billybeegood
Smash Apprentice
I'm well aware that people have been throwing around a bunch of alternative LGLs, some of which seem plausible (some not so much)
IMO I'd propose a LGL rule that would implement the following
- You may not grab the ledge 4 times in a row without being hit or giving a hit. (number of LGs can change if not seen fit)
possible adjustments to the rule such as
- Getting hit by a projectile does not count as damage (for obvious reasons)
- shield pressure on the ledge and being pushed off may need to be dealt with in a different manner
Pros:
- it allows some characters who rely on the ledge to successfully maneuver while still avoiding getting ***** by the current LGL.
-relatively easy to keep track of, unlike our current LGL which involves players counting LGs throughout the WHOLE GAME
Cons:
-"I grabbed the ledge 3 times and accidently grabbed a 4th time" etc.
-basically causes form a slight adjustment on how players think such as losing an option after their 3rd LG in succession (forcing them to get on the stage)
Proabably more flaws. I'm open to see other ideas that can be discussed...and I'm mad lazy, if there's another thread with this purpose for the LGL by all means let me know and lock this and I'll copy pasta aha
IMO I'd propose a LGL rule that would implement the following
- You may not grab the ledge 4 times in a row without being hit or giving a hit. (number of LGs can change if not seen fit)
possible adjustments to the rule such as
- Getting hit by a projectile does not count as damage (for obvious reasons)
- shield pressure on the ledge and being pushed off may need to be dealt with in a different manner
Pros:
- it allows some characters who rely on the ledge to successfully maneuver while still avoiding getting ***** by the current LGL.
-relatively easy to keep track of, unlike our current LGL which involves players counting LGs throughout the WHOLE GAME
Cons:
-"I grabbed the ledge 3 times and accidently grabbed a 4th time" etc.
-basically causes form a slight adjustment on how players think such as losing an option after their 3rd LG in succession (forcing them to get on the stage)
Proabably more flaws. I'm open to see other ideas that can be discussed...and I'm mad lazy, if there's another thread with this purpose for the LGL by all means let me know and lock this and I'll copy pasta aha