Sails
Smash Ace
Matchup Ratio: -1
Important Posts:
Use Grabs and Side-B hump alot.. Uthrow when you grab, unless your at the ledge then throw him off and **** or pummel to GR while he's hanging over
Nades are really gay, dash attack and bananas blow up nades so be wary of running into autopilot cause you'll get rocked.. since he can either trade hits which dont phase snake since he lives to like 700 or just shield drop them while you dash attack his shield like an idiot.
Semi charged peanuts knock him out of cypher, its lulzy
After he's in the air, throw bananas up by him if you can.. not for the damage but just to limit his options so you can capitalize. since he'll prob wavebounce his nades/airdodge/laggy aerial/c4 to escape juggle traps
If he tries to c4 recovery footstool him or just Dair if you got the grapes At higher percents (130ish?) when he c4 recovers stay by the stage since he'll try and DI towards it to tech the edge and save himself from exploding into oblivion.
HAI!!!!!!
Alright, here we go. Everyone seems to be waiting for me I guess. I'll try to include as little theorycraft as possible and focus on each chrs options against each other and dispel a few of the myths about this matchup that everyone seems to have.
First diddy's side B. Yes it's amazing, but it's not unbeatable by any means. As a snake player, I've experimented and found has an extensive amount of options to beat this move ON reaction such as...
Jab, Uptilt, Pivot Grab, Standing grab, Crouching, and second hit of f-tilt(predicted well in advance). If you watch my matches with Razer/Ally, majority of times I use side B when their running towards me because this cuts down alot of the options that they can use against me. Using this move sparingly is the best tactic. It's a surprise element, not something to rely on this matchup
Next, "I cant beat snake camping, its too hard"
Honestly, If your losing to campy snake, you need to work on your inside game. The strength of snake in this matchup is not just his ability to force diddy to approach, its his ability to make traps just as good as our character(perhaps even better.) If snake is lobbing nades from across stage its a simple task to get mid-range and force him to make a decision. Consider Diddy is at his prime at mid-range, if snake continues to camp diddy can just wait for one nade pull, and punish the lack of options that snake has from having a nade/throwing it. Snake can't win this matchup just from camping, and neither can diddy. This leads us to........
"Dude, I can't win even though I'm camping for days."
First, This is not a matchup that can be won by "camping" in the general sense. You standing in once place isn't gonna intimidate snake, its just gonna make him laugh as he continues to blow up everything. We have to be aggressive, and know exactly when it's safe to go in. Me personally, I choose to go in majority of the time when he has nades, considering I know his exact options when he has one(throw, grab, spotdodge, etc.). Once you get him offstage or in the air, it's up to you after that. There's no specific gameplan I offer you. Just have to capitalize the best you as a player can. I've had Razer tell me that sometimes when he gets grabbed near the edge of the stage diddy feels like mk. Thats the feeling you need to go for.
*interesting fact about snake's uptilt-it hits from two naner lengths away.
It hurts my brothers.
"Momentum in the matchup"
I was talking to my roomie sync, and we realized that momentum is one of the worst problems diddy players have. Its probably a product of not knowing when it's safe to go in, and when its time to DIP. In this matchup, diddy needs to be seen as a hit-and-run type character(which he actually should be in almost all of his matchups). Snake is heavy, so we will ALWAYS have the combo advantage on him. So utilize that to your advantage. Get your combo in, then get your footing back and wait for the next opportunity. Don't rush anything.
Hmm, I think thats it for now. Sorry for not posting this when I said, I've had some life changing family issues come up so it's took me a while to settle down. If you guys have any suggestion on what I should write about, tell me and I'll do it.
Against any snake the first thing I do on stages where you don't spawn on platforms is immediately charge them with a side-b because 80% of the time they pull out a grenade and they usually get hit by it. Side-b is really effective in this MU if you can make the right predictions and figure the snake's playstyle out, especially how he uses grenades since monkey hump won't blow them up. It also acts as a grab if you can monkey hump them out of their cypher.
Grabs are also good to get on them whenever you can.
Fairs are also good if you can space and predict a nade pull since they don't detonate nades.
you can throw a naner OoS in the middle of snake's ftilt combo.
When snake is coming back from a high position it helps to throw bananas up toward him, sometimes it blows up his nades that he pulls and messes with his landing, predicting the airdodge when he lags with the 2nd of fsmash works really well as well. Even the banana pluck is great, if not better than throwing it since it gives an arc.
Pretty much every neutral stage is neutral in this MU except FD where Diddy gets the advantage and lylat where snake gets the advantage, everything else is player preference. Best CPs IMO are picto, rainbow, and fd. I usually ban halberd, but that's only because most people in general like to CP neutral stages, and although halberd isn't a neutral, it's more of a neutral than frigate so normally I get CPed back to a neutral instead of the banned halberd. If I know the snake to CP frigate then I'd ban that instead.
Usmash is also a great juggling move, I really like it in this MU actually.
Stages to Utilize Against Snake:
Neutrals - Smashville, Final Destination, Yoshi's Island
Counterpicks - Pictochat, Rainbow Cruise
Bans - Halberd, Lylat, Brinstar
For more intricate help with this Matchup, please be sure to read the thread, and feel free to ask any questions not answered in it.
Neutrals - Smashville, Final Destination, Yoshi's Island
Counterpicks - Pictochat, Rainbow Cruise
Bans - Halberd, Lylat, Brinstar
For more intricate help with this Matchup, please be sure to read the thread, and feel free to ask any questions not answered in it.
[Collapse="Original Post for Posterity"]
They call him Snake. Solid Snake.
Some say it's because he's tricky like a Snake...
Some say it's because his punishment game is Solid...
Others believe it's because of his adult magazine stash...
They're probably all right.
Some say it's because he's tricky like a Snake...
Some say it's because his punishment game is Solid...
Others believe it's because of his adult magazine stash...
They're probably all right.
It is important that you read this! Every first post by a user in a Matchup Thread is encouraged to have at least a couple of sentences of information, alongside a ratio. Posts may not be considered for ratio and summary solidifying without these from the poster at some point in the thread, and keeping them towards the beginning helps keep discussion tidy. You have two weeks to share information that you feel is helpful in the Matchup, as well as debate with others. Compelling arguments are a must people, I expect any joking and trolls to be at a minimum.
Ideas for discussion...
-Both Characters Ground/Air Game Against Each Other-
-Moves To Avoid And How To Avoid Them-
-Diddy's Moves To Utilize In The Matchup-
-Personal Strategies To Help With The Matchup-
-Stage Discussion For Starters, Counterpicks, And Bans-
-Both Characters Ground/Air Game Against Each Other-
-Moves To Avoid And How To Avoid Them-
-Diddy's Moves To Utilize In The Matchup-
-Personal Strategies To Help With The Matchup-
-Stage Discussion For Starters, Counterpicks, And Bans-
Note: This Matchup has been discussed in the past. If you wish to pull content from previous discussions that are still relevant in the current Metagame, then feel free to do so. This includes posts that are both yours and not yours.[/Collapse]