wwwilliam0024
Smash Journeyman
Well ya bunch of Bozos! Its about time we get the MU discussions growing, again i shall host you with another MU for us to Discuss.
This time for you lazy bums, i give you....
-SNAKE-
50/50 Even
(even though i think it should really be 45 - 55 snakes favor)
- MU mentality - (from DK cheat sheet)
- Ground Pound lots.
- You can Sheild Grab his landing after he Cyphers, or SA Africa Punch him if you have one stocked (probably the better option).
- If he is recovering below the stage, Dair spike him; the Cypher will all ways pop you back up so you can recover, no matter how low it is. If you happen to miss, you can do it again!
- Good stages for DK -
- Battlefield
- Rainbow cruise
- Jungle *****
- Delfino plaza
- Brinstar
- Neutral Stages for DK -
- Smashville
- Lylat (even though explosives are hard to see here, but the edge can help you get no laggers... its got some pros and cons.)
- Picto chat
- Castle siege
- Pokemon stadium
- Stages to Avoid VS snake - (BAD)
- Frigate
- Halberd
- Final destination
Very Important TIPs for Success vs Snake
With the great help of Wilmenz (pro Snake), I am widely knowledged on this MU, ive lived every situation VS snake, and these tips will surely help.
I also must quote a few things about the MU mentality on the Cheat sheet.
First of all lets start by recognizing our opponent, he spams grenades, has huge hitboxes and can kill fast. Luckly we are Fat and we are able to live long against him.
- Once we start the Match, our main Key must and always will be, Get snake off the platform or get him in the Air. No fancy chaingrabs, no **** without thinking it first.
- Approaching snake can be annoying at first cause mainly, you cant attack directly, and spacing can also be a problem due to grenade shielding. But worry not, we have Down B, this attack will get Snake air borne almost everytime, but remember to SPACE it! if you DownB like a moron next to snake, he can and will shield + punish. You will either blow up by the Nades or get punished with Ftilt (PAM! PAM!).
Once you connect DownB, this is your chance to approach and read snake, for his options are limited when falling and if he jumps hes in risk of being juggled.
- Once we got snake airborne we must now do as much % as possible, juggle him carefully, shield his Aerials, Pivot grab or punish his dodges and CARGO him up, or simply throw out of stage. DK can Bair snake "wall of pain" to a decent 50%+ damage, and if the snake is not smart and doesnt escape, you can take a stock by finishing the "Wall of pain" with a Spike.
NOTE: now that i mentioned spiking, it is really easy on Snake, but dont go for the Spike always, its a great risk and not every snake lets himself get Spiked, some snakes let go of the Ceiphers (how ever the **** you spell it) and trick you to go for the spike, they control B reversals and can be unpredictable when coming back up stage. And if you miss you WILL lose a stock, this is a let the controller go situation. BUT of course if hes using the CyFFer (pro spelling) close to the stage coming form below, a Spike is always a good idea.
PRO TIP: When ever you spike a snake on low % and take the stock, look at your opponent with a MANLY face and while he complains with himself give him the "HOW DOES IT FEEL?" face. epic.
- Killing Snake is not that difficult, we got many moves at hand, Dsmash, Punch, etc.
Now we must be patient and use all our mindgamez and tricks up our sleeves to land the hits.
> Africa punch is decent enough, and the SA frames are really really help full, use this attack whe u have snake cornered or whe hes falling, hes to easy to predict.
> 9 Wind gets a clean fresh kill if snake is above 70%, it can KO him at 60% if on an edge or with bad DI.
> Use Dsmash to punish snakes Rolls, dodges, airdodges, Shielding his attacks, get ups on stage, go for the KO!
- When snake is grabbing on the edge and attempts to get up..... Wilmenz said:
"Dsmash covers all options that aren't GUA"
Words from a pro snake, we just need a little Dsmash, but carefull when snake gets up with an Attack, you can simply look at his animations and notice theyre different, shield to Dsmash.
NOTE: when snake does a Normal stand up when hes under and over the 100%, snake has only 4 FRAMES of vulnerability before he stands up on the stage, time your **** right, aim for grabs or simply Down B on them!!
- We will sometimes find moments were we feel under pressure with snake, when he spaces Ftilt, Dair Oos, or even having trouble with grenades. Our shield sucks, dont let yourself get carried away by shielding a few of his attacks, almost always you will get hit. Shield his Nair isnt safe, neither his Dair, even his Ftilt, which he can keep throwing until ur shield is worth nothing. You can punish his Ftilt after Shielding it with your own tilts, but always careful!
If youre shielding and you dont think ull handle, roll away, jump, or run out of there, Dodging will get you hurt if you are close.
- Snake cant really gimp you, so youre almost safe out of the stage, unless your opponent jumps of with a FAIR AND SPIKES THE **** OUT OF YOU!! in such a case.. i would shake hands with the snake and go home and cry.
- You have a huge variety of attacks in your dispossal... The key is to use em wisely and dont forget the main ideas.
Ok bozos! its your turn to post anything i missed!
- Matches -
William (DK) VS Alu (snake)
- http://www.youtube.com/watch?v=SxuzcqON6G4&feature=related
(this snake was bad as ****... i didnt even have to play him right.. but watch anyway)
Il be posting more fights soon.
-William
This time for you lazy bums, i give you....
-SNAKE-
50/50 Even
(even though i think it should really be 45 - 55 snakes favor)
- MU mentality - (from DK cheat sheet)
- Ground Pound lots.
- You can Sheild Grab his landing after he Cyphers, or SA Africa Punch him if you have one stocked (probably the better option).
- If he is recovering below the stage, Dair spike him; the Cypher will all ways pop you back up so you can recover, no matter how low it is. If you happen to miss, you can do it again!
- Good stages for DK -
- Battlefield
- Rainbow cruise
- Jungle *****
- Delfino plaza
- Brinstar
- Neutral Stages for DK -
- Smashville
- Lylat (even though explosives are hard to see here, but the edge can help you get no laggers... its got some pros and cons.)
- Picto chat
- Castle siege
- Pokemon stadium
- Stages to Avoid VS snake - (BAD)
- Frigate
- Halberd
- Final destination
Very Important TIPs for Success vs Snake
With the great help of Wilmenz (pro Snake), I am widely knowledged on this MU, ive lived every situation VS snake, and these tips will surely help.
I also must quote a few things about the MU mentality on the Cheat sheet.
First of all lets start by recognizing our opponent, he spams grenades, has huge hitboxes and can kill fast. Luckly we are Fat and we are able to live long against him.
- Once we start the Match, our main Key must and always will be, Get snake off the platform or get him in the Air. No fancy chaingrabs, no **** without thinking it first.
- Approaching snake can be annoying at first cause mainly, you cant attack directly, and spacing can also be a problem due to grenade shielding. But worry not, we have Down B, this attack will get Snake air borne almost everytime, but remember to SPACE it! if you DownB like a moron next to snake, he can and will shield + punish. You will either blow up by the Nades or get punished with Ftilt (PAM! PAM!).
Once you connect DownB, this is your chance to approach and read snake, for his options are limited when falling and if he jumps hes in risk of being juggled.
- Once we got snake airborne we must now do as much % as possible, juggle him carefully, shield his Aerials, Pivot grab or punish his dodges and CARGO him up, or simply throw out of stage. DK can Bair snake "wall of pain" to a decent 50%+ damage, and if the snake is not smart and doesnt escape, you can take a stock by finishing the "Wall of pain" with a Spike.
NOTE: now that i mentioned spiking, it is really easy on Snake, but dont go for the Spike always, its a great risk and not every snake lets himself get Spiked, some snakes let go of the Ceiphers (how ever the **** you spell it) and trick you to go for the spike, they control B reversals and can be unpredictable when coming back up stage. And if you miss you WILL lose a stock, this is a let the controller go situation. BUT of course if hes using the CyFFer (pro spelling) close to the stage coming form below, a Spike is always a good idea.
PRO TIP: When ever you spike a snake on low % and take the stock, look at your opponent with a MANLY face and while he complains with himself give him the "HOW DOES IT FEEL?" face. epic.
- Killing Snake is not that difficult, we got many moves at hand, Dsmash, Punch, etc.
Now we must be patient and use all our mindgamez and tricks up our sleeves to land the hits.
> Africa punch is decent enough, and the SA frames are really really help full, use this attack whe u have snake cornered or whe hes falling, hes to easy to predict.
> 9 Wind gets a clean fresh kill if snake is above 70%, it can KO him at 60% if on an edge or with bad DI.
> Use Dsmash to punish snakes Rolls, dodges, airdodges, Shielding his attacks, get ups on stage, go for the KO!
- When snake is grabbing on the edge and attempts to get up..... Wilmenz said:
"Dsmash covers all options that aren't GUA"
Words from a pro snake, we just need a little Dsmash, but carefull when snake gets up with an Attack, you can simply look at his animations and notice theyre different, shield to Dsmash.
NOTE: when snake does a Normal stand up when hes under and over the 100%, snake has only 4 FRAMES of vulnerability before he stands up on the stage, time your **** right, aim for grabs or simply Down B on them!!
- We will sometimes find moments were we feel under pressure with snake, when he spaces Ftilt, Dair Oos, or even having trouble with grenades. Our shield sucks, dont let yourself get carried away by shielding a few of his attacks, almost always you will get hit. Shield his Nair isnt safe, neither his Dair, even his Ftilt, which he can keep throwing until ur shield is worth nothing. You can punish his Ftilt after Shielding it with your own tilts, but always careful!
If youre shielding and you dont think ull handle, roll away, jump, or run out of there, Dodging will get you hurt if you are close.
- Snake cant really gimp you, so youre almost safe out of the stage, unless your opponent jumps of with a FAIR AND SPIKES THE **** OUT OF YOU!! in such a case.. i would shake hands with the snake and go home and cry.
- You have a huge variety of attacks in your dispossal... The key is to use em wisely and dont forget the main ideas.
Ok bozos! its your turn to post anything i missed!
- Matches -
William (DK) VS Alu (snake)
- http://www.youtube.com/watch?v=SxuzcqON6G4&feature=related
(this snake was bad as ****... i didnt even have to play him right.. but watch anyway)
Il be posting more fights soon.
-William