That was a thread I wanted to do for a long time so there it is :
So this is a place where we gather and discuss mixups in a practical way.
Ever thought "Ok I somehow managed to approach my opponent and hit with that move, now what can I do to maintain the momentum ? I'm playing a low tier (yet very manly) character, what are my options to take advantage of that hit ?" ? This thread is for you.
How we're gonna roll (rules) :
1-We discuss concrete and specific situations. Generalities only degenerate into bad theorycraft.
2-Like matchups, we discuss one situation at a time. If you have ideas/suggestion/requests for the next discussion then let it be known but don't gimp the current one.
3-You can make your contribution from reflections or from experience, anything is fine as long as you back it up with an explanation
Discussion format :
It's not definitive but we can use this :
Eplanation :
Move : the move you just showed
Follow up : the move you show right after that
Works when : describe the specific situation where this follow up works
Avoided by : list things that the opponent can do to avoid this follow up and reset the momentum
Countered by : list things that the opponent can do counter this follow up and revert the momentum. Don't get caught in these situations.
First Situation : Dthrow+Fthrow
Very concrete and very common.
Personnally it's my 2 most used throws and they roughly do the same thing : put your opponent somewhere above and in front of you (depending on his DI) and they have both very low lag
Let's propose some follow ups :
Follow up : Walk/Dash > Shield > Shieldgrab
Works when : the opponent DIs down and tries to attack you when you approach him (at low percent DI doesn't matter). Very likely to happen if he has a long ranged aerial.
Example : Marth using Fair, ROB using Fair.
Avoided by : DIing up, jumping/drifting/airdodging away
Example :
Countered by : Aerial grabs
Example : Wario/Kirby/DDD's neutral B, Bowser's Side B
Follow up : Get under him > Uair
Works when : the opponent DIs up and doesn't react to your jump
Example :
Avoided by : airdodge
Example :
Countered by : broken Dairs that don't need the opponent to think about his options
Example : MK/Lucario/GW's Dair
Now it's your turn, propose another follow up or complete those ones, the goal being to cover as many situations as possible to get some kind of flowchart.
The Falcon Follow up and Mixup Compilation/Discussion Thread !
So this is a place where we gather and discuss mixups in a practical way.
Ever thought "Ok I somehow managed to approach my opponent and hit with that move, now what can I do to maintain the momentum ? I'm playing a low tier (yet very manly) character, what are my options to take advantage of that hit ?" ? This thread is for you.
How we're gonna roll (rules) :
1-We discuss concrete and specific situations. Generalities only degenerate into bad theorycraft.
2-Like matchups, we discuss one situation at a time. If you have ideas/suggestion/requests for the next discussion then let it be known but don't gimp the current one.
3-You can make your contribution from reflections or from experience, anything is fine as long as you back it up with an explanation
Discussion format :
It's not definitive but we can use this :
PHP:
[b]Follow up : [/b]
[b]Works when :[/b]
Example :
[b]Avoided by : [/b]
Example :
[b]Countered by :[/b]
Example :
Move : the move you just showed
Follow up : the move you show right after that
Works when : describe the specific situation where this follow up works
Avoided by : list things that the opponent can do to avoid this follow up and reset the momentum
Countered by : list things that the opponent can do counter this follow up and revert the momentum. Don't get caught in these situations.
First Situation : Dthrow+Fthrow
Very concrete and very common.
Personnally it's my 2 most used throws and they roughly do the same thing : put your opponent somewhere above and in front of you (depending on his DI) and they have both very low lag
Let's propose some follow ups :
Follow up : Walk/Dash > Shield > Shieldgrab
Works when : the opponent DIs down and tries to attack you when you approach him (at low percent DI doesn't matter). Very likely to happen if he has a long ranged aerial.
Example : Marth using Fair, ROB using Fair.
Avoided by : DIing up, jumping/drifting/airdodging away
Example :
Countered by : Aerial grabs
Example : Wario/Kirby/DDD's neutral B, Bowser's Side B
Follow up : Get under him > Uair
Works when : the opponent DIs up and doesn't react to your jump
Example :
Avoided by : airdodge
Example :
Countered by : broken Dairs that don't need the opponent to think about his options
Example : MK/Lucario/GW's Dair
Now it's your turn, propose another follow up or complete those ones, the goal being to cover as many situations as possible to get some kind of flowchart.