name "Double Jump Chopper Hop" for "Full Jump Chopper Hop") :p



15. ---The Bike Loop---
About the Bike Loop:
Also known as Bike 360s, or the more famous "Forbidden Technique" made popular by Masky, this is an actual legit glitch in the game. It involves spinning Wario's motorcycle around on a platform, much to the enjoyment of spectators and players alike! Doing a Bike Loop during a match is guaranteed to get you a few laughs, even more if it's a money match or tournament set! Just don't get too carried away xD

How to do it: Okay, here's the real meat and potatoes of the Bike Loop section. Performing one is actually quite simple, you just have to get the timing down. The easiest place to start is Smashville, on the moving platform.

- Board the platform, and wait till it gets all the way to one side.

- Then, when it starts moving, bike away from the platform's path and turn around immediately. You should at this point be going very slowly forward on the motorcycle in the same direction the platform is going.

- As you near the edge of the platform, your front tire will start to dip downwards. Don't panic, this is supposed to happen.

Now is the crucial point. When you see Wario stutter a bit on his bike all glitchy like, flick up on the control stick. It's only for an instant, but the timing window is very obvious. All you need to do is flick up and that's it! ZZOOOOOOMMMMMMMmmmmmmmm!!!!!! You've done it! Yeeeeaaaaahhhh!!!!

You can do a Bike Loop on any level with a floating platform on it. This is level 2 Bike Looping, because the timing and inputs are a bit different than on Smashville. All you do is pretend that you're going to Edge Crash, so run off the edge, but fall a little bit further before you bike towards the stage. Now hold foward so you lean as far forward as you can on the bike, your aim here is to basically cut the bike in half with the level. Now once again you will see the glitch where you have to flick up on the control stick. Do it, and you should see Wario spinning like mad! Wah-wah-WAH!!

Advanced usage of Bike Loops involves the "Wario Rocket" maneuver, which basically sends Wario flying 1,000,000,000 feet in the air via Bike Loop (with a hitbox that is SUPER STRONG). I am not sure exactly how this is done 100% of the time, but it seems to be connected to the position of the bike on specific parts of levels. For example, I'm pretty sure the nose of the bike has to be pointing upwards when you pass over the ramp on Halberd while Bike Looping, and BAM! you shoot up super high!

Masky demonstrates the "Forbidden Technique"!

A Bike Loop tutorial video by Pwneroni

16. ---Airdodge [Item] Drop---
About the Airdodge Drop:
This technique is used to great effect by Toon Link players, and now the time has come for Wario players to look at it for themselves! When you perforom the Airdodge Drop, you go into your dodge animation and drop the item you're holding. This is very useful for Toon Link, because his bombs are explosive and leave the enemy stunned after they get hit. With Wario's tires, it may be a bit different. Tires are not explosive, but they have bouncing properties and a good bit of hitstun.

How to do it: This is a fairly straightforward and simple input, all it requires is pressing the dodge button and A at the right time. With an item in your hand, airdodge and right when it starts hit A. If you timed it correctly, Wario should
dodge and drop the item at the same time.

This technique is very much unexplored by Wario players, but it's easy to see where this can go. Out of a shorthop, you could dodge an attack and drop a tire on someones head or set a trap at the same time! When you are recovering from above with a tire in your hand, you could score some % by airdodge dropping the tire when your opponent tries to hit you. Solid!


17. ---Z Catching---
About Z Catching:
An extremely useful technique for Wario, and even better: Super easy to learn!! Z Catching is so simple, I will forego a "how to" section and just tell you right here. All you have to do is press Z when you're near an item in the air, and you will instantly catch it with no lag!

This works with any character, and on most items in the game. Z Catching has tons of depth and applications to Wario yet to be explored, just have fun with it and see what you can find!


18. ---Footstooling---
About Footstooling:
This technique is really quite an interesting addition to the Smash series. Basically you jump off of someone's head, and they fall for a ways unable to do anything. If they hit the ground, they bounce and are unable to tech! This means that with footstools, you have a possibility for some guaranteed combos! Also there are grounded footstools, which is when a character is standing and you "trampoline" off their head, giving them a small bit of stun. Another possibility is a "Peter Pan" Footstool (dunno what the official name is), where you sucessfully jump off their head but they recieve no stun ala Snake's Cypher, D3's UpB, etc.

Footstooling has been explored by tons of characters, and thus tons of cool stuff has been found. But we're not here to talk about other characters, are we? xD Wario players have merely scratched the surface of this awesome technique though, and I'm making it my mission to explore the unexplored. Chart the uncharted. Tame the wild beast that is your opponent and make Wario THE MOST AWESOME CHARACTER IN THE GAME!

How to Footstool: Footstooling is really quite easy, all it takes is a bit of timing and pressing the jump button. If you are on top of someone (literally), you press jump and it will perform the action of footstool!

- If an opponent is in hitstun, or in the air not in dodge animation, a footstool will send said opponent downwards in a classic footstool.

- If an opponent is standing on the ground in stun or not blocking/dodging, you will jump off their head. This gives them a small bit of stun, and the only damage you can possibly score out of this is if you have an item in your hand and you Dthrow it on top of them. *Fun Fact!* If you are dizzy from a shield break, this grounded footstool gets rid of your dizzy immediately. Useful if you and a friend are testing out stuff and someone's shield breaks.

- In certain situations, footstooling someone will give you a jump but not stun them. When an opponent is shielding on the ground, and during Snake and D3's UpBs are some examples.

Now the real money with foostooling is what you can do after you've sent them downwards (aerial footstool). The person you footstooled will bounce on the ground, unable to tech. Now they are prime targets for jab locks, tire locks, laser locks, weak Nair locks, fireball locks, you name it. Basically you can keep bouncing them with a combination of moves, and they can be forced into a normal get-up. This is only just beginning to be explored by Wario players, use your imagination and have fun with it! :)


19. ---Stutter Stepping--- *Thanks to xzx and Reflex for their contributions!*
About Stutter Stepping:
A fairly simple technique, but it can be very useful when used in the right situation! It basically involves canceling your dash animation with a move, most commonly Fsmash BY FAR, and boosting the range of that move by a little bit. Really quite good as a spacing tool, it gives Wario's Fsmash a little more range than it normally would. Sure it's small, but it's not the size that counts after all, it's how you use it.

Clarification needed for forwards or backwards dash cancel influences on Fsmash.

How to do it: Very simple inputs. First, smash over to dash. Then, hit over on the c-stick to Fsmash! It's a really quick input, you only want to get the first few frames of the dash because after that you are unable to cancel it. xzx has provided us with a cool video showing the distance difference between a normal Fsmash and a stutter stepped one!

A Stutter Step/Extended Fsmash tutorial by xzx! *He says in the beginning that you press over and Fsmash at the same time, but theres a teeeeensy bit of space in between the inputs!

20.---Quarter Circle SDI (QCSDI)---
About QCDI:
This is an advanced version of standard Smash Directional Influence (SDI). Thanks to Brawl's buffering system, wiggling the control stick in the direction you want buffers a bunch of inputs, rather than just one. This means you can SDI out of multi-hit moves (Mach Tornado, MK's Fair, Bair, D3's Uair/Dair, etc) more quickly and reliably, allowing for better punishing and follow ups.

How to do it:You see, with conventional SDI you simply smash in one direction when you are hit. To perform a quarter circle input, wiggle the control stick back and forth the direction you want: Think of a classic clock, 12 at the top, 3 on the right, 6 on the bottom and 9 on the left. A quarter circle would be 1/4 of that circle, for example from 12 to 3 or 6 to 9. You can basically pick any 3 hours next to each other, for example 10:30 to 1:30 for upwards QCSDI.


21. ----Dthrow to Buffered Dtilt----
About Dthrow to Buffered Dtilt:
Wario's Dthrow is a very interesting move, indeed. He sits on his opponent, and they come out behind him at a very small frame disadvantage. The good thing about this throw is that you can utilize Wario's small frame advantage to score a small combo into Dtilt, which then has better follow up options than a simple Dthrow by itself.

Wario's frame advantage from his Dthrow is very small. In fact, you could probably count the number of advantaged frames on one hand. Now there are only 2 moves that come out that quick for Wario on the ground: Grab and Dtilt. Dthrow to regrab is possible on several characters, and the same goes for this technique.

Aight here we goo

Dthrow to buffered dtilt works until certain % on these characters

:pikachu2: 75%
:dedede: 67%
:fox: 115%
:falco: 70%
:snake: 120%

Ill update soon with more characters :)
How to do it: When Wario performs his Dthrow, it is possible in the last 10 frames of the move to input your next moves. This window is right as Wario is clenching his fists during his Dthrow. 10 frames before his animation ends, input a turnaround then a Dtilt. If you buffer the move correctly, Wario should do a really quick turnaround Dtilt that will connect if the percentages are right. It definitely takes practice!

I'll add in some pictures later. Wall of text ftL haha.
 

Pwneroni

Smash Lord
Joined
Sep 26, 2008
Messages
1,065
The Tire Section

Tires are so totally awesome and amazing, I'm going to devote an entire section to their proper use! People say that tires are a "sub-par projectile" and that they are "alright.... I guess". Well ho ho ho they are in for a treat when I get this project rolling! :D Hmmm.... now where to start?

As always, input is appreciated ;)

The Beginning

Ahhh.... tires, oh how you've grown! Why it seems like only yesterday you were a small, undiscovered, underdeveloped idea sitting in the corner of Super Smash Bros Brawl! Good thing Wario players like Krystedez, FICTION and TheRealBobMan saw the potential of these tools, and opened the door for everyone to explore! Well now, good ole Pwneroni has been putting in his work and time, exploring tires more in depth than ever before. Now it's time to share with old and new players alike what I've found! As always it is a great pleasure serving the Wario community :)

Clean Slate Mode
At first glance, tires may seem like a sub-par projectile, I don't blame anyone who thinks that at all! Quick list of pros/cons.

+ Do great damage, anywhere from 2% all the way to 15% from one throw!
+ Can combo into a hit or footstool
+ Bounce multiple times, have a lasting hitbox
+ Do not degrade unless stationary

- Take forever to get out, not to mention while your bike is onstage you are at risk!
- Predictable from long range.
- Disappear on shields
- Disappear when they touch a hitbox

At first glance, the cons will probably outweigh the pros. Put yourself at risk by having your bike on the stage? Even if you get over your fear of being gimped without your bike, the tires take forever to get out! If you manage to acquire a tire, you throw it straight at your opponent and it disappears on their shield!

Well my friends, that's where the special know-how comes into play.

Table of Contents:
1. Why Tires Are Good
2. Dthrow Uses
3. Glide Tossing Applications
4. Instant Throwing
5. Z Catching
6. Tire Combos
7. Defensive Tire Play

The Know How

Due to the interesting attributes of tires, you can't use them like any other projectile. To be a Tire Master, you have to be a bit fancier. A bit of a showman, if you will. If you just throw the tire at your opponent, they will probably block it, simple as that.

To truly use a tire effectively, you must think before you throw. A tire will last forever if you use it right, so what's the rush? Making a tire last is the name of the game! It would be best to start with the basics: why it is better to have a tire in your hand, rather than none at all.

I Wanna Hold Your Hand: Why Tires Rock Your Socks Off
Wario is a great character, but he is definitely not the best of the best! One of his biggest weaknesses (imo) is his lack of range. He is very capable without his bike and tires, a style I call "Kung Fu Wario", meaning using only your body as a lethal weapon.

However, ignoring his tires is simply ignoring a vast resource and wealth of possibilities within this awesome character! While you hold a tire in your hand, you have something previously unknown to Wario: a ranged attack! Not only that, but you can combo a second hit out of a tire hit, and the possibilities beyond that have yet to be explored!

How to (Wario)!: Tires 101 (Crash Course)

Back to the basics though, having a tire in your hand. Now, imagine Wario's what I call "Threat Area", or area of space around him he is able to threaten at any given time. This first image is the perceived threat area of Wario in the air, without a tire. It is limited by the range of his moves, the Uair being the largest hitbox that he has (with a small disjoint at the tip, btw). His double jump is very good, and his aerial mobility is really top notch. Wario is truly a quick moving, small flurry of hitboxes, aerial grabs and nuclear explosions of smelly noxious fumes.

Everything within the red is roughly Wario's Threat Area.


The second pic is an example of the threat extension having a tire gives him. With a tire, you can force an airdodge, shield, attack, attempted rethrow, and a number of other things. Now is where you can mix it up with aerial hits, bite, grab, and fart.


Usage of tires in a match: Tires are not just straight up projectiles, they are option creators and approach tools, as well as adept walling instruments. When you have a tire in your hand, you have an extension of range, a flying hitbox that causes a good amount of stun on hit and also on shield. I would like to point you to a tournament match, where I used tires effectively against a MK player.

Pwneroni vs Tuen 1 @ G-Market

Tires can be a very effective tool for gaining and holding stage control, and as you can see in the match I made a particular big tire last about 50 seconds! ~0:55 - 1:45 baby! Awww yeah that's what I'm talkin' abouuuuuut!! *Ahem* Okay anyways, another match is in order to share, this one is a bit different. The MK is Nerd, one of the top players in Washington. Let's see how the tire game works on him!

Pwneroni vs Nerd 1 @ G-Market

Tires were used reasonably well in this match, notably at 0:33. If you Nair your opponent's shield, then have a tire hit the shield right after, you have a bit of frame advantage and can make the first move (in my case it was a spotdodge). I haven't quite looked at the frame advantage here, but there definitely is a bit!

This match also shows the dangers of leaving your bike on the stage. I neglected to break it, becoming too focused on the Kung Fu battle with MK. The result was me predictably getting gimped from the middle of the stage. Always make breaking your bike your second priority! The first, of course being avoiding taking unnecessary damage.


Important Point: Down Throw is the Way to Go!
Tires disappear when they hit shields or hitboxes, and only degrade if they are stationary. What should you do then? Play some basketball with the thing! Feel free to bounce the tire all you want with Dthrow, it's pretty safe and creates another hitbox on the field. Congratulations, you've just created pressure and stage control!

Adding another hitbox close to you is a great start. It will give you some protection against incoming attacks, from outright hitting the opponent to slowing down their hit while it slices through your tire. Just try to avoid creating a rhythm, because rhythms are patterns just simply begging to be punished.

Interesting Things to do with Dthrow (of the tire):

- Shorthop Dthrow tire -> Uair. This is a popular combo, as it pairs two high damage moves together for a one two punch! An added bonus is if the tire hits your opponent, the Uair can regrab the tire to allow for a better follow up.

Also a good thing to do is Dthrow thire -> Nair, it holds more potential for combos and it's easier to regrab the tire. For example, you can dthrow tire Uair and regrab a big tire, but cannot regrab it with the little tire. A Nair can regrab the small tire, making it more flexible.

This maneuver is not safe on shield, you will get shield grabbed and grab released to fully charged Fsmash. Not safe unless you score a read or are punishing.

Interesting Things: Did you know that both tires and the bike have jab-locking properties? If a guaranteed footstool method can be found while holding a tire, there could be guaranteed fart combos involving footstools, weak Nair/Fair locks and tire locks! How awesome would that be? :D

Pics to come soon.

Glide Tossing is More Useful than Flossing!
Wario has an interesing glide toss. His Fthrow, Uthrow and Bthrow glide toss all go a good distance, but Wario's item throw animations for those throws is verrry long. This means that you won't be able to do anything until the animation ends, thus making those glide tosses less useful and less dynamic.

Wario's Dthrow glide toss is where the money's at. His Dthrow is his least laggy throw both in the air and on the ground, as well as having the benefit of extending a tire's time on the field. Wario's Dthrow glide toss is very useful for movement, as well as a few setups and combos. I'll list all the uses I've found so far for the Dthrow glide toss!

1. Dthrow glide toss -> Fsmash: A very awesome combo, the tire has set knockback so this should work at any percent! It depends on where you hit the opponent with the tire though, let's say you're to the left of your opponent. Dthrow glide toss to the right, and the tire will hit them. If it hits the left side of them, they will be hit to the right and into your Fsmash. If it hits them on their right side, they will go to the left and be out of range. SDI can be a factor here, but it hasn't been tested enough to know how drastically the outcome can be affected.



An example of this combo can be found at 0:43 of Pwneroni vs t0mmy @ LOST 3

2. Dthrow glide toss -> grab, Dthrow -> tire hit combos into Fsmash!:

3. Shorthop Dthrow tire -> Fastfall Nair regrab tire -> Dthrow glide toss -> Fsmash: An example of this combo can be found at the end of Tires Give You Mobility!. This combo has not been tested out against human opponents.

4. Glide Toss Extended DACUS (GTEX DACUS): Shown in the beginning of Tires Give You Mobility!, shows how Wario can cover TONS of ground with the help of glide tossing! A How To can be found in the AT section above :)

Instant Throwing is faster than a Boeing!
Instant throwing is awesome for tires. Not only does it allow you to keep more than 2 tires at a time in motion, but it also gives you a "Tire Barrage" option that's always fun! Incorporating instant throwing into your game helps speed things up, create more intimidating walls as well as increase the effectiveness of your follow ups.

Remember not to fall into a pattern. Sure it's fun to instant throw all over the place, but try not to get too carried away. Remember to throw with a purpose, never wasting tires by throwing them willy nilly. Always make sure your tire has a purpose, be it offensive, defensive or anything in between. Listed are all the combos and maneuvers I know of involving the instant throwing of tires.

1. Shorthop -> Dthrow tire -> Instant dthrow tire -> Fsmash/Fart!: Originally invented by Fiction, this combo is guaranteed out of a Shorthop tire Dthrow. SDI hasn't been explored yet. Should work at any percent.

2. Juggling tires: Tires do not degrade unless they are still, and with instant throwing you are able to keep more than 1 or 2 tires in motion at once! It takes a bit of finesse, but this could have potential for defense, as well as setups for multi-tire combos!

Examples of tire juggling can be found in the beginning of Tires Give You Mobility!, practice makes perfect!

Z Catching: Practice Your Snatching!
Z Catching, I've found, is extremely useful when implemented with tires! The possibilities are quite enormous, and one of the main reason this tech is so awesome is because the tires bounce haha. It's awesome that the simplest AT is also the one that is most useful ;) heh heh.

To start off, perform a shorthop and throw the tire down. Notice how it bounces right back at you? This is called "dribbling" the tire. From here you can do a number of things, but the option we will focus on is Z Catching. When the tire bounces back up at you, just simply Z Catch and look at your options!

- Mix up your timings: Since Z Catching is lagless, you can freely adjust your position before you decide to throw your tire again. You're not restricted by a certain timing, so you are able to mix up your timings. Very useful for preventing rhythms from appearing, as well as spacing for tire traps.

- Dribble -> Double Jump -> Z Catch: Dribbling the tire creates a second hitbox on the field in proximity to Wario, and the Z Catch ensures that has the tire at his complete disposal with minimal lag. From there.... well the options are so plentiful that it would take forever to list them!

The most important part about Z Catching is positioning. It allows you to regrab your tire and reposition yourself, as you probably know in this game you don't stay in one place for long!

Tire Combos and Traps: They're Too Legit to Quit
This is the section that will be pushing the envelope for Wario. METAGAME ADVANCEMENT BABY!! That's what I'm talking about, aww yeah. Okay so basically what I will do is explore Wario's fricken awesome tire combos. If anyone wants to help, that would be sweet since another perspective would be beneficial. In the meantime, I will list and maybe make a few videos for things I've found so far.

***DISCLAIMER***: Some of these combos may be sloppy or not guaranteed, as some of them have not been tested on live opponents. However, it's really fun to come up with new ideas and giving them a try!

Combo Ledgend: - Wario's Hit 1 (Tire Hit/Action) -> Wario's Hit 2 (Tire Action) -> etc.

Combos

-SH Dthrow tire (hit) -> FF Nair (recatch) -> Dthrow Glide Toss -> Fsmash/Grab/Fart

-SH Dthrow tire (hit) -> FF Uair (recatch) -> Dthrow Glide Toss -> DACUS (possible pickup of another tire at this point)

-Grounded footstool (tire in hand) -> Dthrow tire (hit) -> FF Nair (possible difficult recatch) -> ??
Traps

-Opponent positioned above you on a platform. SH Dthrow tire -> DJ Bite (tire hit). If opponent is shielding, should be guaranteed bite.

-Live tire bouncing behind opponent. Nair/Uair your opponent right before you hit the ground, they will be pushed into the tire. If they are shielding, they will be in shieldstun and you have time for one action (around 15 frames, give or take a few). Grab is very likely to hit.


Defensive Tire Play: It Will Ruin Your Opponent's Day
When dealing with tires, it is important to know their limitations. They are not the greatest thing in the world when used offensively, given their disappearance in the presence of a shield or hitbox. Sure there are **** combos you can do out of a tire hit, but your opponent is not going to let you hit them very easily! I've been finding awesome new uses for defensive tire play, and along with some tried n' true favorites this section will be totally awesome for Warios learning tires! :D

Your Mission: Should you choose to accept it, will be to make your tire last as long as possible, within a reasonable degree. Do not kill yourself trying to rescue a tire, it could lead to you losing to an unranked WA Luigi player in a tournament set.

Step One: Breakin' Dat Bike
The first step in order to get Wario's tires on the field is getting the bike on the ground. There are a few ways of doing that:

-Super Bike Jump Bike Requisition
This is when you simply get on your bike and jump off immediately. This is a fairly quick move and it gets you high up in the air, your bike eventually slowing down and coming to a stop. Wario is able to mount his bike while grounded or in the air, you can choose depending on your situation. Generally it gives you more air if you jump and bike, but in doing so your bike will bounce a few times before it stops. Be careful not to send it bouncing off the stage! This will put you in an awkward position while your bike recharges.

Wario's metagame up to this point has put a particular emphasis on air camping. A good way to air camp is to jump really high, get on your bike going away from the stage and jump REALLY high. Wario's bike falls off the stage, and 5 seconds later his bike will be ready for use once again. In this metagame advancement of bike and tire goodness, certain elements of air camping are utilized. You can still create space and run down the clock by jumping high and riding the motorcycle, but in this instance we are aiming for the bike to come to a stop on the stage so we can break it! Patience and waiting are very important for a tire-using Wario, since they are dispelled so easily. If you want to make tires last, use this technique while you have a tire in your hand!

-Instant Wipeout
This is a technique where Wario pulls out his bike, and instantly crashes it in place. A very quick way to pull your bike out at any position on the stage, the only real problem is that it's kind of hard to do and if you mess up, you will be a sitting duck because it will do a slow bike turn. Use caution when utilizing this technique, but if you can do it consistently then it can be a real asset.

In order to perform this technique, simply hit Side B and buffer a turnaround. It looks simple on paper, but in practice it is more difficult. Your buffer window is right before Wario accelerates on the motorcycle.

-Edge Crashing
This way of crashing the bike is somewhat situational, but it is very easy to do consistently and sets up for some really cool edgeguarding scenarios! Basically you just run off the stage and instantly bike towards the level. If you perform this technique correctly, Wario should crash his bike onto the stage with very minimal amounts of lag. Now you can throw the bike up or downwards, depending on your opponent's character choice and the planned trajectory of their recovery.

If your opponent is recovering low, Dthrowing the bike will bounce the heavy item off the edge at a steep angle. This steep angle really can do some serious damage to characters with tether recoveries, or who are recovering from a low point off the stage. Olimar, ZSS, Ivysaur, Ike, Mario and other characters with similar recoveries are easy targets for this edgeguard.

If your opponent is recovering high or needs to grab the ledge, Uthrowing the bike on the ledge can cover a few options. If you Uthrow the bike and then immediately grab the ledge, your bouncing bike will be covering the enterance to the stage while Wario will be covering the ledge. Your opponent will have no choice but to recover in the path of the bike! If the bike hits them, you can really score some serious damage and even possibly score a kill with Uair or fart out of the bike hits. Characters vulnerable to this type of edgeguard are Snake, Marth, Charizard, Squirtle, and especially King Dedede.

Uthrowing the bike is preferred to Dthrowing it off the ledge, since not only does the bike stay onstage, but each bounce weakens the bike as well. Tires may be procured, while Dthrowing the bike would leave no tires to be seen.

Getting Out the Tires!
As stated before in the AT section of this thread, there are multiple ways of physically breaking the bike, each depending on your situation and your goal for the time. There are 4 categories: Defensive, Aggressive, Move Unstaling and Quick Break.

Defensive: If your bike is on the stage and your opponent is pressuring you, you are still able to defensively break your bike while minimizing your own risk. In order to do this, you must keep a few things in mind:

-Opponent's range
-Opponent's projectiles
-Opponent's hitlag on the bike
-Opponent's grab range

Your defensive play will vary depending on your opponent. For example, against Snake you can let his grenades do damage to the bike. While stationary, the bike will block grenades thrown from the ground, and will take a bunch of damage when the nades explode. After one or two grenades, your bike will have very little hp left. You can either break it yourself, or let more grenades blow it up for you. Against King D3, he will likely try to grab you when he sees that your bike is on the stage. His Side B is blocked by your bike on the ground, so when he tries to grab you simply keep your space and poke with aerials. Once you create a bit of space, you can then finish destroying the bike or pick it up and throw it. Bust to create tires.

Keep your spacing at an adequate level! It is important not to get hit when your bike is on the stage, because it will put you in a disadvantaged position. If you are separated from the bike, be EXTREMELY careful (especially against MK)! If you are in danger or off stage, be sure to save your jump and your fart as well. Both your double jump and fart combined can save your life if you are separated from the bike.

Aggressive: If you have stage control and have some space to breathe, you can use the bike aggressively and at the same time break it for tire usage. There are a few ways you can do this, some being safer than others. One way is to crash the bike and Smash Dthrow it toward your opponent. The big bike will dangerously advance in the direction of your enemy, and you are able to stay safe in the middle of your bike and shield any oncoming attacks. Any oncoming attacks will get absorbed by the bike, and if your opponent is struck then they can be sucked into consecutive bike hits for some big damage. Wario will not get hit with his own bike (unless it's reflected) so you can run and regrab, aerial to keep your opponent in the consecutive bike hits or even finish with a BIG hit like Fart, Fsmash or Uair.

Uthrowing the bike can be aggressive if you jump around and attempt to hit or throw your opponent into it. The large bouncing object is something to be afraid of, and thus your opponent will probably try to keep their distance. If you can catch them with a grab or Nair, they can be flung into the bouncing bike for consecutive hits (depending on the bike's remaining HP) and finished with a big hit. All these instances lead to the possible acquisition of tires.

Step Two: Making Defensive Use Outta Those Babies
Step Three: When Your Opponent has YOUR Tires! (those pompous poopheads)




Dthrow and Uthrow are Wario's bread n' butter throws for the tire, as they create a lasting hitbox on the field along with bouncing in place. Assuming the ground is completely even, your tire will bounce happily in place until it stops or you grab it again.


The important thing to remember is to make use of your tire!
 

B.Mack

Smash Ace
Joined
Dec 9, 2009
Messages
920
Location
England
i had an idea for this thread a while back but I didnt make it bcos there's a combo and AT section in MC's stickied guide.

nonetheless, I will participate in this thread as long as you dont give everything stupid names.
 

Dynomite

Smash Champion
Joined
Feb 23, 2008
Messages
2,899
Location
Atlanta, GA
NNID
GA_Dyno
Oh my god. Chair is gonna be wrecking this thread with his European vocabulary.

*microwaves some popcorn for the show*


I guess i should commit: Maybe you should have it in sections such as "stage tricks" "bike/tire tricks" Wario ground tricks" "air tricks" ECT.
 

Jebu-95

Smash Journeyman
Joined
Jan 4, 2009
Messages
338
Location
Finland
Good idea. This was pretty much what I was hoping to see since Im still new to Wario. Waiting for more to come :)
 

Pwneroni

Smash Lord
Joined
Sep 26, 2008
Messages
1,065
Heh heh what should I do next? This is pretty fun! I've been exploring a lot with tires, and have found some pretty awesome stuff!
 

B.Mack

Smash Ace
Joined
Dec 9, 2009
Messages
920
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you should definitely include how amazing fair is for combos in the air.

The knockback of fair, combined with Wario's air speed and the autocancel of fair work so well together that after you fair someone, you can follow their movement and hit them with almost any move you want. of course, characters like Marth will counter this pretty easily in the hands of an experienced player. the more stale f-air is, the higher its "combo-ability"
An aerial fair can combo into a nair, another fair, a uair/dair(fair has to be about fresh), a fart, or even an upB lol.
 

Lord Chair

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I don't see how or why I should **** this thread with my European vocabulary. Tbh MC's guide is super outdated and the only reason it's still stickied is because we've collectively been too lazy to make a new one from scratch.

It's a nice start, and a small community project isn't really something I would call a 'bad' thing. We don't get new threads popping up that often, the last couple of months we haven't really had anything substantial to talk about (especially since no one felt like making more MU threads after I started the Diddy one, which left me rather disappointed).

If I want to bash threads or posts at random, I'll just go to the Marth boards. Really, just so you guys know, I go to the:

- European boards to be awesome and super social

- Marth boards to troll, cause controversy and make people really really mad by being honest, also to post explicit content and huge walls of text about my love life and boredom

- Wario boards to be serious and talk about the character

- All other boards to treat the same way as the Marth boards, only with less commitment


Just so you know.
 

Pwneroni

Smash Lord
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Yes AL, people is supposed to take this seriously. Thanks LC :)

I'm aiming for this thread to be a help to new Warios, as well as a place to discuss new ATs! I've been at work trying to push the fat man's potential, and I noticed there were no places exclusively for ATs on the board. And yeah that guide is really old... not too bad but it would be awesome to have a place reserved for AT discussion eh?

I will try do do one or two every day, excluding the next few days because I will be in WA for a tournament. If anyone else wanted to chip in, the help would be appreciated :)
 

PieDisliker

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Are you going to include basic combos like nair's combos and other stuff like fair to fart?

I'm sure there's a lot of basic combos that can be thought of, but I'm not sure how much they're worth mentioning.
 

Pwneroni

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No, this thread is reserved for advanced combos only. Mostly ATs though heh, the advanced combos I'm thinking of involve 2 or more tires and a whole lot of tech skill. Feel free to make a thread of basic combos though, I'm sure it would be useful to many players! :)
 

PieDisliker

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Alright. Just checking.

I'm not going to make a thread on it myself though, because I feel I'm not experienced enough to give a detailed thread on it, and I don't think I know enough of them on my own to really make a thread for it.

Any combo I can think of anyway you probably know of yourself and if it's good enough you'll put it on.

You gonna include %'s they'll work at, though?
 

B.Mack

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there is one important thing I would like this thread to do.

there is a HUGE amount of useful information that gets wasted in the Q&A thread. if we could trawl through it and get tips and stuff organised into this thread, that'll be awesome.
 

Pwneroni

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Hmmm maybe a Tips & Tricks thread or something would be good for that. Like useful things to know in general or even character specific. I totally agree with you Baron Mack, lots of stuff DOES get lost in that big thread haha. There are hundreds of pages! :O That would be a great thing for someone to do haha.

And yes PieDisliker, the percentages will be included in the combos :) what kinds player would I be if I didn't? xD
 

Krystedez

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Wanna throw my Crying Chopper(more aptly named the lmaocopter "LAME-O-COPTER") in the mix? I've done it in several bracket matches, friendlies, and MM's, and it maximizes damage between 44~89 percent depending on how many successful times you bounce the bike on them. It's more of an advanced technique.
 

Dynomite

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"kick a** DI"
Maybe this can be used as an example?

1:05 http://www.youtube.com/watch?v=RdhGvgBQtZ4&feature=related


Also the Zibble AT: I am not sure i understand fully what you mean, but i have found something similar a little while ago: If you airdodge and press Z when picking up a tire, wario will grab the tire and drop it in the middle of his airdodge.

Maybe its the same thing that your talking about but when you say " its only done at a certain hight" might wanna fix that. Not sure if its the same thing or not.
 

Pwneroni

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Ah, thanks for the feedback. It's akin to the z drop you mentioned, but out of a dthrow. I'll try to clarify, and I'll get some vids up soon.

Pretty nice SDI against Billy haha, on the right track! I think you might have been able to live if you DI'ed to the left though :) good work!
 

B.Mack

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I've seen the bike > dthrow thing in loads of matches, you'd be surprised how often people get ***** by it.

good **** Kryst.
 

(S!C)

Smash Journeyman
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i like this thread
but, some tricks are hard for me to imagine, uuuuhm could you take some videos of the tire tricks please? ;D
 

Pwneroni

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Heh I'm gettin my own personal capture card real soon! I'll make some vids then for sure :)
 

Labernash

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I've performed a WoP with FAir and a tire. FAir > throw tire > second jump FAir > catch tire if you can > etc. It's good on certain people. If against a Marth, I use the tire last because he upB's the poor rubber guy, but fair enough out so you I can edge Hog. I find it useful on people like Yoshi. I cancel Yoshi's second jump and pushing him to death or retreating and watching him fall and butt taunt him. Good for knocking out people who can't fly. I've found it to work most of the time on people like G&W and Toon Link.
 

Pwneroni

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Whoa nice! How do you do a Fair though while holding a tire? Leading the way with the tire is my favorite method, you can force the opponent to airdodge and then punish them! It would be great against Yoshi too for sure, he can super armor through 1 hit but pretty sure he can't get through 2! xD
 

Labernash

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I meant like FAir them off of the stage, air dodge catch a bouncing tire that's near the edge by chance, then throw tire at em so you can get out and Fair some more. Might end up just using a tire the whole time, teehee! Sorry, I was typing from a phone and I was too frusturated to go into better detail. =/ It's pretty situational, but sometimes I base whole matches off tires. I just like something to try and protect during a friendly.

Oh, I also have had tires box me and a buddy in, then forward throw so they spin and hit the tires during the throw. Makes me dance a little inside everytime.
 

Pwneroni

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Haha that is so awesome! Throwing people or hitting them into tires is always cool :p I agree that with mixing tires into your game, even basing your strategy off using them, can be a good idea. Just another style among the many Wario has! Attack patterns can be quick, long ranged and safe on block. Mixing in bite and grabs with tires against a shield is freakin awesome! Campy Warios can camp to their heart's content, and have a great poking tool at their disposal to chip in damage at long range.

Tires for life.
 

Labernash

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True that! The only problem is, if another projectile or certain attacks hit it, or even sheilded, they're done. D= But, with pros comes cons Eh wot.
 

ragnarock

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does anyone know how to do the d-throw boost grab chainthrow on falco? I can't do it for anythang, it needs a guide
 

Lord Chair

Smash Master
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Zigsta,
my love
make us a sticky
which is nothing but
the directions for
dthrow chaingrabs
stating instant-bans
for people that
require further elaboration

my love

Do it.



No really.

Do it.
 

Pwneroni

Smash Lord
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Messages
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Made changes to the OP, lemme know if anything sounds funky or needs to be changed! Warkin on gettin' a new capture card, damn bank's been closed every day I've gone there! First it was sunday, then it was MLK day! Any other holidays I'm not aware about on 1/18/2011??!! xD
 

B.Mack

Smash Ace
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920
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England
amazing OP Pwneroni, good **** for adding in Fiction's post and the Dthrow CG %'s and stuff...

platform drop-jumping is a Basic Technique I would say.
 
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