Calebyte
Smash Lord
Olimar
Topics to Discuss
- How do we win?
- What do we watch out for?
- Stages to BAN/CP?
- Tips/Tricks when fighting this character?
- Videos?
- MU classification?
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reverse cape as in caping away from olimar when he throws pikmin at you.
here this is what i told fromundaman when he asked me for advice:
[12/28/2010 3:57:12 PM] Vato: olimar info: Olimar Matchup
-when you have a lead camp with nair, dair/reverse cape, It kills all the pikmin/latch back to olimar. if you have the lead you dont have to approach.
-when oli is trying to get back down read what he does, and keep him in the air
-Dthrow at low to mid percents puts Oli in a really bad position.
-At Higher % DI away from olimar's Dthrow, don't airdodge or hit his sheild
-Yellow pikmin have 0 hitstun
-Nair beats all pikmin or cancels them out
-Olimar has no ledge options, just wait
-When dair camping don't hit his sheild and jump higher if he tries to upair
-Don't land near olimar
[12/28/2010 3:57:29 PM] Vato: -Cape>whistle
[12/28/2010 3:57:36 PM] Vato: cair ***** olimar offstage
[12/28/2010 3:57:40 PM] Vato: *cape
[12/28/2010 3:57:55 PM] Vato: dair>nair in SH for good sheild pressyre
[12/28/2010 3:58:07 PM] Vato: as i said when olimar is on the ledge
[12/28/2010 3:58:20 PM] Vato: all he can do is bait you with upair
[12/28/2010 3:58:31 PM] Vato: he has no safe option to get back on capitolize on this
[12/28/2010 5:02:46 PM] Fromundaman: Awesome thanks
[12/28/2010 5:03:14 PM] Fromundaman: When he's at the ledge, are fireballs useful, or should I just wait and punish?
[12/28/2010 5:03:38 PM] Vato: fireballs are useful to pressure him to get off
[12/28/2010 5:05:43 PM] Fromundaman: okay, thanks.
[12/28/2010 5:05:57 PM] Fromundaman: All this is very useful, especially the Yellow pikmin thing.
[12/28/2010 5:06:22 PM] Fromundaman: So if, for example, he Fairs with a yellow Pikmin, I can just Uair/UpB him back?
[12/28/2010 5:06:36 PM] Vato: something like that
[12/28/2010 5:06:56 PM] Vato: the hitstun isnt really 0
[12/28/2010 5:06:59 PM] Vato: buts its really low
[12/28/2010 5:07:41 PM] Fromundaman: gotcha.
[12/28/2010 5:09:23 PM] Fromundaman: Thank you very much. Now I need to find an Oli to practice this stuff on before facing one in tournament.
[12/28/2010 5:09:44 PM] Vato: yeah
[12/28/2010 5:09:50 PM] Vato: avoid getting grabs at low percents
[12/28/2010 5:10:08 PM] Vato: its better to get gradual pikmin throw damage
[12/28/2010 5:10:13 PM] Vato: then getting grabed
[12/28/2010 5:10:28 PM] Vato: because they can just read for dangerous damage
[12/28/2010 5:10:39 PM] Vato: so its best not to get grabs at low %
[12/28/2010 5:10:50 PM] Vato: always di away
[12/28/2010 5:10:56 PM] Vato: NEVER airdodge into olimar
[12/28/2010 5:11:23 PM] Vato: its better to nair or maybe UPb at the last second
[12/28/2010 5:13:33 PM] Fromundaman: All right.
[12/28/2010 5:14:35 PM] Vato: stage control is important
[12/28/2010 5:14:38 PM] Vato: who ever has it
[12/28/2010 5:14:40 PM] Vato: wins.
this matchup is really hard but, mario can win it if you manage to gimp olimar or kill him early.
Here we go again. MARIO DOES NOT OUTCAMP OLIMAR. I have a lot of experience in this MU because my brother mains Olimar and we both know the MU. Pierce's Olimar isn't bad either. If it was as easy as you say it is Olimar's camp game would be bad, which is not the case because his is one of the best in the game. OK so you aren't going to be sapped for 9 million damage but instead it will increment slowly. While you're doing a dair/cape to get pikmin off, Olimar can easily punish you with a grab, fair, or Usmash then continue to camp. Also getting hit by a purple can mess things up. Also, what's forcing an approach on Olimar? Nothing. Dairing pikmin doesn't make him apporach Against a fireball approach, I don't see why he can't shield the fireball or pivot grab. I tried your advice to camp against Olimar against my brother. Used dairs and cape to get off the pikmin that were on me. I lost because while I'm camping to get the pikmin off, I'm asking to be punished.Vs Olimar is the most backwards matchup in the game.
You break Olimar's defenses extremely easily, but his offenses on the other hand will give you a lot more trouble. If Olimar tries to win this matchup by camping, generally you shouldn't lose. Mario can neutralize Olimar's camping extremely easily with Capes and D-airs, both of which will remove any Pikmin that latch on him, and using the Cape to actually reflect Pikmin back in Olimar's face is really good. Olimar also really doesn't have any real options against a well-spaced fireball approach, and once you're in his face, your grab and Jab game generally mess up most of his options, and with a few simple reads, it's not hard to stay in his face when he's pressured to dodge or roll. Olimar's extremely floaty stature also makes him extremely susceptible to Mario's combos and juggles, so when he's on the defensive, you just destroy him. Jab cancels and U-air juggles are powerful in this matchup, and when Olimar is offstage, both Cape and FLUDD are very very effective at gimping him, especially since they bypass the Whistle armor.
Agreed. Olimar can do a lot of **** aggressively but also defensivelyOn the flip side of this matchup, Olimar is actually really annoying when he's aggressive. His F-air, and Smashes when spaced well are tools that will annoy Mario a lot, and Olimar's juggles on you are also solid given his U-air and grab game. Olimar to some extent can afford to just throw Smashes and aerials at you with reckless abandon simply because he gets more reward for it than you do for punishing him out of shield.
I do not see how Mario holds a lead. When I hold a lead against my brother it's because I'm in his face, not because I'm camping which a lead. He definitely can hold the lead better than Mario can. If he has a significant lead, it forces Mario to approach and he can easily get grabbed.For Mario, winning this matchup is fairly simple. Find an opportunity to lock down and destroy Olimar with a fireball approach, and beat him up. Proceed to platform camp when a stock lead (or a reasonable percent lead) is acquired. Olimar on the other hand needs to corner Mario and prevent Mario from ever setting up a safe approach. It's a huge priority for Olimar to never lose the lead against Mario, because Mario holds the lead in this matchup really really well, especially on platformed stages.
Frigate is nice. The pikmin separation isn't too big because he can easily whistle them back, but the lack of a ledge is big. I'd take him there, RC, or Brinstar (normally banned by Olimar). Maybe because the water messes him up. Ban Halberd against him. Low ceiling + increased purple is a deadly combination. Just don't take him there.Frigate is one of the best stages to take Olimar to since the right side is really dangerous for Olimar due to the lack of a ledge. The stage flip also has a way of separating Olimar from his Pikmin, which is also bad for him. PS1 is another good stage to take him to, since it's fairly large, gives you a lot of room to run away and space, and has platforms to camp on once you acquire the lead.
This is pretty contradictory. How can it be 55/45 Olimar then be far in Mario's favor if he has the lead? Especially since you said Mario is much better at keeping the lead than Olimar. According to your logic, Mario should win the MU. I do think it's 55:45 Olimar all around though.About 55/45 Olimar's favor if he understands that being aggressive works in this matchup. It's a matchup however you can always make a comeback in, and once you get the lead, it's pretty much by far in your favor.
They aren't random hits. They're ways to punish his moves because he's a sitting duck. Olimar just has to camp close enough to punish his attempts to get the pikmin off. The reason he normally racks damage on me is because I am forced to approach. Eventually he will land a grab and **** will go down. Shieldgrab should have no problem against a fireball approach. Just because Olimar isn't racking that much damage doesn't mean he's forced to approach. You aren't racking damage. All he needs is to get you to approach successfully land grabs and properly follow them up. See Xero vs. Hilt game 1. The first stock Hilt takes from Xero is executed so well. So many things done right. Threw pikmin which made him approach, grabbed, followed up and then made a successful killA good Olimar won't let Mario get the lead in the first place. It sounds hard, but in practice, it's actually not unreasonable, since it's easy for Olimar to approach Mario, and he scores MASSIVE damage for getting in Mario's face.
The thing is the moment Mario DOES acquire a reasonable lead, Olimar does not have the tools to chase down a Mario that simply camps with fullhop D-airs (especially on platforms). Mario outmaneuvers Olimar, and fullhop D-air is one of the safest anti-Olimar strategies in the game. Any Mario who loses this matchup after taking the first stock should get a quick slap to the face.
Everything you're saying from experience actually is proving me correct. Olimar approaches Mario really easily, and should throw out a lot of random U-smashes, F-airs, and running grabs to get in Mario's face, since the reward for doing it is by far higher than the risk. He has no business actually camping Mario, since that's more opportunity for Mario to approach safely.
An Olimar that camps however is open to be ***** by Mario's superior anti-camp strategies.
And also, if you ever get pivot grabbed by Olimar, it's because he's juggling you. Period. If he pivot grabs your approach in this matchup, you're doing it wrong. One of the things Mario does really well is prevent Olimar from utilizing pivot grab as an anti approach tool. Well spaced fireballs will punish Olimar if he attempts to pivot grab.
Agreed. Olimar is so gay.**** this matchup.
This matchup is so fun. Hilt is just angry.**** this matchup.
PROPER Fireball approaches are completely legit. If you're getting your fireball approaches stuffed by Olimar's U-smash, I have two words for you:A2Z, I have a question. What happens when the Olimar PS's your fireball approach and does a sliding usmash? You make it sound like fireball approaches are full-proof. A PS/OoS option will negate a lot of the advantages you say that FB approaches give you. I agree it is a good strategy, but I feel like you hype it up to be better than it is.
Against campy Olimars, the matchup is indeed like 7/3 Mario. Just generally speaking, you should never lose to an Olimar who tries to win this matchup by camping. And when Mario has the lead and camps on it, that's essentially the matchup ratio. Between Cape, D-air, better mobility, and fireballs, Mario has the tools to effectively destroy Olimar's defensive game.Pikmin throw > Fireball approach. Especially a red pikmin. If you really think Mario can just dair camp and fireball approach to victory, then Mario should beat Olimar 7:3.
It really depends on how the Mario spaces it. Depending on how he does it, he can basically be grabbing the exact same frame as when the fireball comes into contact. Generally Olimar has to dodge or roll to avoid the grab once the fireball is out and coming towards him.Powershield->jab doesn't beat fireball approaches?
If Mario's rushing in right behind the fireball, yeah. If he's using it to safely get closer, he can space it well enough to approach and land outside that range.Powershield->jab doesn't beat fireball approaches?
^This is what I was thinking.I've tried the strategy that A2Z is suggesting, and I suck at it. I'd love a video demonstration or something, cuz when I try it, Oli just laughs and punishes all my ****.
I think it's more the problem of Olimar users who don't understand how to play the character. Olimar users who get stuck on camping and waiting for approaches rather than focusing on pressure are the ones who will get ***** in this matchup. I've played many different Olimar users, and the ones who win against me are the ones that are in my face. The ones who camp and never approach are the ones I beat. And when I watch other people play this matchup, same story again. Olimar gets crushed if he stops trying to advance on Mario. Olimar controls the pace if he does.What both of those guys said^
A2Z I admit that I didn't read everything you said, but almost everything that I did read is wrong. Mario does not outcamp Olimar. Cape and Dair are cool, but that isn't enough. On paper it may seem that way, but in practice it does not work. You're thinking of Olimar as too simple of a character than he is and that's your problem. I'll respond to any future posts that are made that are also wrong.
Oh, and listen to what Xero says.
Did I say majority? The point is there are plenty of Olimar users who probably will get ***** by a Mario and it's simply because they're stuck on one defensive playstyle that normally works on other characters. I didn't say the majority of competitive Olimar players will get ***** in this matchup.Lol A2Z, I find it pretty hard to believe that the majority of Olimar mains don't understand their own character. I mean, that's a pretty ridiculous statement.
Olimar's jumps and U-air are super telegraphed. If you actually get hit by his U-air (which you DEFINITELY shouldn't be when platform camping), SDI that (it's possible to punish him on hit if you really try). Olimar generally speaking does not want to be fullhopping at all anyway due to how floaty he is.Camping Oli doesn't work. I personally would never camp an Olimar. Sure, cape, dair, & nair may work for a little bit, but throwing out those moves give Oli plenty of time and space to set up and punish.
Platform camping can work alright I guess, but I don't really like being above Oli. It's not really a good place to be.
So you've played randoms that use Olimar. Cool story brah.I would prefer that you actually post intelligently. I've played more Olimars than you have, in person no less, and further judging from talking online to other random Olimar users, I can say with complete certainty that a good number of Olimar players don't understand how to switch up playstyles with their character especially when playing against a Mario.
The fact of the matter is simple, in that Olimar has to play this matchup completely differently than he does in others.
This is how Olimar camps. What are you talking about. Olimar keeps pressure while camping. Everything Olimar does when camping is used to apply pressure. Olimar as a character that just runs around and throws **** is a garbage character. He needs to keep pressure, force approaches, lay traps, and force the opponent to run into said traps.Olimar users who get stuck on camping and waiting for approaches rather than focusing on pressure are the ones who will get ***** in this matchup.
Who?I've played many different Olimar users
Who?the ones I beat.
Who?And when I watch other people play this matchup, same story again.
You're wrong.I do say Olimar wins, but he has to actually be approaching Mario and aiming to corner him, and yes, I am implying that Olimar is not as simple as the players who are stuck with never approaching with him. If he does let Mario get the lead though, then all Mario needs to do to hold it and win is basically platform camp with D-airs and Capes. The fact of the matter is Olimar does not have the tools to chase a Mario who has the lead on most stages besides maybe FD.
Once again, you're talking about Olimar. Of course it is!The entire matchup in general is a spacing war.
Yes he does. You're thinking of Olimar's camping style as too simple than it is. This is your problem.One where both Olimar and Mario are competing for the optimal space to make a safe approach. And quite frankly Olimar gets more reward for approaching. He DOES NOT win by camping.
Olimars aren't going to try to recklessly up smash. It's a punishing move.And if you feel an Up-smash is coming, it's common knowledge that N-air beats it.
Bull****! First of all, Olimar's uair is not just used to land and deal damage. It's his least laggy aerial, if you have to avoid it, you risk getting frame trapped. Olimar mains use Uair to bait air dodges or scare the opponent, spacing it as an aerial a lot of the time. Also! Uair is a lot harder to SDI than you think. You can not SDI yellow uair. I promise you. Unless you're already on the sides when it connects, which means the Olimar messed up. And even then, the lag of you leaving can give Olimar a follow up. Platform camping makes you more vulnerable to uair. Do you know how much range and priority uair has? If Olimar stands at the middle of BF and short hops, and throws out a yellow uair, it hits an opponent standing on the top platform. The top platform. From a short hop. Olimar's uair is one of his best attacks and even if you don't take the full thing, it deals an *** load of damage. This is another example of someone not knowing enough about this character. It's okay. You aren't alone.Olimar's jumps and U-air are super telegraphed. If you actually get hit by his U-air (which you DEFINITELY shouldn't be when platform camping), SDI that (it's possible to punish him on hit if you really try). Olimar generally speaking does not want to be fullhopping at all anyway due to how floaty he is.
You mean like the ones in this discussion?You guys are obviously feeding a troll.
"This person does not know how to play the character they main."
Obvious troll is obvious. But I guess it's a bit hard to comprehend the excessive trolling due to being hidden in the wall of texts he loves to do.
Really? That's one of the few constants for me in this matchup...it always beats it everytime I try.It's not always reliable. At least compared to Luigi's.
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Tbh I'm not 100% sure about it. I don't normally fall nair into olimar with Mario. I do it all the time with Luigi though. I just know Luigi's in general has more priority. I could be wrong and might use that. Might also be that Luigi gets much more reward from it.Really? That's one of the few constants for me in this matchup...it always beats it everytime I try.