MegaRobMan
Smash Hero
By Alex Tran, TO:
"So you think you can smash?
Prove it while supporting an awesome cause!
What: Super Smash Brothers Melee & Brawl Charity Tournament
When: Saturday, October 29 @ 12 pm
Where: Nebraska & Aksarben Room (2nd floor), Milo Bail Student Center, UNO Dodge Campus
$5 charity donation/$5 brawl entry/$5 melee entry
Proceeds go to the American Red Cross!
they help people whose houses get demolished by hurricanes! that's really rad + this is gonna be fun!
PRIZES:
1st place: 50% of pot
2nd place: 30% of pot
3rd place: 20% of pot
+ bragging rights
Registration at the Nebraska & Aksarben room from 10:00-11:30am. Tournament starts at 12 noon!
To register/get more info and rules, email Alex: atran@unomaha.edu
Brawl Rules
The rules are based off The Unity Ruleset v1.4 but are different to make this tournament more user friendly to the public.
Starter Stage List:
Battlefield
Final Destination
Pokémon Stadium 1
Smashville
Yoshi’s Island
Counter Stage List:
Battleship Halberd
Delfino Plaza
Castle Siege
Lylat Cruise
General Rules:
1. The tournament host is the arbiter of all disputes and has the right to ask anyone to leave the premises at any time. Bring any disputes to the tournament host.
2. Arrive on time.
3. Don’t stall before matches and don’t make unnecessarily delays during a set.
4. No more than the previous match should be replayed in the event of a rule violation.
5. Coaching is only allowed between games, not during.
6. Regarding textures and other game hacks:
a. Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
b. The BBR-RC recommends players do not use intrusive texture and stage hacks.
c. Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
7. Bring your own controller. If you bring a Wii controller, take out the batteries when you’re not playing.
Game Rules:
1. Items are set to OFF.
2. Each match has a Stock and Time set to 3 stock and 8 minutes, respectively.
3. Regular sets are best of 3 matches.
4. Timed out matches will be determined by the remaining number of lives, and then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
5. The semi-final and championship sets are played in the best of 5 sets.
6. Stalling is banned. Stalling is any action to intentionally make the game unplayable, such as becoming invisible, chain grabs, uninterruptible moves past 300%, or reaching a position in which your opponent can never reach you.
7. Any action that prevents the game from continuing, such as freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
8. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
o In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
o If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit is 18 for all characters.
9. Pause can be requested off and cannot be denied by the other player. The player who initiates a pause during mid-match will lose the current stock. If the pause causes the opponent to lose his stock, the person who initiated the pause will lose the match.
*10. 0-death-CG/Spikes are illegal. (No walk-offs)
*11. All (wall) infinites are illegal. All infinite tilt locks are illegal. All item infinites are illegal.
*12. All characters have a Ledge Grab Limit of 50. If a game goes to time and one player goes over the Ledge Grab Limit, he will automatically lose the game. If both players exceed their limits, then this rule is ignored.
*13. Guaranteed grab releases are illegal. (Such as, but not limited to, Marth's on Wario, Bowser on Donkey Kong, etc...)
14. Jab and laser locks are not illegal.
15. Metaknight is banned.
*Note Enforced.
Set Procedure
1. Each player selects a character. A blind pick may be called by any player.
o Blind Picks: The first character selection of a set must be done without prior knowledge of the opponent's character selection for both players.
2. The first game is played on a stage selected from the Starter Stage List either by mutual consent or through the Stage Striking method.
o The order of stage striking will be 1 2 2 1.
3. The first match is played.
4. The player that won the previous match may ban one stage on either the Starter or Counter Pick Stage List.
5. The player that lost the previous match picks the stage for the next match from either the Starter or Counter Pick Stage List. No Starter Stage may be used after a player has already won on that stage in this set.
6. The player that won the previous match chooses his character.
7. The player that lost the previous match chooses his character.
8. The next match is played.
9. Repeat steps 4-8 for all proceeding matches.
10. If there is a dispute in controller port selection or initiating Stage Strike, use the following method to determine player priority:
o Player priority is determined by a coin-flip.
o The player who won the coin toss has first choice in either port selection or Stage Strike. The player who lost the coin toss will have first choice in whichever category the winning player did not choose.
Melee Rules
We’re going to follow the MBR recommended rule set.
Starter Stage List:
Dream Land: Fountain of Dreams
Past Stages: Dream Land
Special Stages: Final Destination
Special Stages: Battlefield
Yoshi's Island: Yoshi's Story
Counter Stage List:
Kanto: Pokemon Stadium
Planet Zebes: Brinstar
Mushroom Kingdom: Rainbow Cruise
Past Stages: Kongo Jungle
General Rules:
1. The tournament host is the arbiter of all disputes and has the right to ask anyone to leave the premises at any time. Bring any disputes to the tournament host.
2. Arrive on time. Don’t stall before matches.
o DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 10 minutes to show up before a loss of the first match. 10 more minutes results in a loss of the set.
3. Coaching is only allowed between games, not during.
4. No more than the previous match should be replayed in the event of a rule violation.
5. Bring your own controllers. If you bring a Wii controller, take out the batteries when you’re not playing.
Game Rules:
1. Items are set to OFF.
2. Each match has a Stock and Time set to 4 (check) stock and 8 minutes, respectively.
3. Regular sets are best of 3 matches.
4. Timed out matches will be determined by the remaining number of lives, and then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
5. The semi-final and championship sets are played in the best of 5 sets.
6. Don’t stall during a set. Stalling is any action to intentionally make the game unplayable, such as becoming invisible, chain grabs, uninterruptible moves past 300%, or reaching a position in which your opponent can never reach you.
7. Blind Picks: The first character selection of a set must be done without prior knowledge of the opponent's character selection for both players.
8. Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
9. Gentleman's clause: Any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
10. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
Redwood Counter Pick System
1. Players pick characters using the Blind Picks rule.
2. After the first match is played, the winning player of the preceding match bans a stage.
3. The losing player of the preceding match picks the stage for the next match.
4. The winning player of the preceding match picks his character.
5. The losing player picks his character.
6. The next match is played.
7. Repeat steps 2-6 for all consecutive matches as necessary until the set is complete."
"So you think you can smash?
Prove it while supporting an awesome cause!
What: Super Smash Brothers Melee & Brawl Charity Tournament
When: Saturday, October 29 @ 12 pm
Where: Nebraska & Aksarben Room (2nd floor), Milo Bail Student Center, UNO Dodge Campus
$5 charity donation/$5 brawl entry/$5 melee entry
Proceeds go to the American Red Cross!
they help people whose houses get demolished by hurricanes! that's really rad + this is gonna be fun!
PRIZES:
1st place: 50% of pot
2nd place: 30% of pot
3rd place: 20% of pot
+ bragging rights
Registration at the Nebraska & Aksarben room from 10:00-11:30am. Tournament starts at 12 noon!
To register/get more info and rules, email Alex: atran@unomaha.edu
Brawl Rules
The rules are based off The Unity Ruleset v1.4 but are different to make this tournament more user friendly to the public.
Starter Stage List:
Battlefield
Final Destination
Pokémon Stadium 1
Smashville
Yoshi’s Island
Counter Stage List:
Battleship Halberd
Delfino Plaza
Castle Siege
Lylat Cruise
General Rules:
1. The tournament host is the arbiter of all disputes and has the right to ask anyone to leave the premises at any time. Bring any disputes to the tournament host.
2. Arrive on time.
3. Don’t stall before matches and don’t make unnecessarily delays during a set.
4. No more than the previous match should be replayed in the event of a rule violation.
5. Coaching is only allowed between games, not during.
6. Regarding textures and other game hacks:
a. Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
b. The BBR-RC recommends players do not use intrusive texture and stage hacks.
c. Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
7. Bring your own controller. If you bring a Wii controller, take out the batteries when you’re not playing.
Game Rules:
1. Items are set to OFF.
2. Each match has a Stock and Time set to 3 stock and 8 minutes, respectively.
3. Regular sets are best of 3 matches.
4. Timed out matches will be determined by the remaining number of lives, and then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
5. The semi-final and championship sets are played in the best of 5 sets.
6. Stalling is banned. Stalling is any action to intentionally make the game unplayable, such as becoming invisible, chain grabs, uninterruptible moves past 300%, or reaching a position in which your opponent can never reach you.
7. Any action that prevents the game from continuing, such as freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
8. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
o In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
o If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit is 18 for all characters.
9. Pause can be requested off and cannot be denied by the other player. The player who initiates a pause during mid-match will lose the current stock. If the pause causes the opponent to lose his stock, the person who initiated the pause will lose the match.
*10. 0-death-CG/Spikes are illegal. (No walk-offs)
*11. All (wall) infinites are illegal. All infinite tilt locks are illegal. All item infinites are illegal.
*12. All characters have a Ledge Grab Limit of 50. If a game goes to time and one player goes over the Ledge Grab Limit, he will automatically lose the game. If both players exceed their limits, then this rule is ignored.
*13. Guaranteed grab releases are illegal. (Such as, but not limited to, Marth's on Wario, Bowser on Donkey Kong, etc...)
14. Jab and laser locks are not illegal.
15. Metaknight is banned.
*Note Enforced.
Set Procedure
1. Each player selects a character. A blind pick may be called by any player.
o Blind Picks: The first character selection of a set must be done without prior knowledge of the opponent's character selection for both players.
2. The first game is played on a stage selected from the Starter Stage List either by mutual consent or through the Stage Striking method.
o The order of stage striking will be 1 2 2 1.
3. The first match is played.
4. The player that won the previous match may ban one stage on either the Starter or Counter Pick Stage List.
5. The player that lost the previous match picks the stage for the next match from either the Starter or Counter Pick Stage List. No Starter Stage may be used after a player has already won on that stage in this set.
6. The player that won the previous match chooses his character.
7. The player that lost the previous match chooses his character.
8. The next match is played.
9. Repeat steps 4-8 for all proceeding matches.
10. If there is a dispute in controller port selection or initiating Stage Strike, use the following method to determine player priority:
o Player priority is determined by a coin-flip.
o The player who won the coin toss has first choice in either port selection or Stage Strike. The player who lost the coin toss will have first choice in whichever category the winning player did not choose.
Melee Rules
We’re going to follow the MBR recommended rule set.
Starter Stage List:
Dream Land: Fountain of Dreams
Past Stages: Dream Land
Special Stages: Final Destination
Special Stages: Battlefield
Yoshi's Island: Yoshi's Story
Counter Stage List:
Kanto: Pokemon Stadium
Planet Zebes: Brinstar
Mushroom Kingdom: Rainbow Cruise
Past Stages: Kongo Jungle
General Rules:
1. The tournament host is the arbiter of all disputes and has the right to ask anyone to leave the premises at any time. Bring any disputes to the tournament host.
2. Arrive on time. Don’t stall before matches.
o DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 10 minutes to show up before a loss of the first match. 10 more minutes results in a loss of the set.
3. Coaching is only allowed between games, not during.
4. No more than the previous match should be replayed in the event of a rule violation.
5. Bring your own controllers. If you bring a Wii controller, take out the batteries when you’re not playing.
Game Rules:
1. Items are set to OFF.
2. Each match has a Stock and Time set to 4 (check) stock and 8 minutes, respectively.
3. Regular sets are best of 3 matches.
4. Timed out matches will be determined by the remaining number of lives, and then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
5. The semi-final and championship sets are played in the best of 5 sets.
6. Don’t stall during a set. Stalling is any action to intentionally make the game unplayable, such as becoming invisible, chain grabs, uninterruptible moves past 300%, or reaching a position in which your opponent can never reach you.
7. Blind Picks: The first character selection of a set must be done without prior knowledge of the opponent's character selection for both players.
8. Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
9. Gentleman's clause: Any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
10. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
Redwood Counter Pick System
1. Players pick characters using the Blind Picks rule.
2. After the first match is played, the winning player of the preceding match bans a stage.
3. The losing player of the preceding match picks the stage for the next match.
4. The winning player of the preceding match picks his character.
5. The losing player picks his character.
6. The next match is played.
7. Repeat steps 2-6 for all consecutive matches as necessary until the set is complete."