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OKGamers.com 5th Anniversary Tournament

Solidusspriggan

Smash Journeyman
Joined
Feb 18, 2006
Messages
225
Location
Oklahoma (norman)


All official information other than Smash rulesets can be found at the official OKgamers page:
http://www.okgamers.com/forums/index.php/topic,3367.0.html


TULSA, OK BRAWL+MELEE TOURNAMENT with other games
March 26th 2011 (Saturday)


Celebrating 5 years of bringing Oklahoman gamers together. Okgamers.com in conjuction with Tulsa Community College presents this anniversary event. Expect some stiff competition from Oklahoma, but perhaps we will see a couple of kids from Arkansas or Kansas, I'd love to meet some regional MvC and BlazBlueplayers as well!
Preregistration is pretty easy,
if you preregister YOU GET A FREE SHIRT! Register at this link:
http://www.okgamers.com/events/tcc-metro032611/prereg.php?tourn=2


Contact Info

Forest (Solidus): oktournaments@gmail.com or call/text (405) 464 5348 (prefer text)

Venue

Tulsa Community College, Metro Campus
909 S. Boston,
Tulsa, OK 74119

Google Street View of Door with Map

Schedule

Setup & Signups open - 11am (tentative) to 12:15pm
Tournament Start time - 12:30pm (tentative)
Halo Reach FFA - 12:30pm
SSB Brawl - 1pm
Forza 3 - 1pm
Blaz Blue - 1pm
SSFIV - 2pm
SSB Melee - 2pm
Halo Reach 2v2 - 3pm
Marvel vs Capcom 3 (MvC3) - 3pm
Soul Calibur 4 - 3pm

Tournaments will be subject to delay depending on available setups. Regardless,
PLEASE BE AT THE VENUE ON TIME FOR YOUR BRACKET! It is your responsibility to keep up with your matches.

IMPORTANT:
Please complete your sets expediently.
Remember that The Mage's DQ rule is in effect:

2 Minutes Late: Warning/Loss of first stock
4 Minutes Late: Loss of first match of set
6 Minutes Late: Loss of set
Games & Format


Brawl & Melee Singles & Doubles, have dedicated double elimination brackets.
Fees
$5 Venue fee
$5 Per Tournament!

Other tournaments include:
Marvel Vs Capcom 3 - PS3
Halo Reach - FFA**, 2v2 - xbox 360
Super Street Fighter IV - PS3
Forza Motorsport 3 - xbox 360
Soul Calibur 4 - PS3
Blaz Blue - PS3


Venue Fee Discounts
Full setup = Waived Fee (sorry no partial setup waivers as its only 5 bucks)
Payout
All payouts are 60/30/10

Bonus Prizes:
TBA

And now the rulesets!

BRAWL
Stages
[collapse=Brawl Stages]Neutral Stages for Singles and Doubles
  • Smashville
  • Final Destination
  • Battlefield
  • Yoshi's Story
  • Lylat Cruise
  • Pokemon Stadium 1
  • Castle Siege

Counterpick stages for Singles and Doubles
  • Brinstar
  • Frigate
  • Norfair
  • Rainbow Cruise,
  • Halberd,
  • Delfino,
  • Pictochat,
  • Pokemon Stadium 2

All other stages are banned. If both players/teams agree on any stage you may play on it.

Stage Striking will be in effect for the first match of each set. The player with the lower port will get to choose the first strike. After each match, winner bans one stage, loser counterpicks stage, winner chooses character, loser chooses character. Continue until set is complete. Report your results promptly.

You cannot go back to the last stage you won in a set, unless agreed upon by the other player.

Double blind for character selection may be used if a player requests it.[/collapse]
Rules:
[collapse=Brawl Rules]
  • 3 Stock
  • 8 minute timer
  • Items are set to "off" and "none"
  • If the time runs out the victor is determined first by the number of stock remaining. If each player maintains the same number of stock, the victor is determined by damage percentage.
  • Life stealing is allowed on teams.
  • All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
  • No player may choose a stage they have already won on in that set unless agreed upon by both players.
  • In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • Stalling is banned.

Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Planking is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.

The Mage's DQ rule is also in effect:
2 Minutes Late: Warning/Loss of first stock
4 Minutes Late: Loss of first match of set
6 Minutes Late: Loss of set

Specific rules:

  • DeDeDe's Infinite grab: You cannot Chain grab in place (not even once). The small step CG is banned as well. Normal CG is legal.
  • The Infinite grab-release on ness/lucas is banned (do not even do it once). You must hit them out of the release, do not re-grab.
  • Metaknight's Infinite Cape glitch is banned.
  • If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
  • MetaKnight Ledge Grab Limit Rule - All Metaknight's that enter a match will be under the LGL rule. Metaknights are allowed to grab the ledge a total of 40 times PER MATCH (assuming the game goes to timer). The numbers can be viewed after a match on the results screen. If you exceed the limit even by a single ledge grab you will lose your entire SET.
  • Metaknight Stage Gliding Rule - Adapted from Xyro77. Metaknight is not allowed to glide under any stage more than 2 times in a row. He must land an attack in order to be able to reset the the stage glide count.
  • Most of these rules are covered under “stalling” and are simply more articulate iterations of the “no stalling” rule. Judges will be on the tournament floor can be called in at any time to enforce this rule during a match. Play the game and have fun! Don't run/fly around the stage all day, that makes for a boring livestream amirite?

All Brawl rules apply to Brawl Minus side event.[/collapse]
MELEE
Stages:
[collapse=Melee Stages]
Neutral stages for Singles:

  • Final Destination
  • Yoshi's Story
  • Dreamland
  • Battlefield
  • Fountain of Dreams
  • Pokemon Stadium
  • DK64

Counterpick stages for singles:
  • All neutrals
  • Mute City
  • Brinstar
  • Rainbow Cruise

All other stages are banned. If both players agree on any stage you may play on it.

Neutral stages for Doubles:
  • Final Destination
  • Yoshi's Story
  • Dreamland
  • Battlefield
  • Pokemon Stadium

Counterpick stages for doubles:

  • All neutrals
  • Brinstar
  • Rainbow Cruise

All other stages are banned. If both teams agree on any stage you may play on it.

Stage Striking will be in effect for the first match of the set. The player with the lower port will get to choose the first strike. After each match, winner bans one stage, loser counterpicks stage, winner chooses character, loser chooses character. Continue until set is complete. Report your results promptly.

You cannot go back to the last stage you won in a set, unless agreed upon by the other player.

Double blind for character selection may be used if a player wants to.
[/collapse]Rules:[collapse=Melee Rules]
  • 4 stock
  • 8 minute limit
  • All matches are best of 3, except for winner's/loser's/grand finals, which are best of 5
  • Ties broken by lives/percentage
  • Items off
  • Life stealing is allowed in doubles
  • Indefinite stalling techniques are banned. Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using
    them (or any similar tactics) to excessively stall a match, such as
    dropping below levels intentionally and stalling underneath, is banned.
[/collapse]

Global Rules (apply to all tournaments!)

  • BRING YOUR OWN CONTROLLER! Any
  • You are responsible for your own controller and name tag.
  • Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played.
  • If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
  • Respect the setups and equipment.
  • Controller mods of ANY kind (short-hop mod, L-trigger mod, etc),
    except for cosmetic changes (paint job, different colored plastic, LEDs), are
    banned. If you are caught using a banned controller you will be
    disqualified from the tournament you are currently participating in.
  • Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you
    are suspected of using the banned features you will not be allowed to use that controller any longer.

Other fighting games will adhere to Evolution standards, which is usually default timelimit and health. There are no banned characters in the current games. (But have some respect and avoid playing Sentinel anyway @_@)
 

Solidusspriggan

Smash Journeyman
Joined
Feb 18, 2006
Messages
225
Location
Oklahoma (norman)
Preregistration is pretty easy, and if you preregister
YOU GET A FREE SHIRT!
http://www.okgamers.com/events/tcc-metro032611/prereg.php?tourn=2


Hey guys, Pre-registration will help us know how how much room we should tell the reservationists we need for smash! Of course I plan to err on the side of TOO MUCH SPACE! and TOO MANY SETUPS! However we have alot of games going on and if i have 20 people for melee and 50 for MvC then I should be setting up a certain way. If its the other way around (which it should be smashers yo represent!)
 

Dakpo

Smash Lord
Joined
Jun 5, 2009
Messages
1,912
Location
Denton, Texas
you guys should drop the 806 a line about these tourneys as soon as you guys know a for sure date
 
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