Panhandle Fightfest: Welcome to Tallaneto
Panhandle Fight Fest: Welcome 2 Tallaneto
April 16th, 2011
Address:
Gamescape
2415 N Monroe St, Suite 303
Tallahassee, FL
Facebook Link: http://www.facebook.com/event.php?eid=101068789976070
Tentative Schedule of Events:
THIS IS A ONE DAY EVENT, PLEASE PLAN TO BE HERE ALL DAY.
10:00 AM Venue Opens, Sign-ups Begin!
12:00 PM Super Smash Bros Brawl
1:00 PM Tekken 6
1:00 PM Blazblue: Continuum Shift
3:00 PM Super Street Fighter IV
4:00 PM Marvel Vs Capcom 3
This is an ALL Day Event, There will be no refunds for tournament entry fees unless for extreme emergency, so please plan to be here all day, as all times are somewhat estimated.
Here is Contact Information should you have any questions:
Drew Roberts(3S) (386)847-2728
PLEASE RSVP IF YOU CAN SO WE KNOW WHAT TO EXPECT!!!!! HOWEVER IT MUST BE A SURE THING, NO MAYBEs! A RESERVE LIST WILL FOLLOW THIS POST
FOOD AND EATING!!!!!!!!!
There is a food court across from the venu in the Mall, I would like to remind everyone that you MUST eat in the food court as the venue does not allow inside food in
Here is the Price List for all of the Events taking Place on this day!
Door fee: $5 dollars
Blazblue Continuum Shift: $10 entry fee
Tekken 6: $5 Entry Fee
Super Street Fighter IV :$10 Entry Fee
Marvel Vs Capcom 3: $10 Entry Fee
Super Smash Bros Brawl: $10 Entry Fee
Bring a TV get 50% off door fee
Bring a system get 50% off door fee
Bring more than 1 system it wont matter you'll only get money off of door fee
Bringing Just a copy of the game will get you nothing.
This is also on a first come first serve basis, if we get enough setups before you arrive, we will not be accepting extra setups for discount.
PLEASE NOTE THAT IF YOU BRING A SETUP FOR MARVEL VS CAPCOM 3, BLAZBLUE CS, SUPER STREET FIGHTER IV, OR TEKKEN 6, THE SETUP MUST BE COMPLETE, THIS INCLUDES DLC CHARACTERS AND ALL PATCHES THE GAME MAY HAVE RECEIVED. THIS WILL BE CHECKED IMMEDIATELY ONCE YOU BRING YOUR SETUP SO PLEASE BE SURE TO DOUBLE CHECK YOUR GAMES!
The pot for Singles Tournament will be divided like this:
If 12 people or under: (100% of the total pot will be used for the players!)
1st: 80% of the total pot
2nd: 20% of the total pot
If tourney attendance has more than 12 people people: (100% of the total pot will be used for the players!)
1st: 65% of the total pot
2nd: 25% of the total pot
3rd: 10% of the total pot
If you have any questions please feel free to call me at my phone number listed above or pm me, or post in his thread as I will be checking daily! Hope to see you guys there, its gonna be a total blast!
RULES FOR EACH INDIVIDUAL EVENT
__________________________________________________
Super Street Fighter IV (Xbox 360) $10 Entry Fee:
• Double Elim, 99 Second Timer, Best 2/3 Matches, Winners, Losers, and Grand Finals are 3/5
• Winner keeps same character between games, but may change ultras
• Random stage selection unless both players agree on a stage
• All characters are tournament legal
Tekken 6 (PS3) $5 Entry :
• Double Elim, 99 Second Timer, Best 2/3 Matches, Winners, Losers, and Grand Finals are 3/5
• Winner keeps same character between games
• Random stage selection unless both players agree on a stage
• No customization allowed during tournament matches
• All characters are tournament legal
BlazBlue: Continuum Shift (PS3) $10 entry:
• Double Elim, 99 Second Timer, Best 2/3 Matches, Winners, Losers, and Grand Finals are 3/5
• Winner keeps same character between games
• Random stage/theme selection unless both players agree on a stage/theme
• No unlimited characters or Nu/V-13
Marvel vs. Capcom 3 (Xbox 360) $10 entry:
• Double Elim, 99 Second Timer, Best 2/3 Matches, Winners, Losers, and Grand Finals are 3/5
• Winner keeps same team
• Default button mappings
• Default Damage
• The Zero "Happy Meal
• Float Glitch is Banned
Super Smash Bros. Brawl Tournament Rules (Singles)
General rules
3 stock
7 minutes
No items
Damage Ratio: 1.0
No handicap
Self destruct: -1
•If you are more than 7 minutes late for your match, you will forfeit the set, please try to remain close to the venue during tournament operation
•Custom Controls will be allowed, Provided that you show up early enough to set them up and it comes at a first come, first serve basis
Match Schedule
•Rounds will consist 2/3 matches in a double elimination bracket
•BEFORE the 1st match of the round BEGINS, both players will ban a stage for the remainder for the round to be selected as a counter pick.
•Stages for the first round will be done by random from the legal neutral stages
•Once a loser has been decided from the first round, counter-picking comes into effect
•If the loser of the 1st match wins the 2nd match, then the 3rd match will proceed the same way, except for the declaration of the banned stage.
•Once the Stages have been picked, the winner will pick a new character or stick with their current character, the loser will then pick their character
•Should there be a 3rd match in the set, the same procedure will follow suit
•The final rounds of loser's winner's and Grand will consist of 3/5 matches
Character Rules
•All characters are available for selection and players are free to choose who ever they want, if there is a problem when picking characters, players can call a judge for a double blind pick
Special and Specific Rulings
•Standing and Walking Infinites are banned
•Dave’s stupid rule: you cannot counter pick a stage you have previously had a victory on in the set
•Sudden Death no longer applies, should a match run out of time, the player with the lowest percent wins the round.
•Meta Knight’s infinite Cape can be used unless for the purposes of stalling, i.e more than 5 seconds
•Anti-Planking Rule - If you have more than 70 ledge grabs at the end of the match, you have forfeit your win for that match
•Above all else, if both players come to a consensus about something, than that overrides any rule written.
•Any methods of excessive stalling will result in an immediate disqualification
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port or to save on time you could just agree to something on your own. If there is a conflict in singles, RPS will come into effect as well. You may also use the G&W Judgment hammer method as well to decide this.
* Colorblind Rule: If a player is colorblind, they may choose their teams color.
* Metaknight's Infinite/Extended Cape glitch is banned. Extending it via the air is acceptable.
* You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties. The opposing party has EVERY RIGHT TO CALL A JUDGE TO DQ YOU FOR PAUSING MID MATCH TO FIX THIS. I recommend x+y+starting before each match.
* If you pause a match for anything other than an emergency, the opposing player has every right to report you to the TO. If you are caught pausing in a game, you will lose the stock you are on. We do not care what the reasoning is. If you pause, you lose a stock. Unless there is a fire or the tv loses power there shouldn't be any pausing of the game period.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* If there is an action that causes a freeze that doesn't require a game reset, you must hit that player out of stun immediately. Failure to do so will result in forfeit of the team that initiated the freeze glitch. (See the diddy teams freeze glitch as an example)
* Matches and Pools will be called. Do not play matches on your own. If players play a match out of order in the tournament bracket, Both players will be disqualified and the person that was skipped over will advance past both of them.
* Bowser/Ganon/Dedede/Kirbyciding- This results of this happening is whatever the game says. Even if the Ganon/DeDeDe/Kirby dies first. If the game reports sudden death, please refer to sudden death procedures (see below.)
* Sudden Death will not be played out. In the event of a sudden death the winner is determined by stock, then percentage. If the sudden death was initiated by a suicide KO- the players will have a 1 stock, 3 minute timer game to determine the winner. If a 2nd sudden death is reached and it is also a tie, then another 1 stock, 3 minute timer game will be played. If this game ends in tie via suicide kill, the player that did the most damage overall will win the set. Basically a "triple overtime" is the limit.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end immediately after 300% has been reached so as to prevent excessive stalling.
*"Continuous Sharking" is banned. This can be denoted as flying under the stage repeatedly with any character that can glide, just to fly back to the other side again without approaching the opponent. First offense will be a warning, 2nd will be a stock, and 3rd will be the game.
* There will be a 50 ledge grab rule in this tournament for singles. This will come into play if the time runs out. If the timer runs out, and a person has over 50 ledge grabs, they will lose regardless of the outcome. If both players have over 50 ledge grabs, it goes back to normal sudden death procedures for time outs.
* There will be a combined 110 ledge grab rule in teams PER TEAM. This will come into play if the time runs out. If the timer runs out, and a team has over 110 ledge grabs combined, they will lose regardless of the outcome. If both teams have over 110 ledge grabs, it goes back to normal sudden death procedures for time outs.
Doubles Rules: Team Attack ON, Life Stealing is allowed
Wii Hack Rules: Wii hacks are banned, with the exception of:
1. Infinite Replay
2. Character Texture Hacks(Not including laser colors) Where team colors match
3. Music Hacks
Set format (In Order of Procedure):
1. Players pick character. Double blind pick may be called
2. Each player may announce one stage to be banned from counterpicks or neutrals for the set
4. The first game is played on a stage that both players agree on through striking. If both players agree to a stage and wish not to strike they may start on that stage.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
Additional Rules for Double's Play
* Life Stealing is allowed
* Set team attack to ON
Additional Rules
* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
*Wiimotes and classic controllers are allowed but we would prefer if you used gamecube. You are responsible for your controller. Take any necessary actions to prevent interference such as removing batteries. If we find your wiimote has interrupted or impededed a tourney set, you will be disqualified from the event.
*If you're DQ'd from a match you will lose the set you were playing
Stage Lists
•Legal Neutral stages are as follows and are to be used on random:
Battlefield
Final Destination
Yoshi’s island (Brawl Version)
Smashville
Lylat Cruise
•Legal Counterpick stages are as follows:
Delfino Plaza
Brinstar
Halberd
Frigate Orpheon
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Pokemon Stadium 1
Castle Siege
Panhandle Fight Fest: Welcome 2 Tallaneto
April 16th, 2011
Address:
Gamescape
2415 N Monroe St, Suite 303
Tallahassee, FL
Facebook Link: http://www.facebook.com/event.php?eid=101068789976070
Tentative Schedule of Events:
THIS IS A ONE DAY EVENT, PLEASE PLAN TO BE HERE ALL DAY.
10:00 AM Venue Opens, Sign-ups Begin!
12:00 PM Super Smash Bros Brawl
1:00 PM Tekken 6
1:00 PM Blazblue: Continuum Shift
3:00 PM Super Street Fighter IV
4:00 PM Marvel Vs Capcom 3
This is an ALL Day Event, There will be no refunds for tournament entry fees unless for extreme emergency, so please plan to be here all day, as all times are somewhat estimated.
Here is Contact Information should you have any questions:
Drew Roberts(3S) (386)847-2728
PLEASE RSVP IF YOU CAN SO WE KNOW WHAT TO EXPECT!!!!! HOWEVER IT MUST BE A SURE THING, NO MAYBEs! A RESERVE LIST WILL FOLLOW THIS POST
FOOD AND EATING!!!!!!!!!
There is a food court across from the venu in the Mall, I would like to remind everyone that you MUST eat in the food court as the venue does not allow inside food in
Here is the Price List for all of the Events taking Place on this day!
Door fee: $5 dollars
Blazblue Continuum Shift: $10 entry fee
Tekken 6: $5 Entry Fee
Super Street Fighter IV :$10 Entry Fee
Marvel Vs Capcom 3: $10 Entry Fee
Super Smash Bros Brawl: $10 Entry Fee
Bring a TV get 50% off door fee
Bring a system get 50% off door fee
Bring more than 1 system it wont matter you'll only get money off of door fee
Bringing Just a copy of the game will get you nothing.
This is also on a first come first serve basis, if we get enough setups before you arrive, we will not be accepting extra setups for discount.
PLEASE NOTE THAT IF YOU BRING A SETUP FOR MARVEL VS CAPCOM 3, BLAZBLUE CS, SUPER STREET FIGHTER IV, OR TEKKEN 6, THE SETUP MUST BE COMPLETE, THIS INCLUDES DLC CHARACTERS AND ALL PATCHES THE GAME MAY HAVE RECEIVED. THIS WILL BE CHECKED IMMEDIATELY ONCE YOU BRING YOUR SETUP SO PLEASE BE SURE TO DOUBLE CHECK YOUR GAMES!
The pot for Singles Tournament will be divided like this:
If 12 people or under: (100% of the total pot will be used for the players!)
1st: 80% of the total pot
2nd: 20% of the total pot
If tourney attendance has more than 12 people people: (100% of the total pot will be used for the players!)
1st: 65% of the total pot
2nd: 25% of the total pot
3rd: 10% of the total pot
If you have any questions please feel free to call me at my phone number listed above or pm me, or post in his thread as I will be checking daily! Hope to see you guys there, its gonna be a total blast!
RULES FOR EACH INDIVIDUAL EVENT
__________________________________________________
Super Street Fighter IV (Xbox 360) $10 Entry Fee:
• Double Elim, 99 Second Timer, Best 2/3 Matches, Winners, Losers, and Grand Finals are 3/5
• Winner keeps same character between games, but may change ultras
• Random stage selection unless both players agree on a stage
• All characters are tournament legal
Tekken 6 (PS3) $5 Entry :
• Double Elim, 99 Second Timer, Best 2/3 Matches, Winners, Losers, and Grand Finals are 3/5
• Winner keeps same character between games
• Random stage selection unless both players agree on a stage
• No customization allowed during tournament matches
• All characters are tournament legal
BlazBlue: Continuum Shift (PS3) $10 entry:
• Double Elim, 99 Second Timer, Best 2/3 Matches, Winners, Losers, and Grand Finals are 3/5
• Winner keeps same character between games
• Random stage/theme selection unless both players agree on a stage/theme
• No unlimited characters or Nu/V-13
Marvel vs. Capcom 3 (Xbox 360) $10 entry:
• Double Elim, 99 Second Timer, Best 2/3 Matches, Winners, Losers, and Grand Finals are 3/5
• Winner keeps same team
• Default button mappings
• Default Damage
• The Zero "Happy Meal
• Float Glitch is Banned
Super Smash Bros. Brawl Tournament Rules (Singles)
General rules
3 stock
7 minutes
No items
Damage Ratio: 1.0
No handicap
Self destruct: -1
•If you are more than 7 minutes late for your match, you will forfeit the set, please try to remain close to the venue during tournament operation
•Custom Controls will be allowed, Provided that you show up early enough to set them up and it comes at a first come, first serve basis
Match Schedule
•Rounds will consist 2/3 matches in a double elimination bracket
•BEFORE the 1st match of the round BEGINS, both players will ban a stage for the remainder for the round to be selected as a counter pick.
•Stages for the first round will be done by random from the legal neutral stages
•Once a loser has been decided from the first round, counter-picking comes into effect
•If the loser of the 1st match wins the 2nd match, then the 3rd match will proceed the same way, except for the declaration of the banned stage.
•Once the Stages have been picked, the winner will pick a new character or stick with their current character, the loser will then pick their character
•Should there be a 3rd match in the set, the same procedure will follow suit
•The final rounds of loser's winner's and Grand will consist of 3/5 matches
Character Rules
•All characters are available for selection and players are free to choose who ever they want, if there is a problem when picking characters, players can call a judge for a double blind pick
Special and Specific Rulings
•Standing and Walking Infinites are banned
•Dave’s stupid rule: you cannot counter pick a stage you have previously had a victory on in the set
•Sudden Death no longer applies, should a match run out of time, the player with the lowest percent wins the round.
•Meta Knight’s infinite Cape can be used unless for the purposes of stalling, i.e more than 5 seconds
•Anti-Planking Rule - If you have more than 70 ledge grabs at the end of the match, you have forfeit your win for that match
•Above all else, if both players come to a consensus about something, than that overrides any rule written.
•Any methods of excessive stalling will result in an immediate disqualification
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port or to save on time you could just agree to something on your own. If there is a conflict in singles, RPS will come into effect as well. You may also use the G&W Judgment hammer method as well to decide this.
* Colorblind Rule: If a player is colorblind, they may choose their teams color.
* Metaknight's Infinite/Extended Cape glitch is banned. Extending it via the air is acceptable.
* You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties. The opposing party has EVERY RIGHT TO CALL A JUDGE TO DQ YOU FOR PAUSING MID MATCH TO FIX THIS. I recommend x+y+starting before each match.
* If you pause a match for anything other than an emergency, the opposing player has every right to report you to the TO. If you are caught pausing in a game, you will lose the stock you are on. We do not care what the reasoning is. If you pause, you lose a stock. Unless there is a fire or the tv loses power there shouldn't be any pausing of the game period.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* If there is an action that causes a freeze that doesn't require a game reset, you must hit that player out of stun immediately. Failure to do so will result in forfeit of the team that initiated the freeze glitch. (See the diddy teams freeze glitch as an example)
* Matches and Pools will be called. Do not play matches on your own. If players play a match out of order in the tournament bracket, Both players will be disqualified and the person that was skipped over will advance past both of them.
* Bowser/Ganon/Dedede/Kirbyciding- This results of this happening is whatever the game says. Even if the Ganon/DeDeDe/Kirby dies first. If the game reports sudden death, please refer to sudden death procedures (see below.)
* Sudden Death will not be played out. In the event of a sudden death the winner is determined by stock, then percentage. If the sudden death was initiated by a suicide KO- the players will have a 1 stock, 3 minute timer game to determine the winner. If a 2nd sudden death is reached and it is also a tie, then another 1 stock, 3 minute timer game will be played. If this game ends in tie via suicide kill, the player that did the most damage overall will win the set. Basically a "triple overtime" is the limit.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end immediately after 300% has been reached so as to prevent excessive stalling.
*"Continuous Sharking" is banned. This can be denoted as flying under the stage repeatedly with any character that can glide, just to fly back to the other side again without approaching the opponent. First offense will be a warning, 2nd will be a stock, and 3rd will be the game.
* There will be a 50 ledge grab rule in this tournament for singles. This will come into play if the time runs out. If the timer runs out, and a person has over 50 ledge grabs, they will lose regardless of the outcome. If both players have over 50 ledge grabs, it goes back to normal sudden death procedures for time outs.
* There will be a combined 110 ledge grab rule in teams PER TEAM. This will come into play if the time runs out. If the timer runs out, and a team has over 110 ledge grabs combined, they will lose regardless of the outcome. If both teams have over 110 ledge grabs, it goes back to normal sudden death procedures for time outs.
Doubles Rules: Team Attack ON, Life Stealing is allowed
Wii Hack Rules: Wii hacks are banned, with the exception of:
1. Infinite Replay
2. Character Texture Hacks(Not including laser colors) Where team colors match
3. Music Hacks
Set format (In Order of Procedure):
1. Players pick character. Double blind pick may be called
2. Each player may announce one stage to be banned from counterpicks or neutrals for the set
4. The first game is played on a stage that both players agree on through striking. If both players agree to a stage and wish not to strike they may start on that stage.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
Additional Rules for Double's Play
* Life Stealing is allowed
* Set team attack to ON
Additional Rules
* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
*Wiimotes and classic controllers are allowed but we would prefer if you used gamecube. You are responsible for your controller. Take any necessary actions to prevent interference such as removing batteries. If we find your wiimote has interrupted or impededed a tourney set, you will be disqualified from the event.
*If you're DQ'd from a match you will lose the set you were playing
Stage Lists
•Legal Neutral stages are as follows and are to be used on random:
Battlefield
Final Destination
Yoshi’s island (Brawl Version)
Smashville
Lylat Cruise
•Legal Counterpick stages are as follows:
Delfino Plaza
Brinstar
Halberd
Frigate Orpheon
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Pokemon Stadium 1
Castle Siege