Mr. Game & Watch
Wolf's Current Ratio: -1
Wolf's Current Ratio: -1
Annoying Moves:
Killing:
Zoning:
Chaingrabs/Tilt Locks/Grab Releases:
What To Do Offstage:
Stages
- Strike:
- Ban:
- Pick:
MU Tricksies:
Synopsis and Quotes:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
G&W can camp any character,wtf you talking about lolThis match-up is not in GW's favor.
Just be wary about his grab range and generally try to not close in. GW will not be able to kill you if you do it right. Keeping him away with fair and bair shouldn't be so hard and you can freely poke his shield as long as you're at solid range ... he has like no OoS options that are threatening to us.
Don't get gimmicked ... I see so many people getting killed in a really stupid manner because they fall for GW's baits. There is no reason this should happen more than once during a match ... GW can't approach well and he can't camp well. Just fight him with non-commitment and most of the time GW struggles to find an effective way to do *anything*. When I say "wait for him until he moves, then hit him" I am *not* kidding.
GW is dumb on CPs though. Not much you can do especially since pocket XY won't beat GW main on Brinstar / RC. So glad either one or the other is always banned in EU lol.
You're both seeming to forget that G&W has uair and NairIdk about CPs being THAT bad for Wolf... Brinstar helps G&W out but isn't something I'd switch characters for, especially since Wolf is decent enough on that stage. Never had the "pleasure" of playing one on RC so I can't say much about that, I usually ban RC in this MU.
+1 for everything else Gheb said, basically. G&W's fair is a bit annoying, since it has great range/power and can intercept our sideB relatively well, but it's not the fastest move to come out which makes it easier to deal with. It's mostly a hassle offstage, and is probably the most reliable way for G&W to get kills (take Wolf offstage and intercept recovery with strong fair). His bair has good range and the disjoint makes it pretty useful against Wolf, but if you're good at SDIing out of it and all it's really not a big issue.
Whenever I'm fighting G&W in the air, the main concern I have is making sure I'm attacking as quickly as possible since Wolf's bair/fair/uair all outspeed bair/fair/dair which makes juggling pretty effective. It's a bit hard to believe at first, but if you're quick enough and have a platform around, uair > uair > dj fair on G&W starting at like 50-60% is somewhat difficult for him to get out of and can kill. I've done it, Seagull's done it, it's not something that's guaranteed but G&Ws should be aware of what can happen to them if they allow themselves to be juggled. Instead of trying to dair out, airdodge the fair, it works much much better.
On the topic of dthrows, avoid getting grabbed by G&W because a good read out of dthrow can do some serious damage and even take your stock if you're around 85% since usmash is ridiculous + Wolf has no fastfall. Wolf's dthrow near the ledge however, is pretty great at killing G&W. Since he's so light, he'll get sent pretty far offstage and won't have an opportunity to tech, so at high %s all you need to do is edgehog after sending him off to take the stock.
Once again for emphasis, avoid overcommitting and getting baited. G&W can take massive advantage of these things, and it's how he can/will score early kills. Without those reads and baits, there is very little about G&W that's actually threatening. Not to say that he's hopeless, but the main point is that if G&W doesn't make those hard reads and lure you into his smashes, odds are he's not coming out on top.
And you forget about shine.G&W can camp any character,wtf you talking about lol
upb,great air mobility, and planking
Also he has UpB OoS which is pretty reliable and hard to punish in most situations.
You're both seeming to forget that G&W has uair and Nair
Once mistake from wolf ,and you're going to get juggled 30 %+ with uair and nair mixes,especially at early percentages
Not to mention,once you're offstage, you can very easily get read into a smash or more juggles if you don't recover correctly. Fair also gimps wolf fairly well.
Wolf can kill G&W pretty early (70%ish if not careful) and has better chance of landing it, so that's what makes this MU difficult for G&W.
55:45 our favor
6:4 on cps
Hi Camaman! What made you decide to make an account on smashboards? Glad to see/talk to moar Wofls.This is my easiest match up. I just stand around waiting for the G&W to attack cause most likely I can shine everything he throws at me, even the bair. If he goes into the air for the dair, jump shine backwards for a bair. Pivot grab when he decides to run for the grab. I don't see a way to lose if you learn how to shine all these attacks. Haven't lost a set to a G&W ever since.
camamaammaamammamamamaannnThis is my easiest match up. I just stand around waiting for the G&W to attack cause most likely I can shine everything he throws at me, even the bair. If he goes into the air for the dair, jump shine backwards for a bair. Pivot grab when he decides to run for the grab. I don't see a way to lose if you learn how to shine all these attacks. Haven't lost a set to a G&W ever since.
make sure you're trying to hit it somewhat to the sideIdk why, but I always have difficulty jumpshining G&W's dair ;_;