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Except that hopping on one foot actually makes it nearly impossible to play at the same level as with both feet on the ground. It's more like... Nah, I actually can't think of an analogy for something that ups the difficulty slightly without actually penalizing anything.lol having inverted controls is like a basketball player getting penalized for something and then having to hop on one foot.
There are a few contradictory nuts.There are many here who would appreciate Mario Bros being legal, Pony.
Assuming that you knew in advance that you would be told to play with the other hand, otherwise it doesn't make sense.BPC, an example would be if you're playing ping-pong and they tell you that you have to play with your other hand; if you're any good, you adapt and play slightly differently, but still well. If you can't adapt to a simple change in the rules, you probably weren't that good to start with...
but that's dumbBPC, an example would be if you're playing ping-pong and they tell you that you have to play with your other hand; if you're any good, you adapt and play slightly differently, but still well. If you can't adapt to a simple change in the rules, you probably weren't that good to start with...
the problem with debaters today are to that there are many discrepancies for veryif I got to decide what meant being good at the game, I'd be able to say which rules would indicated who was bad, and who was good, too
And everyone was ambidextrous.Assuming that you knew in advance that you would be told to play with the other hand, otherwise it doesn't make sense.
No. This is not starting again.That's the only "problem" with it.
Vice versa, if someone like Olimar sucks at the stage, either "ban it" on the stage select screen or ban anyone from CP'ing a Olimar on it (or just switch characters).
ban anyone from CP'ing a Olimar on it
seems pretty clear to me... using a stage ban is the right answer, but this is just ridiculous, scrubby thinking...ban anyone from CP'ing a Olimar on it
I have tested ICs on this stage and they have mad potential because of the things John listed here.Ice Blocks and Blizzard will stop thrown projectiles, plus the ICs can have two at a time.
They can compete, just not to the extent that reflector users can.
blizzard is so goodNo they don't
That's garbage I'm ashamed of you
I nearly beat three of the best ganons on EC, on one team, with team attack off on that stage with falco.I have tested ICs on this stage and they have mad potential because of the things John listed here.
But yeah, they still take a back-seat to characters with reflectors.
Characters with reflectors definitely aren't broken on this stage though, you just have to be more cautious with how you approach them.
Rainbow Cruise possibly.I'm pretty sure it's almost universally agreed on that if MK didn't exist, there wouldn't be any real complaints for either stage.
So?Brinstar's acid is MAD predictable. I have no idea why people complain about it messing with momentum and ****, I can always tell when it is going to come up and to what level.
It's really a difference in philosophy.I already told you what my issue is. If you don't think it's an issue, then we simply disagree. I think it's an issue when a stage has elements that are pervasive. I care more about this than any other issue including randomness, walk-offs, etc.
You don't have to change your playstyle, because sans the lava, it's a pretty standard stage with a few gimmicks. You have to change your playstyle more on Final Destination.It's really a difference in philosophy.
I don't see a reason to differentiate the way the lava forces you to change your playstyle from the way the platforms on Battlefield force you to change your playstyle...one's not static, but it's predictable, so it shouldn't make a difference.
Hell is a combination of playing 99-minute matches against you on Norfair and debating with die-hards like Grim about Mario Bros.Mario bros is a bad stage competitively and I hope none of you are seriously advocating for it to be legal.