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Pretty sure that, if done correctly in an arc, ANYONE can SDI out of it.If you get a grab early, its a stock. That's something we rarely get anymore since most people know how to survive cg spike. Its just impossible to do with wolf. Be sure to space the dair right so he can't SDI it.
What gives you that impression?Is this really close to even?
I figured if you play this like the ditto and watch out for shine mixups, then its pretty free.
So, in other words, an easy 60+ off of a See Spot Run read.The CG goes to 48%.
0-53%. No follow up.
0-48% + Follow up.
You can follow up at 53% with F-Tilt aimed up, or Dair, but if they Di away and dodge, it's pretty much useless. So a follow up at 48% is better. Where you can.. U-Tilt, Usmash, Bair, Dair, Nair, FTilt, Stutter Step F-Smash.
Just checked... we can only jab him before 30%... after that he has a frame advantage of 6, just enough to re-grab us actually; that frame advantage becomes 4 after 140%When you're at a Damage were you're in the 'I don't have to tech because the knockback isn't strong enough to make me tech' animation, ( Non Tumble, 0-40% or 50 ) You can Jab him.
When you Tech, You can Jab him.