So, I guess I stumbled upon an option to beating blizzard walls... using Rich's Falco advice on how to beat Jab. Basically you want to SDI up and in to blizzard and use fair when Popo is falling.
From my understanding of playing as/against ICs is that blizzard has the most stun (or hitboxes) where it is shot out from, and this decreases as blizzard fans out - meaning if you keep to the outside, you can get through with little resistance in trying to hit them. For instance, sometimes you'll see in videos when a metaknight gets caught in blizzard he can get out at the top and dair. This is pretty much the same thing.
Doing this when Popo falls is the key, since it capitalizes on several mechanics. The first is basic SDI; Since we want to SDI UP and IN, going in when Popo falls helps us get through half the work of SDI'ing the move. I should mention the point of entry is at the top.
The second is the mechanics of blizzard; The closer you are to blizzard, the higher your chances are of freezing. If you freeze, you cannot be grabbed! That alone makes it one of our best chances to punish blizzard, since it's now and option where even if we **** up, their punishing options don't guarantee a stock loss. The reason ICs space blizzard is to use the minor stun on the fringe to try and run in and dash grab.
Lastly is Nana mechanics, and this is the MOST IMPORTANT one of all. The reason being, if we try to do this while Nana is falling our chances of getting grabbed go up a LOT. Why we want to go in when Popo falls is because Nana is incapable of pivot grabbing during blizzard. A pivot grab is the only way you will get grabbed in this tactic when executed correctly. Nana cannot pivot grab you because she is committed to only being able to run in the direction Popo is facing (you can try it out for yourself... if you know how to desync, go into training mode and try to have nana run the opposite direction of Popo during blizzard... even if you input the direction, she can only run the same way he is facing). If we go into Popo's blizzard, the only way we can get grabbed is if we mess up so bad that we end up in the middle of blizzard (outside the high freeze potential range) and get stuck (start mashing).
EDIT: Also, you don't have to worry about this being countered by another blizzard. You will hit Popo before Nana has a chance to hit you with a SH blizzard, and if she stays grounded she will change directions and you will still hit Popo. Unless they are able to beat fair with Nana, you will guarantee to hit one of them.
From my understanding of playing as/against ICs is that blizzard has the most stun (or hitboxes) where it is shot out from, and this decreases as blizzard fans out - meaning if you keep to the outside, you can get through with little resistance in trying to hit them. For instance, sometimes you'll see in videos when a metaknight gets caught in blizzard he can get out at the top and dair. This is pretty much the same thing.
Doing this when Popo falls is the key, since it capitalizes on several mechanics. The first is basic SDI; Since we want to SDI UP and IN, going in when Popo falls helps us get through half the work of SDI'ing the move. I should mention the point of entry is at the top.
The second is the mechanics of blizzard; The closer you are to blizzard, the higher your chances are of freezing. If you freeze, you cannot be grabbed! That alone makes it one of our best chances to punish blizzard, since it's now and option where even if we **** up, their punishing options don't guarantee a stock loss. The reason ICs space blizzard is to use the minor stun on the fringe to try and run in and dash grab.
Lastly is Nana mechanics, and this is the MOST IMPORTANT one of all. The reason being, if we try to do this while Nana is falling our chances of getting grabbed go up a LOT. Why we want to go in when Popo falls is because Nana is incapable of pivot grabbing during blizzard. A pivot grab is the only way you will get grabbed in this tactic when executed correctly. Nana cannot pivot grab you because she is committed to only being able to run in the direction Popo is facing (you can try it out for yourself... if you know how to desync, go into training mode and try to have nana run the opposite direction of Popo during blizzard... even if you input the direction, she can only run the same way he is facing). If we go into Popo's blizzard, the only way we can get grabbed is if we mess up so bad that we end up in the middle of blizzard (outside the high freeze potential range) and get stuck (start mashing).
EDIT: Also, you don't have to worry about this being countered by another blizzard. You will hit Popo before Nana has a chance to hit you with a SH blizzard, and if she stays grounded she will change directions and you will still hit Popo. Unless they are able to beat fair with Nana, you will guarantee to hit one of them.