Eternal Yoshi
I've covered ban wars, you know
- Joined
- Mar 3, 2007
- Messages
- 5,450
- Location
- Playing different games
- NNID
- EternalYoshi
- 3DS FC
- 3394-4459-7089
I really think we should.
I noticed that while it is possible to switch effect.pacs when making characters, the ID needed to use them is the same.
For example, Gray Fox's electricity sparkles are ALWAYS the ID 00CB0002, Regardless of who he is over.
This works, but in the case of Gray Fox, if the AT is present, the effects get unloaded when the AT leaves, leaving only the white trail.
Is there something in memory or effect.pacs that control the file ID so that we can solve this issue?
Side note: We may be able to get Ike clones their own ExtGfx set working seperately from Ike when Ike is present if this goes well.
I noticed that while it is possible to switch effect.pacs when making characters, the ID needed to use them is the same.
For example, Gray Fox's electricity sparkles are ALWAYS the ID 00CB0002, Regardless of who he is over.
This works, but in the case of Gray Fox, if the AT is present, the effects get unloaded when the AT leaves, leaving only the white trail.
Is there something in memory or effect.pacs that control the file ID so that we can solve this issue?
Side note: We may be able to get Ike clones their own ExtGfx set working seperately from Ike when Ike is present if this goes well.