Sails
Smash Ace
Matchup Ratio: -1
Important Posts:
Good ol Metaknight.
At this point you should know how to fight against this guy.
but in case you don't here are some of the basics:
-banana beats tornado, and all his other attacks due to its transcendent priority.
-fair isn't useless and actually very helpful so don't be shy in using it
-peanut spamming to put some pressure on metaknight is advised
-knowing how to form a banana wall is really helpful but not mandatory in beating him.
-a planking mk can be dealt with using bananas and peanuts
-more to be added.
This matchup is a lot like the Falco matchup, where you have to put a lot of work in to learning all of your opponents options and how to punish each and every single one. There's no definitive way to win this matchup. Practicing with a highly skilled Metaknight will help out tremendously, but the issue is that while you're learning the matchup, so is the Metaknight. Once a Metaknight player understands all of the unpunishable gimps, the safest decisions, and proper banana control, this matchup gets put right in to his favor. In order to turn this around, the Metaknight needs to make mistakes, and the Diddy Kong needs to know how to bait them.
This matchup will always seem awkward to rate for a ratio because both characters have many options for punishing each other. Metaknight gets gimping power that requires you to space and recover awkwardly. Diddy Kong gets defensive options with high reward for landing banana hits. According to the current tournament metagame, this matchup would probably be even. However, I feel that if the Metaknight utilizes his tools correctly and plays smart, it's in Metaknights favor.
By the way, new Diddy Kongs, if your Metaknight opponent is camping, you should win. If you have any way to instill fear in to who you are playing, and can force them in to camping (Or they're campy to begin with), the matchup gets pushed in to even/your territory depending on the Metaknights knowledge. Metaknight has a tough time getting past a proper camp setup. Get your bananas, wait under a platform with them, punish the approach.
Alright..since nobody has done it yet I'm going to try to a big write up..feel free to correct me ^_^
Different people play their matchups differently, but I usually just play about as gay as possible against Meta Knight. ADHD setup, wait, punish the approach, as sails noted. However, make sure you use MIXUPS while you're camping. One read from Meta Knight where he or she can get in either means we take a ton of damage or get gimped. If Meta Knight does get in, once you get him or her out don't have the audacity to keep going after Meta Knight. Head to the other side of the stage, and set up camp. We don't have the tools to hang with Meta Knight without bananas.
After Meta Knight is tripped, I like to for the most part use grabs and pummels and throws in this matchup to keep moves fresh As far as hitting Meta Knight while he is downair camping or something, you just kind of have to think and read their patterns to run underneath and hit them. It is good to keep Meta Knight guessing too; watch any Gnes vid where Gnes is scooting around underneath Meta Knight keeping the bat off balance. The whole key to the matchup when we have Meta Knight out is keeping him out by being unpredictable.
The most difficult part of the matchup is recovering, and sadly if Meta Knight guesses right at all if he is good we will get gimped. We have a few options while recovering, some safer than others. Overall I think our safest mode of recovery is by recovering high with Diddy's side b kick. Its high amount of priority will usually override Meta Knight. Next, charging our barrels from far away is probably our next safest option. Other than that, save your midair jump to hit Meta Knight on your way back, and mix up your side b's, use b reversals, and overall just try not to be predictable with where you're recovering from.
When recovering from above, its kind of the same game..be predictable. Remember that you can use your side b in either direction at any time, we have a godlike airdodge, we have a b reversal, and we can attack with fair or even dair on the way down. Be careful with using too much fair; its end lag will get you punished. Meta Knight's will typically either come up at us with upair or up b, wait for the airdodge to nair, or try to catch us as we land with nado. Think about what they are going to do and how you can get past it or beat it.
Getting off of the ledge is tough, but no tougher than a lot of other matchups..just remember all of your options and try to mix them up. ADHD and Gnes are both great at getting off of the ledge so watch their videos.
As with any matchup, all of them are played differently to each individual player's taste. I tried to lay out some basic strategies in this post. If you have questions about specific situations I can probably help, but its difficult to put all of those into one post. Hope this helps..like anything just PLAYING Meta Knight a bunch can help you learn.
Stages to Utilize Against Meta Knight:
Neutrals - Final Destination, Smashville
Counterpicks - Final Destination, Smashville
Bans - Brinstar, Rainbow Cruise
For more intricate help with this Matchup, please be sure to read the thread, and feel free to ask any questions not answered in it.
Neutrals - Final Destination, Smashville
Counterpicks - Final Destination, Smashville
Bans - Brinstar, Rainbow Cruise
For more intricate help with this Matchup, please be sure to read the thread, and feel free to ask any questions not answered in it.
[Collapse="Original Post for Posterity"]
"Without looking down
Gliding around
Like a bumbling dragon I fly
Scraping my face on the sky"
Ruler of Everything - Tally Hall
Gliding around
Like a bumbling dragon I fly
Scraping my face on the sky"
Ruler of Everything - Tally Hall
It is important that you read this! Every first post by a user in a Matchup Thread is encouraged to have at least a couple of sentences of information, alongside a ratio. Posts may not be considered for ratio and summary solidifying without these from the poster at some point in the thread, and keeping them towards the beginning helps keep discussion tidy. You have two weeks to share information that you feel is helpful in the Matchup, as well as debate with others. Compelling arguments are a must people, I expect any joking and trolls to be at a minimum.
Ideas for discussion...
-Both Characters Ground/Air Game Against Each Other-
-Moves To Avoid And How To Avoid Them-
-Diddy's Moves To Utilize In The Matchup-
-Personal Strategies To Help With The Matchup-
-Stage Discussion For Starters, Counterpicks, And Bans-
-Both Characters Ground/Air Game Against Each Other-
-Moves To Avoid And How To Avoid Them-
-Diddy's Moves To Utilize In The Matchup-
-Personal Strategies To Help With The Matchup-
-Stage Discussion For Starters, Counterpicks, And Bans-
Note: This Matchup has been discussed in the past. If you wish to pull content from previous discussions that are still relevant in the current Metagame, then feel free to do so. This includes posts that are both yours and not yours.[/collapse]