phi1ny3
Not the Mama
AiB link:
http://allisbrawl.com/ttournament.aspx?id=12978
Tentative schedule of events:
Saturday
11am: doors open, friendlies
12-1pm: SSBB, SSBM doubles begin
4-5pm: SSBB, SSBM Singles begin
9pm: cleanup
11pm: outta here
Entrance Fees:
Door Fee: $5 (spectators included)
Melee Singles: $5
Brawl Singles: $5
Melee Doubles: $5 per person
Brawl Doubles: $5 per person
TVs:
1. Phil (small)
2.
3.
4.
5.
6.
7.
Wiis:
1.Phil
2.
3.
4.
5.
6.
7.
8.
GC:
1.
2.
3.
4.
5.
Power strips:
1. Phil Nye
2.
3.
4.
5.
6.
SSBB ruleset:
•Matches will be 3 stock
•no items
•10 Minute Time Limit
•Items off
•2/3 sets
•3/5 semifinals+finals
•Ties broken by lives, then %
•Double Blind character pick can be called at anytime.
•Stage Knock Out: Each person may choose one stage to be disabled for the entire set, it must be chosen at the beginning of the set, after initial characters are chosen.
•Advanced Slob Picks: Loser may choose the next stage or select to go random. The winner may then change their character, followed by the loser.
•Bring your own controller
•Team Attack will be ON
•Life stealing allowed
•Port priority will be decided by Rock-Paper-scissors if it isn't agreed upon initially. Loser of the next round then gets priority
•If the game goes to time, any person with a ledge grab count higher than 35 will instantly lose that match
SSBB stage list:
Neutrals:
BF
FD
SV
SSBM ruleset:
•4 stock
•2/3 sets
•3/5 semifinals+finals
•8 minute time limit
•Items off
•Ties broken by lives, then %
•Double Blind character pick can be called at anytime.
•Stage Knock Out: Each person may choose one stage to be disabled for the entire set, it must be chosen at the beginning of the set, after initial characters are chosen.
•Advanced Slob Picks: Loser may choose the next stage or select to go random. The winner may then change their character, followed by the loser.
•Bring your own controller
•Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
•Team Attack will be ON
•Life stealing allowed
SSBM Stage list:
Neutrals 1v1:
FD
Yoshis
Dreamland
Battlefield
Fountain of Dreams
Neutrals 2v2:
FD
Yoshis
Dreamland
Battlefield
Pokemon Stadium
Counterpicks 1v1:
Kongo Jungle
Brinstar
Rainbow Cruise
Pokemon Stadium
Counterpicks 2v2:
Kongo Jungle
Brinstar
Rainbow Cruise
Additional rules:
Additional Rules for Doubles Play:
-Life Stealing is allowed
-In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
-Color-Blind Rule: If a player on a team is playing Lucario, Sonic, or Pokemon Trainer, either team can request for them to be Blue Team and the opponents must abide. If both teams have one of the characters, they must work it out between them.
http://allisbrawl.com/ttournament.aspx?id=12978
Tentative schedule of events:
Saturday
11am: doors open, friendlies
12-1pm: SSBB, SSBM doubles begin
4-5pm: SSBB, SSBM Singles begin
9pm: cleanup
11pm: outta here
Entrance Fees:
Door Fee: $5 (spectators included)
Melee Singles: $5
Brawl Singles: $5
Melee Doubles: $5 per person
Brawl Doubles: $5 per person
TVs:
1. Phil (small)
2.
3.
4.
5.
6.
7.
Wiis:
1.Phil
2.
3.
4.
5.
6.
7.
8.
GC:
1.
2.
3.
4.
5.
Power strips:
1. Phil Nye
2.
3.
4.
5.
6.
SSBB ruleset:
•Matches will be 3 stock
•no items
•10 Minute Time Limit
•Items off
•2/3 sets
•3/5 semifinals+finals
•Ties broken by lives, then %
•Double Blind character pick can be called at anytime.
•Stage Knock Out: Each person may choose one stage to be disabled for the entire set, it must be chosen at the beginning of the set, after initial characters are chosen.
•Advanced Slob Picks: Loser may choose the next stage or select to go random. The winner may then change their character, followed by the loser.
•Bring your own controller
•Team Attack will be ON
•Life stealing allowed
•Port priority will be decided by Rock-Paper-scissors if it isn't agreed upon initially. Loser of the next round then gets priority
•If the game goes to time, any person with a ledge grab count higher than 35 will instantly lose that match
SSBB stage list:
Neutrals:
BF
FD
SV
SSBM ruleset:
•4 stock
•2/3 sets
•3/5 semifinals+finals
•8 minute time limit
•Items off
•Ties broken by lives, then %
•Double Blind character pick can be called at anytime.
•Stage Knock Out: Each person may choose one stage to be disabled for the entire set, it must be chosen at the beginning of the set, after initial characters are chosen.
•Advanced Slob Picks: Loser may choose the next stage or select to go random. The winner may then change their character, followed by the loser.
•Bring your own controller
•Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
•Team Attack will be ON
•Life stealing allowed
SSBM Stage list:
Neutrals 1v1:
FD
Yoshis
Dreamland
Battlefield
Fountain of Dreams
Neutrals 2v2:
FD
Yoshis
Dreamland
Battlefield
Pokemon Stadium
Counterpicks 1v1:
Kongo Jungle
Brinstar
Rainbow Cruise
Pokemon Stadium
Counterpicks 2v2:
Kongo Jungle
Brinstar
Rainbow Cruise
Additional rules:
Additional Rules for Doubles Play:
-Life Stealing is allowed
-In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
-Color-Blind Rule: If a player on a team is playing Lucario, Sonic, or Pokemon Trainer, either team can request for them to be Blue Team and the opponents must abide. If both teams have one of the characters, they must work it out between them.